index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
gltf
/
extensions
/
physics
/
gltf_document_extension_physics.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-15
/
+263
|
\
|
*
GLTF: Implement the glTF Object Model in physics extension
Aaron Franke
2024-11-04
1
-15
/
+263
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Change capitalization of glTF in errors and comments.
tetrapod00
2024-08-15
1
-10
/
+10
*
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
Rémi Verschelde
2024-04-26
1
-4
/
+46
|
\
|
*
Add support for explicitly-defined compound triggers in GLTF files
Aaron Franke
2024-04-04
1
-4
/
+46
*
|
Separate Shape3D resource logic in GLTFPhysicsShape
Aaron Franke
2024-04-04
1
-0
/
+1
|
/
*
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+2
*
Fix exporting trigger shapes in GLTF
Aaron Franke
2024-02-11
1
-1
/
+1
*
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider
Aaron Franke
2024-01-19
1
-75
/
+241
*
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
Aaron Franke
2023-06-16
1
-11
/
+11
*
Implement physics support in the GLTF module
Aaron Franke
2023-03-09
1
-0
/
+272