diff options
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs new file mode 100644 index 0000000000..22cf89695d --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -0,0 +1,72 @@ +using GodotTools.Core; +using System.Collections.Generic; +using System.IO; +using DotNet.Globbing; +using Microsoft.Build.Construction; + +namespace GodotTools.ProjectEditor +{ + public static class ProjectUtils + { + public static void AddItemToProjectChecked(string projectPath, string itemType, string include) + { + var dir = Directory.GetParent(projectPath).FullName; + var root = ProjectRootElement.Open(projectPath); + var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\"); + + if (root.AddItemChecked(itemType, normalizedInclude)) + root.Save(); + } + + private static string[] GetAllFilesRecursive(string rootDirectory, string mask) + { + string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories); + + // We want relative paths + for (int i = 0; i < files.Length; i++) { + files[i] = files[i].RelativeToPath(rootDirectory); + } + + return files; + } + + public static string[] GetIncludeFiles(string projectPath, string itemType) + { + var result = new List<string>(); + var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); + + GlobOptions globOptions = new GlobOptions(); + globOptions.Evaluation.CaseInsensitive = false; + + var root = ProjectRootElement.Open(projectPath); + + foreach (var itemGroup in root.ItemGroups) + { + if (itemGroup.Condition.Length != 0) + continue; + + foreach (var item in itemGroup.Items) + { + if (item.ItemType != itemType) + continue; + + string normalizedInclude = item.Include.NormalizePath(); + + var glob = Glob.Parse(normalizedInclude, globOptions); + + // TODO Check somehow if path has no blob to avoid the following loop... + + foreach (var existingFile in existingFiles) + { + if (glob.IsMatch(existingFile)) + { + result.Add(existingFile); + } + } + } + } + + return result.ToArray(); + } + } +} |