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-rw-r--r--modules/gltf/extensions/physics/gltf_document_extension_physics.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp b/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp
index 7e52cde059..5c26a1686b 100644
--- a/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp
+++ b/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp
@@ -88,7 +88,7 @@ Error GLTFDocumentExtensionPhysics::parse_node_extensions(Ref<GLTFState> p_state
// "collider" is the index of the collider in the state colliders array.
int node_collider_index = node_collider_ext["collider"];
Array state_colliders = p_state->get_additional_data(StringName("GLTFPhysicsShapes"));
- ERR_FAIL_INDEX_V_MSG(node_collider_index, state_colliders.size(), Error::ERR_FILE_CORRUPT, "GLTF Physics: On node " + p_gltf_node->get_name() + ", the collider index " + itos(node_collider_index) + " is not in the state colliders (size: " + itos(state_colliders.size()) + ").");
+ ERR_FAIL_INDEX_V_MSG(node_collider_index, state_colliders.size(), Error::ERR_FILE_CORRUPT, "glTF Physics: On node " + p_gltf_node->get_name() + ", the collider index " + itos(node_collider_index) + " is not in the state colliders (size: " + itos(state_colliders.size()) + ").");
p_gltf_node->set_additional_data(StringName("GLTFPhysicsShape"), state_colliders[node_collider_index]);
} else {
p_gltf_node->set_additional_data(StringName("GLTFPhysicsShape"), GLTFPhysicsShape::from_dictionary(node_collider_ext));
@@ -103,7 +103,7 @@ Error GLTFDocumentExtensionPhysics::parse_node_extensions(Ref<GLTFState> p_state
int node_shape_index = node_collider.get("shape", -1);
if (node_shape_index != -1) {
Array state_shapes = p_state->get_additional_data(StringName("GLTFPhysicsShapes"));
- ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "GLTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ").");
+ ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "glTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ").");
p_gltf_node->set_additional_data(StringName("GLTFPhysicsColliderShape"), state_shapes[node_shape_index]);
} else {
// If this node is a collider but does not have a collider
@@ -117,7 +117,7 @@ Error GLTFDocumentExtensionPhysics::parse_node_extensions(Ref<GLTFState> p_state
int node_shape_index = node_trigger.get("shape", -1);
if (node_shape_index != -1) {
Array state_shapes = p_state->get_additional_data(StringName("GLTFPhysicsShapes"));
- ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "GLTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ").");
+ ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "glTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ").");
p_gltf_node->set_additional_data(StringName("GLTFPhysicsTriggerShape"), state_shapes[node_shape_index]);
} else {
// If this node is a trigger but does not have a trigger shape,
@@ -150,7 +150,7 @@ void _setup_shape_mesh_resource_from_index_if_needed(Ref<GLTFState> p_state, Ref
return; // The mesh resource is already set up.
}
TypedArray<GLTFMesh> state_meshes = p_state->get_meshes();
- ERR_FAIL_INDEX_MSG(shape_mesh_index, state_meshes.size(), "GLTF Physics: When importing '" + p_state->get_scene_name() + "', the shape mesh index " + itos(shape_mesh_index) + " is not in the state meshes (size: " + itos(state_meshes.size()) + ").");
+ ERR_FAIL_INDEX_MSG(shape_mesh_index, state_meshes.size(), "glTF Physics: When importing '" + p_state->get_scene_name() + "', the shape mesh index " + itos(shape_mesh_index) + " is not in the state meshes (size: " + itos(state_meshes.size()) + ").");
Ref<GLTFMesh> gltf_mesh = state_meshes[shape_mesh_index];
ERR_FAIL_COND(gltf_mesh.is_null());
importer_mesh = gltf_mesh->get_mesh();
@@ -164,12 +164,12 @@ CollisionObject3D *_generate_shape_with_body(Ref<GLTFState> p_state, Ref<GLTFNod
bool is_trigger = p_physics_shape->get_is_trigger();
// This method is used for the case where we must generate a parent body.
// This is can happen for multiple reasons. One possibility is that this
- // GLTF file is using OMI_collider but not OMI_physics_body, or at least
+ // glTF file is using OMI_collider but not OMI_physics_body, or at least
// this particular node is not using it. Another possibility is that the
- // physics body information is set up on the same GLTF node, not a parent.
+ // physics body information is set up on the same glTF node, not a parent.
CollisionObject3D *body;
if (p_physics_body.is_valid()) {
- // This code is run when the physics body is on the same GLTF node.
+ // This code is run when the physics body is on the same glTF node.
body = p_physics_body->to_node();
if (is_trigger && (p_physics_body->get_body_type() != "trigger")) {
// Edge case: If the body's trigger and the collider's trigger
@@ -266,7 +266,7 @@ Node3D *GLTFDocumentExtensionPhysics::generate_scene_node(Ref<GLTFState> p_state
Ref<GLTFPhysicsShape> gltf_physics_shape = p_gltf_node->get_additional_data(StringName("GLTFPhysicsShape"));
if (gltf_physics_shape.is_valid()) {
_setup_shape_mesh_resource_from_index_if_needed(p_state, gltf_physics_shape);
- // If this GLTF node specifies both a shape and a body, generate both.
+ // If this glTF node specifies both a shape and a body, generate both.
if (gltf_physics_body.is_valid()) {
return _generate_shape_with_body(p_state, p_gltf_node, gltf_physics_shape, gltf_physics_body);
}
@@ -309,7 +309,7 @@ Node3D *GLTFDocumentExtensionPhysics::generate_scene_node(Ref<GLTFState> p_state
}
} else if (!Object::cast_to<PhysicsBody3D>(ancestor_col_obj)) {
if (p_gltf_node->get_additional_data(StringName("GLTFPhysicsCompoundCollider"))) {
- // If the GLTF file wants this node to group solid shapes together,
+ // If the glTF file wants this node to group solid shapes together,
// and there is no parent body, we need to create a static body.
ancestor_col_obj = memnew(StaticBody3D);
ret = ancestor_col_obj;
@@ -386,7 +386,7 @@ void GLTFDocumentExtensionPhysics::convert_scene_node(Ref<GLTFState> p_state, Re
if (cast_to<CollisionShape3D>(p_scene_node)) {
CollisionShape3D *godot_shape = Object::cast_to<CollisionShape3D>(p_scene_node);
Ref<GLTFPhysicsShape> gltf_shape = GLTFPhysicsShape::from_node(godot_shape);
- ERR_FAIL_COND_MSG(gltf_shape.is_null(), "GLTF Physics: Could not convert CollisionShape3D to GLTFPhysicsShape. Does it have a valid Shape3D?");
+ ERR_FAIL_COND_MSG(gltf_shape.is_null(), "glTF Physics: Could not convert CollisionShape3D to GLTFPhysicsShape. Does it have a valid Shape3D?");
{
Ref<ImporterMesh> importer_mesh = gltf_shape->get_importer_mesh();
if (importer_mesh.is_valid()) {