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-rw-r--r--modules/mono/csharp_script.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3d6ff1466d..bbdec224f0 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -44,7 +44,6 @@
#ifdef TOOLS_ENABLED
#include "editor/bindings_generator.h"
-#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/node_dock.h"
#endif
@@ -3724,13 +3723,9 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
#ifdef TOOLS_ENABLED
if (!FileAccess::exists(p_path)) {
- // The file does not yet exists, let's assume the user just created this script
-
- if (_create_project_solution_if_needed()) {
- CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
- "Compile",
- ProjectSettings::get_singleton()->globalize_path(p_path));
- } else {
+ // The file does not yet exist, let's assume the user just created this script. In such
+ // cases we need to check whether the solution and csproj were already created or not.
+ if (!_create_project_solution_if_needed()) {
ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
}
}