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Diffstat (limited to 'modules/godot_physics_3d/godot_broad_phase_3d.h')
-rw-r--r-- | modules/godot_physics_3d/godot_broad_phase_3d.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/modules/godot_physics_3d/godot_broad_phase_3d.h b/modules/godot_physics_3d/godot_broad_phase_3d.h new file mode 100644 index 0000000000..f70321be64 --- /dev/null +++ b/modules/godot_physics_3d/godot_broad_phase_3d.h @@ -0,0 +1,72 @@ +/**************************************************************************/ +/* godot_broad_phase_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_BROAD_PHASE_3D_H +#define GODOT_BROAD_PHASE_3D_H + +#include "core/math/aabb.h" +#include "core/math/math_funcs.h" + +class GodotCollisionObject3D; + +class GodotBroadPhase3D { +public: + typedef GodotBroadPhase3D *(*CreateFunction)(); + + static CreateFunction create_func; + + typedef uint32_t ID; + + typedef void *(*PairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_userdata); + typedef void (*UnpairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_data, void *p_userdata); + + // 0 is an invalid ID + virtual ID create(GodotCollisionObject3D *p_object_, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) = 0; + virtual void move(ID p_id, const AABB &p_aabb) = 0; + virtual void set_static(ID p_id, bool p_static) = 0; + virtual void remove(ID p_id) = 0; + + virtual GodotCollisionObject3D *get_object(ID p_id) const = 0; + virtual bool is_static(ID p_id) const = 0; + virtual int get_subindex(ID p_id) const = 0; + + virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0; + virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0; + virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0; + + virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0; + virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0; + + virtual void update() = 0; + + virtual ~GodotBroadPhase3D(); +}; + +#endif // GODOT_BROAD_PHASE_3D_H |