diff options
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs')
| -rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs | 169 |
1 files changed, 22 insertions, 147 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index 679d5bb444..5541876f9e 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -1,174 +1,49 @@ -using GodotTools.Core; using System; -using System.Collections.Generic; using System.IO; -using System.Reflection; using Microsoft.Build.Construction; +using Microsoft.Build.Evaluation; namespace GodotTools.ProjectEditor { public static class ProjectGenerator { - private const string CoreApiProjectName = "GodotSharp"; - private const string EditorApiProjectName = "GodotSharpEditor"; + public const string GodotSdkVersionToUse = "4.0.0-dev2"; - public const string CSharpProjectTypeGuid = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"; - public const string GodotProjectTypeGuid = "{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}"; + public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}"; - public static readonly string GodotDefaultProjectTypeGuids = $"{GodotProjectTypeGuid};{CSharpProjectTypeGuid}"; - - public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems) - { - string path = Path.Combine(dir, name + ".csproj"); - - ProjectPropertyGroupElement mainGroup; - var root = CreateLibraryProject(name, "Debug", out mainGroup); - - mainGroup.SetProperty("ProjectTypeGuids", GodotDefaultProjectTypeGuids); - mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)")); - mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj")); - mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)")); - mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'ExportRelease' "; - mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'ExportRelease' "; - - var debugGroup = root.AddPropertyGroup(); - debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "; - debugGroup.AddProperty("DebugSymbols", "true"); - debugGroup.AddProperty("DebugType", "portable"); - debugGroup.AddProperty("Optimize", "false"); - debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;"); - debugGroup.AddProperty("ErrorReport", "prompt"); - debugGroup.AddProperty("WarningLevel", "4"); - debugGroup.AddProperty("ConsolePause", "false"); - - var coreApiRef = root.AddItem("Reference", CoreApiProjectName); - coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll")); - coreApiRef.AddMetadata("Private", "False"); - - var editorApiRef = root.AddItem("Reference", EditorApiProjectName); - editorApiRef.Condition = " '$(Configuration)' == 'Debug' "; - editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll")); - editorApiRef.AddMetadata("Private", "False"); - - GenAssemblyInfoFile(root, dir, name); - - foreach (var item in compileItems) - { - root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\")); - } - - root.Save(path); - - return root.GetGuid().ToString().ToUpper(); - } - - private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null) + public static ProjectRootElement GenGameProject(string name) { - string propertiesDir = Path.Combine(dir, "Properties"); - if (!Directory.Exists(propertiesDir)) - Directory.CreateDirectory(propertiesDir); - - string usingDirectivesText = string.Empty; + if (name.Length == 0) + throw new ArgumentException("Project name is empty", nameof(name)); - if (usingDirectives != null) - { - foreach (var usingDirective in usingDirectives) - usingDirectivesText += "\nusing " + usingDirective + ";"; - } + var root = ProjectRootElement.Create(NewProjectFileOptions.None); - string assemblyLinesText = string.Empty; + root.Sdk = GodotSdkAttrValue; - if (assemblyLines != null) - assemblyLinesText += string.Join("\n", assemblyLines) + "\n"; + var mainGroup = root.AddPropertyGroup(); + mainGroup.AddProperty("TargetFramework", "netstandard2.1"); - string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText); + string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true); - string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs"); + // If the name is not a valid namespace, manually set RootNamespace to a sanitized one. + if (sanitizedName != name) + mainGroup.AddProperty("RootNamespace", sanitizedName); - File.WriteAllText(assemblyInfoFile, content); - - root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\")); + return root; } - public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup) + public static string GenAndSaveGameProject(string dir, string name) { - if (string.IsNullOrEmpty(name)) - throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name)); - - var root = ProjectRootElement.Create(); - root.DefaultTargets = "Build"; - - mainGroup = root.AddPropertyGroup(); - mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' "; - mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' "; - mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}"); - mainGroup.AddProperty("OutputType", "Library"); - mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)")); - mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); - mainGroup.AddProperty("AssemblyName", name); - mainGroup.AddProperty("TargetFrameworkVersion", "v4.7"); - mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); + if (name.Length == 0) + throw new ArgumentException("Project name is empty", nameof(name)); - var exportDebugGroup = root.AddPropertyGroup(); - exportDebugGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' "; - exportDebugGroup.AddProperty("DebugSymbols", "true"); - exportDebugGroup.AddProperty("DebugType", "portable"); - exportDebugGroup.AddProperty("Optimize", "false"); - exportDebugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;"); - exportDebugGroup.AddProperty("ErrorReport", "prompt"); - exportDebugGroup.AddProperty("WarningLevel", "4"); - exportDebugGroup.AddProperty("ConsolePause", "false"); - - var exportReleaseGroup = root.AddPropertyGroup(); - exportReleaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' "; - exportReleaseGroup.AddProperty("DebugType", "portable"); - exportReleaseGroup.AddProperty("Optimize", "true"); - exportReleaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;"); - exportReleaseGroup.AddProperty("ErrorReport", "prompt"); - exportReleaseGroup.AddProperty("WarningLevel", "4"); - exportReleaseGroup.AddProperty("ConsolePause", "false"); - - // References - var referenceGroup = root.AddItemGroup(); - referenceGroup.AddItem("Reference", "System"); - var frameworkRefAssembliesItem = referenceGroup.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies"); + string path = Path.Combine(dir, name + ".csproj"); - // Use metadata (child nodes) instead of attributes for the PackageReference. - // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build. - frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0"); - frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All"); + var root = GenGameProject(name); - root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\")); + root.Save(path); - return root; + return Guid.NewGuid().ToString().ToUpper(); } - - private const string AssemblyInfoTemplate = - @"using System.Reflection;{0} - -// Information about this assembly is defined by the following attributes. -// Change them to the values specific to your project. - -[assembly: AssemblyTitle(""{1}"")] -[assembly: AssemblyDescription("""")] -[assembly: AssemblyConfiguration("""")] -[assembly: AssemblyCompany("""")] -[assembly: AssemblyProduct("""")] -[assembly: AssemblyCopyright("""")] -[assembly: AssemblyTrademark("""")] -[assembly: AssemblyCulture("""")] - -// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"". -// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision, -// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision. - -[assembly: AssemblyVersion(""1.0.*"")] - -// The following attributes are used to specify the signing key for the assembly, -// if desired. See the Mono documentation for more information about signing. - -//[assembly: AssemblyDelaySign(false)] -//[assembly: AssemblyKeyFile("""")] -{2}"; } } |
