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+/*************************************************************************/
+/* grid_map_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GRID_MAP_EDITOR_PLUGIN_H
+#define GRID_MAP_EDITOR_PLUGIN_H
+
+#ifdef TOOLS_ENABLED
+
+#include "../grid_map.h"
+#include "editor/editor_plugin.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+
+class Node3DEditorPlugin;
+
+class GridMapEditor : public VBoxContainer {
+ GDCLASS(GridMapEditor, VBoxContainer);
+
+ enum {
+ GRID_CURSOR_SIZE = 50
+ };
+
+ enum InputAction {
+ INPUT_NONE,
+ INPUT_PAINT,
+ INPUT_ERASE,
+ INPUT_PICK,
+ INPUT_SELECT,
+ INPUT_PASTE,
+ };
+
+ enum DisplayMode {
+ DISPLAY_THUMBNAIL,
+ DISPLAY_LIST
+ };
+
+ UndoRedo *undo_redo;
+ InputAction input_action = INPUT_NONE;
+ Panel *panel;
+ MenuButton *options;
+ SpinBox *floor;
+ double accumulated_floor_delta = 0.0;
+ Button *mode_thumbnail;
+ Button *mode_list;
+ LineEdit *search_box;
+ HSlider *size_slider;
+ HBoxContainer *spatial_editor_hb;
+ ConfirmationDialog *settings_dialog;
+ VBoxContainer *settings_vbc;
+ SpinBox *settings_pick_distance;
+ Label *spin_box_label;
+
+ struct SetItem {
+ Vector3i position;
+ int new_value = 0;
+ int new_orientation = 0;
+ int old_value = 0;
+ int old_orientation = 0;
+ };
+
+ List<SetItem> set_items;
+
+ GridMap *node = nullptr;
+ MeshLibrary *last_mesh_library;
+
+ Transform3D grid_xform;
+ Transform3D edit_grid_xform;
+ Vector3::Axis edit_axis;
+ int edit_floor[3];
+ Vector3 grid_ofs;
+
+ RID grid[3];
+ RID grid_instance[3];
+ RID cursor_instance;
+ RID selection_mesh;
+ RID selection_instance;
+ RID selection_level_mesh[3];
+ RID selection_level_instance[3];
+ RID paste_mesh;
+ RID paste_instance;
+
+ struct ClipboardItem {
+ int cell_item = 0;
+ Vector3 grid_offset;
+ int orientation = 0;
+ RID instance;
+ };
+
+ List<ClipboardItem> clipboard_items;
+
+ Ref<StandardMaterial3D> indicator_mat;
+ Ref<StandardMaterial3D> inner_mat;
+ Ref<StandardMaterial3D> outer_mat;
+ Ref<StandardMaterial3D> selection_floor_mat;
+
+ bool updating = false;
+
+ struct Selection {
+ Vector3 click;
+ Vector3 current;
+ Vector3 begin;
+ Vector3 end;
+ bool active = false;
+ } selection;
+ Selection last_selection;
+
+ struct PasteIndicator {
+ Vector3 click;
+ Vector3 current;
+ Vector3 begin;
+ Vector3 end;
+ int orientation = 0;
+ };
+ PasteIndicator paste_indicator;
+
+ bool cursor_visible = false;
+ Transform3D cursor_transform;
+
+ Vector3 cursor_origin;
+
+ int display_mode = DISPLAY_THUMBNAIL;
+ int selected_palette = -1;
+ int cursor_rot = 0;
+
+ enum Menu {
+ MENU_OPTION_NEXT_LEVEL,
+ MENU_OPTION_PREV_LEVEL,
+ MENU_OPTION_LOCK_VIEW,
+ MENU_OPTION_X_AXIS,
+ MENU_OPTION_Y_AXIS,
+ MENU_OPTION_Z_AXIS,
+ MENU_OPTION_CURSOR_ROTATE_Y,
+ MENU_OPTION_CURSOR_ROTATE_X,
+ MENU_OPTION_CURSOR_ROTATE_Z,
+ MENU_OPTION_CURSOR_BACK_ROTATE_Y,
+ MENU_OPTION_CURSOR_BACK_ROTATE_X,
+ MENU_OPTION_CURSOR_BACK_ROTATE_Z,
+ MENU_OPTION_CURSOR_CLEAR_ROTATION,
+ MENU_OPTION_PASTE_SELECTS,
+ MENU_OPTION_SELECTION_DUPLICATE,
+ MENU_OPTION_SELECTION_CUT,
+ MENU_OPTION_SELECTION_CLEAR,
+ MENU_OPTION_SELECTION_FILL,
+ MENU_OPTION_GRIDMAP_SETTINGS
+
+ };
+
+ Node3DEditorPlugin *spatial_editor;
+
+ struct AreaDisplay {
+ RID mesh;
+ RID instance;
+ };
+
+ ItemList *mesh_library_palette;
+ Label *info_message;
+
+ void update_grid(); // Change which and where the grid is displayed
+ void _draw_grids(const Vector3 &cell_size);
+ void _configure();
+ void _menu_option(int);
+ void update_palette();
+ void _set_display_mode(int p_mode);
+ void _item_selected_cbk(int idx);
+ void _update_cursor_transform();
+ void _update_cursor_instance();
+ void _update_theme();
+
+ void _text_changed(const String &p_text);
+ void _sbox_input(const Ref<InputEvent> &p_ie);
+ void _mesh_library_palette_input(const Ref<InputEvent> &p_ie);
+
+ void _icon_size_changed(float p_value);
+
+ void _clear_clipboard_data();
+ void _set_clipboard_data();
+ void _update_paste_indicator();
+ void _do_paste();
+ void _update_selection_transform();
+ void _validate_selection();
+ void _set_selection(bool p_active, const Vector3 &p_begin = Vector3(), const Vector3 &p_end = Vector3());
+
+ void _floor_changed(float p_value);
+ void _floor_mouse_exited();
+
+ void _delete_selection();
+ void _fill_selection();
+
+ bool do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click);
+
+ friend class GridMapEditorPlugin;
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+
+public:
+ EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event);
+
+ void edit(GridMap *p_gridmap);
+ GridMapEditor();
+ ~GridMapEditor();
+};
+
+class GridMapEditorPlugin : public EditorPlugin {
+ GDCLASS(GridMapEditorPlugin, EditorPlugin);
+
+ GridMapEditor *grid_map_editor;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
+ virtual String get_name() const override { return "GridMap"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ GridMapEditorPlugin();
+ ~GridMapEditorPlugin();
+};
+
+#endif // TOOLS_ENABLED
+
+#endif // GRID_MAP_EDITOR_PLUGIN_H