diff options
Diffstat (limited to 'modules/godot_physics_3d/godot_area_pair_3d.cpp')
-rw-r--r-- | modules/godot_physics_3d/godot_area_pair_3d.cpp | 294 |
1 files changed, 294 insertions, 0 deletions
diff --git a/modules/godot_physics_3d/godot_area_pair_3d.cpp b/modules/godot_physics_3d/godot_area_pair_3d.cpp new file mode 100644 index 0000000000..aaa96f5a28 --- /dev/null +++ b/modules/godot_physics_3d/godot_area_pair_3d.cpp @@ -0,0 +1,294 @@ +/**************************************************************************/ +/* godot_area_pair_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "godot_area_pair_3d.h" + +#include "godot_collision_solver_3d.h" + +bool GodotAreaPair3D::setup(real_t p_step) { + bool result = false; + if (area->collides_with(body) && GodotCollisionSolver3D::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) { + result = true; + } + + process_collision = false; + has_space_override = false; + if (result != colliding) { + if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + has_space_override = true; + } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + has_space_override = true; + } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + has_space_override = true; + } + process_collision = has_space_override; + + if (area->has_monitor_callback()) { + process_collision = true; + } + + colliding = result; + } + + return process_collision; +} + +bool GodotAreaPair3D::pre_solve(real_t p_step) { + if (!process_collision) { + return false; + } + + if (colliding) { + if (has_space_override) { + body_has_attached_area = true; + body->add_area(area); + } + + if (area->has_monitor_callback()) { + area->add_body_to_query(body, body_shape, area_shape); + } + } else { + if (has_space_override) { + body_has_attached_area = false; + body->remove_area(area); + } + + if (area->has_monitor_callback()) { + area->remove_body_from_query(body, body_shape, area_shape); + } + } + + return false; // Never do any post solving. +} + +void GodotAreaPair3D::solve(real_t p_step) { + // Nothing to do. +} + +GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape) { + body = p_body; + area = p_area; + body_shape = p_body_shape; + area_shape = p_area_shape; + body->add_constraint(this, 0); + area->add_constraint(this); + if (p_body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { + p_body->set_active(true); + } +} + +GodotAreaPair3D::~GodotAreaPair3D() { + if (colliding) { + if (body_has_attached_area) { + body_has_attached_area = false; + body->remove_area(area); + } + if (area->has_monitor_callback()) { + area->remove_body_from_query(body, body_shape, area_shape); + } + } + body->remove_constraint(this); + area->remove_constraint(this); +} + +//////////////////////////////////////////////////// + +bool GodotArea2Pair3D::setup(real_t p_step) { + bool result_a = area_a->collides_with(area_b); + bool result_b = area_b->collides_with(area_a); + if ((result_a || result_b) && !GodotCollisionSolver3D::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) { + result_a = false; + result_b = false; + } + + bool process_collision = false; + + process_collision_a = false; + if (result_a != colliding_a) { + if (area_a->has_area_monitor_callback() && area_b_monitorable) { + process_collision_a = true; + process_collision = true; + } + colliding_a = result_a; + } + + process_collision_b = false; + if (result_b != colliding_b) { + if (area_b->has_area_monitor_callback() && area_a_monitorable) { + process_collision_b = true; + process_collision = true; + } + colliding_b = result_b; + } + + return process_collision; +} + +bool GodotArea2Pair3D::pre_solve(real_t p_step) { + if (process_collision_a) { + if (colliding_a) { + area_a->add_area_to_query(area_b, shape_b, shape_a); + } else { + area_a->remove_area_from_query(area_b, shape_b, shape_a); + } + } + + if (process_collision_b) { + if (colliding_b) { + area_b->add_area_to_query(area_a, shape_a, shape_b); + } else { + area_b->remove_area_from_query(area_a, shape_a, shape_b); + } + } + + return false; // Never do any post solving. +} + +void GodotArea2Pair3D::solve(real_t p_step) { + // Nothing to do. +} + +GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b) { + area_a = p_area_a; + area_b = p_area_b; + shape_a = p_shape_a; + shape_b = p_shape_b; + area_a_monitorable = area_a->is_monitorable(); + area_b_monitorable = area_b->is_monitorable(); + area_a->add_constraint(this); + area_b->add_constraint(this); +} + +GodotArea2Pair3D::~GodotArea2Pair3D() { + if (colliding_a) { + if (area_a->has_area_monitor_callback() && area_b_monitorable) { + area_a->remove_area_from_query(area_b, shape_b, shape_a); + } + } + + if (colliding_b) { + if (area_b->has_area_monitor_callback() && area_a_monitorable) { + area_b->remove_area_from_query(area_a, shape_a, shape_b); + } + } + + area_a->remove_constraint(this); + area_b->remove_constraint(this); +} + +//////////////////////////////////////////////////// + +bool GodotAreaSoftBodyPair3D::setup(real_t p_step) { + bool result = false; + if ( + area->collides_with(soft_body) && + GodotCollisionSolver3D::solve_static( + soft_body->get_shape(soft_body_shape), + soft_body->get_transform() * soft_body->get_shape_transform(soft_body_shape), + area->get_shape(area_shape), + area->get_transform() * area->get_shape_transform(area_shape), + nullptr, + this)) { + result = true; + } + + process_collision = false; + has_space_override = false; + if (result != colliding) { + if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + has_space_override = true; + } else if (area->get_wind_force_magnitude() > CMP_EPSILON) { + has_space_override = true; + } + + if (area->has_monitor_callback()) { + process_collision = true; + } + + colliding = result; + } + + return process_collision; +} + +bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) { + if (!process_collision) { + return false; + } + + if (colliding) { + if (has_space_override) { + body_has_attached_area = true; + soft_body->add_area(area); + } + + if (area->has_monitor_callback()) { + area->add_soft_body_to_query(soft_body, soft_body_shape, area_shape); + } + } else { + if (has_space_override) { + body_has_attached_area = false; + soft_body->remove_area(area); + } + + if (area->has_monitor_callback()) { + area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); + } + } + + return false; // Never do any post solving. +} + +void GodotAreaSoftBodyPair3D::solve(real_t p_step) { + // Nothing to do. +} + +GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape) { + soft_body = p_soft_body; + area = p_area; + soft_body_shape = p_soft_body_shape; + area_shape = p_area_shape; + soft_body->add_constraint(this); + area->add_constraint(this); +} + +GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() { + if (colliding) { + if (body_has_attached_area) { + body_has_attached_area = false; + soft_body->remove_area(area); + } + if (area->has_monitor_callback()) { + area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); + } + } + soft_body->remove_constraint(this); + area->remove_constraint(this); +} |