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gltf
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gltf_document.cpp
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
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Use `(r)find_char` instead of `(r)find` for single characters
A Thousand Ships
2024-11-17
1
-1
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+1
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-3
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+3
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Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Thaddeus Crews
2024-11-11
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-2
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+2
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Core: Integrate `Ref::instantiate` where possible
Thaddeus Crews
2024-11-10
1
-2
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+2
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Merge pull request #94751 from RadiantUwU/patch-2
Thaddeus Crews
2024-11-11
1
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Return the actual error when an import fails.
Radiant
2024-10-30
1
-1
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+1
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-0
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Merge pull request #98703 from pgrit/master
Thaddeus Crews
2024-11-10
1
-0
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+1
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set flag for 8 bone weights
Pascal Grittmann
2024-10-31
1
-0
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+1
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-619
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+1690
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Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
Thaddeus Crews
2024-11-04
1
-592
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+1662
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GLTF: Implement KHR_animation_pointer for animating custom properties
Aaron Franke
2024-11-04
1
-56
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+277
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GLTF: Add functions to encode and decode Variants to/from accessors
Aaron Franke
2024-11-04
1
-0
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+319
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GLTF: Implement the glTF Object Model to support JSON pointer properties
Aaron Franke
2024-11-04
1
-0
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+426
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GLTF: Prerequisite cleanups before KHR_animation_pointer
Aaron Franke
2024-11-04
1
-40
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+43
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GLTF: Clean up animation code to make way for KHR_animation_pointer
Aaron Franke
2024-11-04
1
-447
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+432
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GLTF: Add more accessor component types
Aaron Franke
2024-11-04
1
-0
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+116
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GLTF: Move the component type enum into GLTFAccessor
Aaron Franke
2024-11-04
1
-75
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+75
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GLTF: Add extract_path and extract_prefix settings
Aaron Franke
2024-11-04
1
-7
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+9
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GLTF: Don't give up loading image if import fails
Aaron Franke
2024-11-04
1
-21
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+20
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed
Spartan322
2024-10-15
1
-5
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+1
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Assign the correct bone rest transform to nodes with matrix in GLTF
K. S. Ernest (iFire) Lee
2024-10-07
1
-5
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-1
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+1
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GLTF: Add import_pre_generate and export_post_convert extension steps
Aaron Franke
2024-09-17
1
-0
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+12
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Add per-bone meta to Skeleton3D
demolke
2024-09-16
1
-0
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+4
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Merge pull request #96468 from aaronfranke/gltf-append-node
Rémi Verschelde
2024-09-16
1
-21
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+13
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GLTF: Add append_gltf_node to GLTFState
Aaron Franke
2024-09-02
1
-21
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+13
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Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
Rémi Verschelde
2024-09-12
1
-7
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+1
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Add validation to glTF importer for Blendshape and Animation
Silc 'Tokage' Renew
2024-07-26
1
-7
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+1
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Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-12
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+12
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Import/export GLTF extras to node->meta
demolke
2024-08-29
1
-3
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+36
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Add get_supported_gltf_extensions to GLTFDocument
Aaron Franke
2024-08-28
1
-13
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+33
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Merge pull request #95121 from aaronfranke/gltf-root-prop-owner
Rémi Verschelde
2024-08-19
1
-0
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+9
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GLTF: Propagate owner for root node children
Aaron Franke
2024-08-04
1
-0
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+9
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Change capitalization of glTF in errors and comments.
tetrapod00
2024-08-15
1
-13
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+13
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Fix handling of missing bin file in gltf separate
Jordyfel
2024-07-18
1
-1
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+2
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Move GLTFAccessorType into GLTFAccessor
Aaron Franke
2024-07-04
1
-39
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+39
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Use Hermite instead of Bezier for glTF spline interpolation
Gurvan
2024-06-29
1
-11
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+14
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Unsetting the owner of `ImporterMeshInstance3D` before adding it to skeleton'...
jsjtxietian
2024-06-13
1
-0
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+1
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Fix GLTFDocument so it can export CSG Meshes correctly.
K. S. Ernest (iFire) Lee
2024-05-29
1
-16
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+21
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Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc
Aaron Franke
2024-05-24
1
-82
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+68
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Add bake_fps for FBXDocument, GLTFDocument and both import-export.
K. S. Ernest (iFire) Lee
2024-05-23
1
-26
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+28
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GLTF export improvements
David Nikdel
2024-05-11
1
-16
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+57
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Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
1
-1
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+1
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Set animation step from importers. Increase default step from 10 to 30 FPS.
Lyuma
2024-04-19
1
-0
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+1
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Fix FBX and glTF when root nodes are skeleton bones
Lyuma
2024-04-17
1
-0
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+6
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Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
Rémi Verschelde
2024-04-12
1
-1
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+11
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