diff options
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index ddfdc937c4..8afcb431ec 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -431,7 +431,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c return err; } base = info_parser->get_parser()->head->get_datatype(); - } else if (class_exists(name) && ClassDB::can_instantiate(name)) { + } else if (class_exists(name)) { base.kind = GDScriptParser::DataType::NATIVE; base.native_type = name; } else { @@ -4010,6 +4010,25 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo return false; } + StringName base_native = p_base_type.native_type; + if (base_native != StringName()) { + // Empty native class might happen in some Script implementations. + // Just ignore it. + if (!class_exists(base_native)) { + push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source); + return false; + } else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) { + if (p_base_type.kind == GDScriptParser::DataType::CLASS) { + push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source); + } else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) { + push_error(vformat(R"(Script "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.script_path.get_file(), base_native), p_source); + } else { + push_error(vformat(R"(Native class "%s" cannot be constructed as it is abstract.)", base_native), p_source); + } + return false; + } + } + if (p_is_constructor) { function_name = "_init"; r_static = true; @@ -4070,17 +4089,6 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo } } - StringName base_native = p_base_type.native_type; -#ifdef DEBUG_ENABLED - if (base_native != StringName()) { - // Empty native class might happen in some Script implementations. - // Just ignore it. - if (!class_exists(base_native)) { - ERR_FAIL_V_MSG(false, vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native)); - } - } -#endif - if (p_is_constructor) { // Native types always have a default constructor. r_return_type = p_base_type; |