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-rw-r--r--modules/gltf/gltf_document_extension_convert_importer_mesh.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp
new file mode 100644
index 0000000000..78a98dfa3e
--- /dev/null
+++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* gltf_document_extension_convert_importer_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_document_extension_convert_importer_mesh.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+
+#include <cstddef>
+
+void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
+}
+
+Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFDocument> p_document, Node *p_node) {
+ List<Node *> queue;
+ queue.push_back(p_node);
+ List<Node *> delete_queue;
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = queue.front();
+ Node *node = E->get();
+ {
+ ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node);
+ if (mesh_3d) {
+ MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
+ Ref<ImporterMesh> mesh = mesh_3d->get_mesh();
+ if (mesh.is_valid()) {
+ Ref<ArrayMesh> array_mesh = mesh->get_mesh();
+ mesh_instance_node_3d->set_name(node->get_name());
+ mesh_instance_node_3d->set_transform(mesh_3d->get_transform());
+ mesh_instance_node_3d->set_mesh(array_mesh);
+ mesh_instance_node_3d->set_skin(mesh_3d->get_skin());
+ mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
+ node->replace_by(mesh_instance_node_3d);
+ delete_queue.push_back(node);
+ } else {
+ memdelete(mesh_instance_node_3d);
+ }
+ }
+ }
+ int child_count = node->get_child_count();
+ for (int i = 0; i < child_count; i++) {
+ queue.push_back(node->get_child(i));
+ }
+ queue.pop_front();
+ }
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = delete_queue.front();
+ Node *node = E->get();
+ memdelete(node);
+ delete_queue.pop_front();
+ }
+ return OK;
+}