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+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "editor/editor_node.h"
+#include "editor_scene_exporter_gltf_plugin.h"
+#include "editor_scene_importer_gltf.h"
+#include "gltf_accessor.h"
+#include "gltf_animation.h"
+#include "gltf_buffer_view.h"
+#include "gltf_camera.h"
+#include "gltf_document.h"
+#include "gltf_light.h"
+#include "gltf_mesh.h"
+#include "gltf_node.h"
+#include "gltf_skeleton.h"
+#include "gltf_skin.h"
+#include "gltf_spec_gloss.h"
+#include "gltf_state.h"
+#include "gltf_texture.h"
+
+#ifndef _3D_DISABLED
+#ifdef TOOLS_ENABLED
+static void _editor_init() {
+ Ref<EditorSceneImporterGLTF> import_gltf;
+ import_gltf.instance();
+ ResourceImporterScene::get_singleton()->add_importer(import_gltf);
+}
+#endif
+#endif
+
+void register_gltf_types() {
+#ifndef _3D_DISABLED
+#ifdef TOOLS_ENABLED
+ ClassDB::register_class<EditorSceneImporterGLTF>();
+ ClassDB::APIType prev_api = ClassDB::get_current_api();
+ ClassDB::set_current_api(ClassDB::API_EDITOR);
+ EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
+ ClassDB::set_current_api(prev_api);
+ EditorNode::add_init_callback(_editor_init);
+#endif
+ ClassDB::register_class<GLTFSpecGloss>();
+ ClassDB::register_class<GLTFNode>();
+ ClassDB::register_class<GLTFAnimation>();
+ ClassDB::register_class<GLTFBufferView>();
+ ClassDB::register_class<GLTFAccessor>();
+ ClassDB::register_class<GLTFTexture>();
+ ClassDB::register_class<GLTFSkeleton>();
+ ClassDB::register_class<GLTFSkin>();
+ ClassDB::register_class<GLTFMesh>();
+ ClassDB::register_class<GLTFCamera>();
+ ClassDB::register_class<GLTFLight>();
+ ClassDB::register_class<GLTFState>();
+ ClassDB::register_class<GLTFDocument>();
+ ClassDB::register_class<PackedSceneGLTF>();
+#endif
+}
+
+void unregister_gltf_types() {
+}