diff options
Diffstat (limited to 'modules/lightmapper_rd/lightmapper_rd.cpp')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.cpp | 132 |
1 files changed, 95 insertions, 37 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 4ed730b3af..e9550f9c28 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -614,25 +614,29 @@ void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int } } -LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) { +static Vector<RD::Uniform> dilate_or_denoise_common_uniforms(RID &p_source_light_tex, RID &p_dest_light_tex) { Vector<RD::Uniform> uniforms; { - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(dest_light_tex); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - u.append_id(source_light_tex); - uniforms.push_back(u); - } + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 0; + u.append_id(p_dest_light_tex); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + u.append_id(p_source_light_tex); + uniforms.push_back(u); } + return uniforms; +} + +LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) { + Vector<RD::Uniform> uniforms = dilate_or_denoise_common_uniforms(source_light_tex, dest_light_tex); + RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate")); ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate); @@ -667,7 +671,77 @@ LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShade return BAKE_OK; } -LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) { +LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function) { + RID denoise_params_buffer = p_rd->uniform_buffer_create(sizeof(DenoiseParams)); + DenoiseParams denoise_params; + denoise_params.spatial_bandwidth = 5.0f; + denoise_params.light_bandwidth = p_denoiser_strength; + denoise_params.albedo_bandwidth = 1.0f; + denoise_params.normal_bandwidth = 0.1f; + denoise_params.filter_strength = 10.0f; + p_rd->buffer_update(denoise_params_buffer, 0, sizeof(DenoiseParams), &denoise_params); + + Vector<RD::Uniform> uniforms = dilate_or_denoise_common_uniforms(p_source_light_tex, p_dest_light_tex); + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + u.append_id(p_source_normal_tex); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 3; + u.append_id(denoise_params_buffer); + uniforms.push_back(u); + } + + RID compute_shader_denoise = p_rd->shader_create_from_spirv(p_compute_shader->get_spirv_stages("denoise")); + ERR_FAIL_COND_V(compute_shader_denoise.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); + + RID compute_shader_denoise_pipeline = p_rd->compute_pipeline_create(compute_shader_denoise); + RID denoise_uniform_set = p_rd->uniform_set_create(uniforms, compute_shader_denoise, 1); + + // We denoise in fixed size regions and synchronize execution to avoid GPU timeouts. + // We use a region with 1/4 the amount of pixels if we're denoising SH lightmaps, as + // all four of them are denoised in the shader in one dispatch. + const int max_region_size = p_bake_sh ? 512 : 1024; + int x_regions = (p_atlas_size.width - 1) / max_region_size + 1; + int y_regions = (p_atlas_size.height - 1) / max_region_size + 1; + for (int s = 0; s < p_atlas_slices; s++) { + p_push_constant.atlas_slice = s; + + for (int i = 0; i < x_regions; i++) { + for (int j = 0; j < y_regions; j++) { + int x = i * max_region_size; + int y = j * max_region_size; + int w = MIN((i + 1) * max_region_size, p_atlas_size.width) - x; + int h = MIN((j + 1) * max_region_size, p_atlas_size.height) - y; + p_push_constant.region_ofs[0] = x; + p_push_constant.region_ofs[1] = y; + + RD::ComputeListID compute_list = p_rd->compute_list_begin(); + p_rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_denoise_pipeline); + p_rd->compute_list_bind_uniform_set(compute_list, p_compute_base_uniform_set, 0); + p_rd->compute_list_bind_uniform_set(compute_list, denoise_uniform_set, 1); + p_rd->compute_list_set_push_constant(compute_list, &p_push_constant, sizeof(PushConstant)); + p_rd->compute_list_dispatch(compute_list, (w - 1) / 8 + 1, (h - 1) / 8 + 1, 1); + p_rd->compute_list_end(); + + p_rd->submit(); + p_rd->sync(); + } + } + } + + p_rd->free(compute_shader_denoise); + p_rd->free(denoise_params_buffer); + + return BAKE_OK; +} + +LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) { if (p_step_function) { p_step_function(0.0, RTR("Begin Bake"), p_bake_userdata, true); } @@ -1434,27 +1508,11 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d p_step_function(0.8, RTR("Denoising"), p_bake_userdata, true); } - Ref<LightmapDenoiser> denoiser = LightmapDenoiser::create(); - if (denoiser.is_valid()) { - for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { - Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); - Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); - - Ref<Image> denoised = denoiser->denoise_image(img); - if (denoised != img) { - denoised->convert(Image::FORMAT_RGBAH); - Vector<uint8_t> ds = denoised->get_data(); - denoised.unref(); //avoid copy on write - { //restore alpha - uint32_t count = s.size() / 2; //uint16s - const uint16_t *src = (const uint16_t *)s.ptr(); - uint16_t *dst = (uint16_t *)ds.ptrw(); - for (uint32_t j = 0; j < count; j += 4) { - dst[j + 3] = src[j + 3]; - } - } - rd->texture_update(light_accum_tex, i, ds); - } + { + SWAP(light_accum_tex, light_accum_tex2); + BakeError error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, atlas_size, atlas_slices, p_bake_sh, p_step_function); + if (unlikely(error != BAKE_OK)) { + return error; } } |