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-rw-r--r--modules/mono/csharp_script.cpp21
1 files changed, 5 insertions, 16 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 6f234a31fa..0345eebef6 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -516,22 +516,11 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
}
String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
- // FIXME
- // - Due to Godot's API limitation this just appends the function to the end of the file
- // - Use fully qualified name if there is ambiguity
- String s = "private void " + p_name + "(";
- for (int i = 0; i < p_args.size(); i++) {
- const String &arg = p_args[i];
-
- if (i > 0) {
- s += ", ";
- }
-
- s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
- }
- s += ")\n{\n // Replace with function body.\n}\n";
-
- return s;
+ // The make_function() API does not work for C# scripts.
+ // It will always append the generated function at the very end of the script. In C#, it will break compilation by
+ // appending code after the final closing bracket (either the class' or the namespace's).
+ // To prevent issues, we have can_make_function() returning false, and make_function() is never implemented.
+ return String();
}
#else
String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {