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-rw-r--r--modules/gdscript/tests/README.md41
-rw-r--r--modules/gdscript/tests/scripts/completion/get_node/get_node_member_annotated.cfg2
-rw-r--r--modules/gdscript/tests/test_completion.h18
3 files changed, 53 insertions, 8 deletions
diff --git a/modules/gdscript/tests/README.md b/modules/gdscript/tests/README.md
index 361d586d32..cea251bab5 100644
--- a/modules/gdscript/tests/README.md
+++ b/modules/gdscript/tests/README.md
@@ -6,3 +6,44 @@ and output files.
See the
[Integration tests for GDScript documentation](https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/unit_testing.html#integration-tests-for-gdscript)
for information about creating and running GDScript integration tests.
+
+# GDScript Autocompletion tests
+
+The `script/completion` folder contains test for the GDScript autocompletion.
+
+Each test case consists of at least one `.gd` file, which contains the code, and one `.cfg` file, which contains expected results and configuration. Inside of the GDScript file the character `➡` represents the cursor position, at which autocompletion is invoked.
+
+The config file contains two section:
+
+`[input]` contains keys that configure the test environment. The following keys are possible:
+
+- `cs: boolean = false`: If `true`, the test will be skipped when running a non C# build.
+- `use_single_quotes: boolean = false`: Configures the corresponding editor setting for the test.
+- `scene: String`: Allows to specify a scene which is opened while autocompletion is performed. If this is not set the test runner will search for a `.tscn` file with the same basename as the GDScript file. If that isn't found either, autocompletion will behave as if no scene was opened.
+
+`[output]` specifies the expected results for the test. The following key are supported:
+
+- `include: Array`: An unordered list of suggestions that should be in the result. Each entry is one dictionary with the following keys: `display`, `insert_text`, `kind`, `location`, which correspond to the suggestion struct which is used in the code. The runner only tests against specified keys, so in most cases `display` will suffice.
+- `exclude: Array`: An array of suggestions which should not be in the result. The entries take the same form as for `include`.
+- `call_hint: String`: The expected call hint returned by autocompletion.
+- `forced: boolean`: Whether autocompletion is expected to force opening a completion window.
+
+Tests will only test against entries in `[output]` that were specified.
+
+## Writing autocompletion tests
+
+To avoid failing edge cases a certain behaviour needs to be tested multiple times. Some things that tests should account for:
+
+- All possible types: Test with all possible types that apply to the tested behaviour. (For the last points testing against `SCRIPT` and `CLASS` should suffice. `CLASS` can be obtained through C#, `SCRIPT` through GDScript. Relying on autoloads to be of type `SCRIPT` is not good, since this might change in the future.)
+
+ - `BUILTIN`
+ - `NATIVE`
+ - GDScripts (with `class_name` as well as `preload`ed)
+ - C# (as standin for all other language bindings) (with `class_name` as well as `preload`ed)
+ - Autoloads
+
+- Possible contexts: the completion might be placed in different places of the program. e.g:
+ - initializers of class members
+ - directly inside a suite
+ - assignments inside a suite
+ - as parameter to a call
diff --git a/modules/gdscript/tests/scripts/completion/get_node/get_node_member_annotated.cfg b/modules/gdscript/tests/scripts/completion/get_node/get_node_member_annotated.cfg
index 4edee46039..27e695d245 100644
--- a/modules/gdscript/tests/scripts/completion/get_node/get_node_member_annotated.cfg
+++ b/modules/gdscript/tests/scripts/completion/get_node/get_node_member_annotated.cfg
@@ -1,4 +1,4 @@
[output]
-expected=[
+include=[
{"display": "autoplay"},
]
diff --git a/modules/gdscript/tests/test_completion.h b/modules/gdscript/tests/test_completion.h
index abc34bd4bf..fd6b5321e6 100644
--- a/modules/gdscript/tests/test_completion.h
+++ b/modules/gdscript/tests/test_completion.h
@@ -128,19 +128,23 @@ static void test_directory(const String &p_dir) {
EditorSettings::get_singleton()->set_setting("text_editor/completion/use_single_quotes", conf.get_value("input", "use_single_quotes", false));
List<Dictionary> include;
- to_dict_list(conf.get_value("result", "include", Array()), include);
+ to_dict_list(conf.get_value("output", "include", Array()), include);
List<Dictionary> exclude;
- to_dict_list(conf.get_value("result", "exclude", Array()), exclude);
+ to_dict_list(conf.get_value("output", "exclude", Array()), exclude);
List<ScriptLanguage::CodeCompletionOption> options;
String call_hint;
bool forced;
Node *owner = nullptr;
- if (dir->file_exists(next.get_basename() + ".tscn")) {
- String project_path = "res://completion";
- Ref<PackedScene> scene = ResourceLoader::load(project_path.path_join(next.get_basename() + ".tscn"), "PackedScene");
+ if (conf.has_section_key("input", "scene")) {
+ Ref<PackedScene> scene = ResourceLoader::load(conf.get_value("input", "scene"), "PackedScene");
+ if (scene.is_valid()) {
+ owner = scene->instantiate();
+ }
+ } else if (dir->file_exists(next.get_basename() + ".tscn")) {
+ Ref<PackedScene> scene = ResourceLoader::load(path.path_join(next.get_basename() + ".tscn"), "PackedScene");
if (scene.is_valid()) {
owner = scene->instantiate();
}
@@ -169,8 +173,8 @@ static void test_directory(const String &p_dir) {
CHECK_MESSAGE(contains_excluded.is_empty(), "Autocompletion suggests illegal option '", contains_excluded, "' for '", path.path_join(next), "'.");
CHECK(include.is_empty());
- String expected_call_hint = conf.get_value("result", "call_hint", call_hint);
- bool expected_forced = conf.get_value("result", "forced", forced);
+ String expected_call_hint = conf.get_value("output", "call_hint", call_hint);
+ bool expected_forced = conf.get_value("output", "forced", forced);
CHECK(expected_call_hint == call_hint);
CHECK(expected_forced == forced);