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-rw-r--r--modules/gltf/gltf_document.cpp256
1 files changed, 131 insertions, 125 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 4060f7f626..030c3f88b0 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -3658,141 +3658,143 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
mr["metallicFactor"] = base_material->get_metallic();
mr["roughnessFactor"] = base_material->get_roughness();
- bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
- bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
- if (has_ao || has_roughness || has_metalness) {
- Dictionary mrt;
- Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
- BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
- Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
- BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
- Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
- BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
- Ref<ImageTexture> orm_texture;
- orm_texture.instantiate();
- Ref<Image> orm_image;
- orm_image.instantiate();
- int32_t height = 0;
- int32_t width = 0;
- Ref<Image> ao_image;
- if (has_ao) {
- height = ao_texture->get_height();
- width = ao_texture->get_width();
- ao_image = ao_texture->get_image();
- Ref<ImageTexture> img_tex = ao_image;
- if (img_tex.is_valid()) {
- ao_image = img_tex->get_image();
- }
- if (ao_image->is_compressed()) {
- ao_image->decompress();
- }
- }
- Ref<Image> roughness_image;
- if (has_roughness) {
- height = roughness_texture->get_height();
- width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_image();
- Ref<ImageTexture> img_tex = roughness_image;
- if (img_tex.is_valid()) {
- roughness_image = img_tex->get_image();
- }
- if (roughness_image->is_compressed()) {
- roughness_image->decompress();
- }
- }
- Ref<Image> metallness_image;
- if (has_metalness) {
- height = metallic_texture->get_height();
- width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_image();
- Ref<ImageTexture> img_tex = metallness_image;
- if (img_tex.is_valid()) {
- metallness_image = img_tex->get_image();
- }
- if (metallness_image->is_compressed()) {
- metallness_image->decompress();
+ if (_image_format != "None") {
+ bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
+ bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
+ bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
+ if (has_ao || has_roughness || has_metalness) {
+ Dictionary mrt;
+ Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
+ BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
+ Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
+ BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
+ Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
+ BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
+ Ref<ImageTexture> orm_texture;
+ orm_texture.instantiate();
+ Ref<Image> orm_image;
+ orm_image.instantiate();
+ int32_t height = 0;
+ int32_t width = 0;
+ Ref<Image> ao_image;
+ if (has_ao) {
+ height = ao_texture->get_height();
+ width = ao_texture->get_width();
+ ao_image = ao_texture->get_image();
+ Ref<ImageTexture> img_tex = ao_image;
+ if (img_tex.is_valid()) {
+ ao_image = img_tex->get_image();
+ }
+ if (ao_image->is_compressed()) {
+ ao_image->decompress();
+ }
}
- }
- Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- height = albedo_texture->get_height();
- width = albedo_texture->get_width();
- }
- orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
- if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
- ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
- roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
- metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- for (int32_t h = 0; h < height; h++) {
- for (int32_t w = 0; w < width; w++) {
- Color c = Color(1.0f, 1.0f, 1.0f);
- if (has_ao) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
- c.r = ao_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
- c.r = ao_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
- c.r = ao_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
- c.r = ao_image->get_pixel(w, h).a;
- }
+ Ref<Image> roughness_image;
+ if (has_roughness) {
+ height = roughness_texture->get_height();
+ width = roughness_texture->get_width();
+ roughness_image = roughness_texture->get_image();
+ Ref<ImageTexture> img_tex = roughness_image;
+ if (img_tex.is_valid()) {
+ roughness_image = img_tex->get_image();
}
- if (has_roughness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).a;
- }
+ if (roughness_image->is_compressed()) {
+ roughness_image->decompress();
+ }
+ }
+ Ref<Image> metallness_image;
+ if (has_metalness) {
+ height = metallic_texture->get_height();
+ width = metallic_texture->get_width();
+ metallness_image = metallic_texture->get_image();
+ Ref<ImageTexture> img_tex = metallness_image;
+ if (img_tex.is_valid()) {
+ metallness_image = img_tex->get_image();
+ }
+ if (metallness_image->is_compressed()) {
+ metallness_image->decompress();
}
- if (has_metalness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).a;
+ }
+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
+ height = albedo_texture->get_height();
+ width = albedo_texture->get_width();
+ }
+ orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
+ if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
+ ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
+ }
+ if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
+ roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
+ }
+ if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
+ metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
+ }
+ for (int32_t h = 0; h < height; h++) {
+ for (int32_t w = 0; w < width; w++) {
+ Color c = Color(1.0f, 1.0f, 1.0f);
+ if (has_ao) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).a;
+ }
}
+ if (has_roughness) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).a;
+ }
+ }
+ if (has_metalness) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).a;
+ }
+ }
+ orm_image->set_pixel(w, h, c);
}
- orm_image->set_pixel(w, h, c);
}
- }
- orm_image->generate_mipmaps();
- orm_texture->set_image(orm_image);
- GLTFTextureIndex orm_texture_index = -1;
- if (has_ao || has_roughness || has_metalness) {
- orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (has_ao) {
- Dictionary occt;
- occt["index"] = orm_texture_index;
- d["occlusionTexture"] = occt;
- }
- if (has_roughness || has_metalness) {
- mrt["index"] = orm_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- mrt["extensions"] = extensions;
- p_state->use_khr_texture_transform = true;
+ orm_image->generate_mipmaps();
+ orm_texture->set_image(orm_image);
+ GLTFTextureIndex orm_texture_index = -1;
+ if (has_ao || has_roughness || has_metalness) {
+ orm_texture->set_name(material->get_name() + "_orm");
+ orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ }
+ if (has_ao) {
+ Dictionary occt;
+ occt["index"] = orm_texture_index;
+ d["occlusionTexture"] = occt;
+ }
+ if (has_roughness || has_metalness) {
+ mrt["index"] = orm_texture_index;
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ mrt["extensions"] = extensions;
+ p_state->use_khr_texture_transform = true;
+ }
+ mr["metallicRoughnessTexture"] = mrt;
}
- mr["metallicRoughnessTexture"] = mrt;
}
}
d["pbrMetallicRoughness"] = mr;
- if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING) && _image_format != "None") {
Dictionary nt;
Ref<ImageTexture> tex;
tex.instantiate();
@@ -3845,7 +3847,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
d["emissiveFactor"] = arr;
}
- if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION) && _image_format != "None") {
Dictionary et;
Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
GLTFTextureIndex gltf_texture_index = -1;
@@ -7336,6 +7338,10 @@ void GLTFDocument::unregister_all_gltf_document_extensions() {
all_document_extensions.clear();
}
+Vector<Ref<GLTFDocumentExtension>> GLTFDocument::get_all_gltf_document_extensions() {
+ return all_document_extensions;
+}
+
PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> p_state, Error *r_err) {
Error err = _encode_buffer_glb(p_state, "");
if (r_err) {