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Diffstat (limited to 'modules/mono/build_scripts/build_assemblies.py')
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py15
1 files changed, 6 insertions, 9 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index b3f583b1b8..f9709362eb 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -151,7 +151,7 @@ def find_any_msbuild_tool(mono_prefix):
return None
-def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None):
+def run_msbuild(tools: ToolsLocation, sln: str, chdir_to: str, msbuild_args: Optional[List[str]] = None):
using_msbuild_mono = False
# Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
@@ -190,7 +190,8 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]
}
)
- return subprocess.call(args, env=msbuild_env)
+ # We want to control cwd when running msbuild, because that's where the search for global.json begins.
+ return subprocess.call(args, env=msbuild_env, cwd=chdir_to)
def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, precision):
@@ -218,11 +219,7 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, pre
args += ["/p:GodotFloat64=true"]
sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
- exit_code = run_msbuild(
- msbuild_tool,
- sln=sln,
- msbuild_args=args,
- )
+ exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
if exit_code != 0:
return exit_code
@@ -361,7 +358,7 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
if precision == "double":
args += ["/p:GodotFloat64=true"]
- exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
+ exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
if exit_code != 0:
return exit_code
@@ -372,7 +369,7 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
if precision == "double":
args += ["/p:GodotFloat64=true"]
sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
- exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
+ exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
if exit_code != 0:
return exit_code