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-rw-r--r--modules/gltf/tests/test_gltf_extras.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/modules/gltf/tests/test_gltf_extras.h b/modules/gltf/tests/test_gltf_extras.h
index 96aadf3023..37c8f6925c 100644
--- a/modules/gltf/tests/test_gltf_extras.h
+++ b/modules/gltf/tests/test_gltf_extras.h
@@ -41,6 +41,7 @@
#include "modules/gltf/gltf_document.h"
#include "modules/gltf/gltf_state.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/skeleton_3d.h"
#include "scene/main/window.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/material.h"
@@ -158,6 +159,62 @@ TEST_CASE("[SceneTree][Node] GLTF test mesh and material meta export and import"
memdelete(original);
memdelete(loaded);
}
+
+TEST_CASE("[SceneTree][Node] GLTF test skeleton and bone export and import") {
+ // Setup scene.
+ Skeleton3D *skeleton = memnew(Skeleton3D);
+ skeleton->set_name("skeleton");
+ Dictionary skeleton_extras;
+ skeleton_extras["node_type"] = "skeleton";
+ skeleton->set_meta("extras", skeleton_extras);
+
+ skeleton->add_bone("parent");
+ skeleton->set_bone_rest(0, Transform3D());
+ Dictionary parent_bone_extras;
+ parent_bone_extras["bone"] = "i_am_parent_bone";
+ skeleton->set_bone_meta(0, "extras", parent_bone_extras);
+
+ skeleton->add_bone("child");
+ skeleton->set_bone_rest(1, Transform3D());
+ skeleton->set_bone_parent(1, 0);
+ Dictionary child_bone_extras;
+ child_bone_extras["bone"] = "i_am_child_bone";
+ skeleton->set_bone_meta(1, "extras", child_bone_extras);
+
+ // We have to have a mesh to link with skeleton or it will not get imported.
+ Ref<PlaneMesh> meshdata = memnew(PlaneMesh);
+ meshdata->set_name("planemesh");
+
+ MeshInstance3D *mesh = memnew(MeshInstance3D);
+ mesh->set_mesh(meshdata);
+ mesh->set_name("mesh_instance_3d");
+
+ Node3D *scene = memnew(Node3D);
+ SceneTree::get_singleton()->get_root()->add_child(scene);
+ scene->add_child(skeleton);
+ scene->add_child(mesh);
+ scene->set_name("node3d");
+
+ // Now that both skeleton and mesh are part of scene, link them.
+ mesh->set_skeleton_path(mesh->get_path_to(skeleton));
+
+ // Convert to GLFT and back.
+ String tempfile = OS::get_singleton()->get_cache_path().path_join("gltf_bone_extras");
+ Node *loaded = _gltf_export_then_import(scene, tempfile);
+
+ // Compare the results.
+ CHECK(loaded->get_name() == "node3d");
+ Skeleton3D *result = Object::cast_to<Skeleton3D>(loaded->find_child("Skeleton3D", false, true));
+ CHECK(result->get_bone_name(0) == "parent");
+ CHECK(Dictionary(result->get_bone_meta(0, "extras"))["bone"] == "i_am_parent_bone");
+ CHECK(result->get_bone_name(1) == "child");
+ CHECK(Dictionary(result->get_bone_meta(1, "extras"))["bone"] == "i_am_child_bone");
+
+ memdelete(skeleton);
+ memdelete(mesh);
+ memdelete(scene);
+ memdelete(loaded);
+}
} // namespace TestGltfExtras
#endif // TOOLS_ENABLED