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-rw-r--r--modules/gdscript/gdscript_analyzer.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index e98cae765b..5aa08f402f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -3225,6 +3225,26 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call);
}
}
+
+#ifdef DEBUG_ENABLED
+ // Consider `Signal(self, "my_signal")` as an implicit use of the signal.
+ if (builtin_type == Variant::SIGNAL && p_call->arguments.size() >= 2) {
+ const GDScriptParser::ExpressionNode *object_arg = p_call->arguments[0];
+ if (object_arg && object_arg->type == GDScriptParser::Node::SELF) {
+ const GDScriptParser::ExpressionNode *signal_arg = p_call->arguments[1];
+ if (signal_arg && signal_arg->is_constant) {
+ const StringName &signal_name = signal_arg->reduced_value;
+ if (parser->current_class->has_member(signal_name)) {
+ const GDScriptParser::ClassNode::Member &member = parser->current_class->get_member(signal_name);
+ if (member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ member.signal->usages++;
+ }
+ }
+ }
+ }
+ }
+#endif
+
p_call->set_datatype(call_type);
return;
} else if (GDScriptUtilityFunctions::function_exists(function_name)) {
@@ -3459,6 +3479,20 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
parser->push_warning(p_call, GDScriptWarning::STATIC_CALLED_ON_INSTANCE, p_call->function_name, caller_type);
}
+
+ // Consider `emit_signal()`, `connect()`, and `disconnect()` as implicit uses of the signal.
+ if (is_self && (p_call->function_name == SNAME("emit_signal") || p_call->function_name == SNAME("connect") || p_call->function_name == SNAME("disconnect")) && !p_call->arguments.is_empty()) {
+ const GDScriptParser::ExpressionNode *signal_arg = p_call->arguments[0];
+ if (signal_arg && signal_arg->is_constant) {
+ const StringName &signal_name = signal_arg->reduced_value;
+ if (parser->current_class->has_member(signal_name)) {
+ const GDScriptParser::ClassNode::Member &member = parser->current_class->get_member(signal_name);
+ if (member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ member.signal->usages++;
+ }
+ }
+ }
+ }
#endif // DEBUG_ENABLED
call_type = return_type;