diff options
Diffstat (limited to 'modules/gltf/tests/test_gltf_extras.h')
-rw-r--r-- | modules/gltf/tests/test_gltf_extras.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/modules/gltf/tests/test_gltf_extras.h b/modules/gltf/tests/test_gltf_extras.h index 96aadf3023..37c8f6925c 100644 --- a/modules/gltf/tests/test_gltf_extras.h +++ b/modules/gltf/tests/test_gltf_extras.h @@ -41,6 +41,7 @@ #include "modules/gltf/gltf_document.h" #include "modules/gltf/gltf_state.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/skeleton_3d.h" #include "scene/main/window.h" #include "scene/resources/3d/primitive_meshes.h" #include "scene/resources/material.h" @@ -158,6 +159,62 @@ TEST_CASE("[SceneTree][Node] GLTF test mesh and material meta export and import" memdelete(original); memdelete(loaded); } + +TEST_CASE("[SceneTree][Node] GLTF test skeleton and bone export and import") { + // Setup scene. + Skeleton3D *skeleton = memnew(Skeleton3D); + skeleton->set_name("skeleton"); + Dictionary skeleton_extras; + skeleton_extras["node_type"] = "skeleton"; + skeleton->set_meta("extras", skeleton_extras); + + skeleton->add_bone("parent"); + skeleton->set_bone_rest(0, Transform3D()); + Dictionary parent_bone_extras; + parent_bone_extras["bone"] = "i_am_parent_bone"; + skeleton->set_bone_meta(0, "extras", parent_bone_extras); + + skeleton->add_bone("child"); + skeleton->set_bone_rest(1, Transform3D()); + skeleton->set_bone_parent(1, 0); + Dictionary child_bone_extras; + child_bone_extras["bone"] = "i_am_child_bone"; + skeleton->set_bone_meta(1, "extras", child_bone_extras); + + // We have to have a mesh to link with skeleton or it will not get imported. + Ref<PlaneMesh> meshdata = memnew(PlaneMesh); + meshdata->set_name("planemesh"); + + MeshInstance3D *mesh = memnew(MeshInstance3D); + mesh->set_mesh(meshdata); + mesh->set_name("mesh_instance_3d"); + + Node3D *scene = memnew(Node3D); + SceneTree::get_singleton()->get_root()->add_child(scene); + scene->add_child(skeleton); + scene->add_child(mesh); + scene->set_name("node3d"); + + // Now that both skeleton and mesh are part of scene, link them. + mesh->set_skeleton_path(mesh->get_path_to(skeleton)); + + // Convert to GLFT and back. + String tempfile = OS::get_singleton()->get_cache_path().path_join("gltf_bone_extras"); + Node *loaded = _gltf_export_then_import(scene, tempfile); + + // Compare the results. + CHECK(loaded->get_name() == "node3d"); + Skeleton3D *result = Object::cast_to<Skeleton3D>(loaded->find_child("Skeleton3D", false, true)); + CHECK(result->get_bone_name(0) == "parent"); + CHECK(Dictionary(result->get_bone_meta(0, "extras"))["bone"] == "i_am_parent_bone"); + CHECK(result->get_bone_name(1) == "child"); + CHECK(Dictionary(result->get_bone_meta(1, "extras"))["bone"] == "i_am_child_bone"); + + memdelete(skeleton); + memdelete(mesh); + memdelete(scene); + memdelete(loaded); +} } // namespace TestGltfExtras #endif // TOOLS_ENABLED |