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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs34
1 files changed, 17 insertions, 17 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index f0a6a72281..70fb7d7b2d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -40,19 +40,19 @@ namespace Godot.SourceGenerators
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
- MarshalType.Vector2i => VariantType.Vector2i,
+ MarshalType.Vector2I => VariantType.Vector2I,
MarshalType.Rect2 => VariantType.Rect2,
- MarshalType.Rect2i => VariantType.Rect2i,
- MarshalType.Transform2D => VariantType.Transform2d,
+ MarshalType.Rect2I => VariantType.Rect2I,
+ MarshalType.Transform2D => VariantType.Transform2D,
MarshalType.Vector3 => VariantType.Vector3,
- MarshalType.Vector3i => VariantType.Vector3i,
+ MarshalType.Vector3I => VariantType.Vector3I,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
- MarshalType.Transform3D => VariantType.Transform3d,
+ MarshalType.Transform3D => VariantType.Transform3D,
MarshalType.Vector4 => VariantType.Vector4,
- MarshalType.Vector4i => VariantType.Vector4i,
+ MarshalType.Vector4I => VariantType.Vector4I,
MarshalType.Projection => VariantType.Projection,
- MarshalType.AABB => VariantType.Aabb,
+ MarshalType.Aabb => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
@@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemArrayOfStringName => VariantType.Array,
MarshalType.SystemArrayOfNodePath => VariantType.Array,
- MarshalType.SystemArrayOfRID => VariantType.Array,
+ MarshalType.SystemArrayOfRid => VariantType.Array,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
- MarshalType.RID => VariantType.Rid,
+ MarshalType.Rid => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
@@ -130,22 +130,22 @@ namespace Godot.SourceGenerators
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
- { Name: "Vector2i" } => MarshalType.Vector2i,
+ { Name: "Vector2I" } => MarshalType.Vector2I,
{ Name: "Rect2" } => MarshalType.Rect2,
- { Name: "Rect2i" } => MarshalType.Rect2i,
+ { Name: "Rect2I" } => MarshalType.Rect2I,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
- { Name: "Vector3i" } => MarshalType.Vector3i,
+ { Name: "Vector3I" } => MarshalType.Vector3I,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
- { Name: "Vector4i" } => MarshalType.Vector4i,
+ { Name: "Vector4I" } => MarshalType.Vector4I,
{ Name: "Projection" } => MarshalType.Projection,
- { Name: "AABB" } => MarshalType.AABB,
+ { Name: "Aabb" } => MarshalType.Aabb,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
- { Name: "RID" } => MarshalType.RID,
+ { Name: "Rid" } => MarshalType.Rid,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
@@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
return MarshalType.SystemArrayOfStringName;
case { Name: "NodePath" }:
return MarshalType.SystemArrayOfNodePath;
- case { Name: "RID" }:
- return MarshalType.SystemArrayOfRID;
+ case { Name: "Rid" }:
+ return MarshalType.SystemArrayOfRid;
}
}