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-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index 2a3db4f508..46ae4a8839 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -57,6 +57,12 @@ lsp::Position GodotPosition::to_lsp(const Vector<String> &p_lines) const {
return res;
}
res.line = line - 1;
+
+ // Special case: `column = 0` -> Starts at beginning of line.
+ if (column <= 0) {
+ return res;
+ }
+
// Note: character outside of `pos_line.length()-1` is valid.
res.character = column - 1;
@@ -238,9 +244,12 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
r_symbol.kind = lsp::SymbolKind::Class;
r_symbol.deprecated = false;
r_symbol.range = range_of_node(p_class);
- r_symbol.range.start.line = MAX(r_symbol.range.start.line, 0);
if (p_class->identifier) {
r_symbol.selectionRange = range_of_node(p_class->identifier);
+ } else {
+ // No meaningful `selectionRange`, but we must ensure that it is inside of `range`.
+ r_symbol.selectionRange.start = r_symbol.range.start;
+ r_symbol.selectionRange.end = r_symbol.range.start;
}
r_symbol.detail = "class " + r_symbol.name;
{