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-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
new file mode 100644
index 0000000000..22cf89695d
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -0,0 +1,72 @@
+using GodotTools.Core;
+using System.Collections.Generic;
+using System.IO;
+using DotNet.Globbing;
+using Microsoft.Build.Construction;
+
+namespace GodotTools.ProjectEditor
+{
+ public static class ProjectUtils
+ {
+ public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
+ {
+ var dir = Directory.GetParent(projectPath).FullName;
+ var root = ProjectRootElement.Open(projectPath);
+ var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
+
+ if (root.AddItemChecked(itemType, normalizedInclude))
+ root.Save();
+ }
+
+ private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
+ {
+ string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
+
+ // We want relative paths
+ for (int i = 0; i < files.Length; i++) {
+ files[i] = files[i].RelativeToPath(rootDirectory);
+ }
+
+ return files;
+ }
+
+ public static string[] GetIncludeFiles(string projectPath, string itemType)
+ {
+ var result = new List<string>();
+ var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
+
+ GlobOptions globOptions = new GlobOptions();
+ globOptions.Evaluation.CaseInsensitive = false;
+
+ var root = ProjectRootElement.Open(projectPath);
+
+ foreach (var itemGroup in root.ItemGroups)
+ {
+ if (itemGroup.Condition.Length != 0)
+ continue;
+
+ foreach (var item in itemGroup.Items)
+ {
+ if (item.ItemType != itemType)
+ continue;
+
+ string normalizedInclude = item.Include.NormalizePath();
+
+ var glob = Glob.Parse(normalizedInclude, globOptions);
+
+ // TODO Check somehow if path has no blob to avoid the following loop...
+
+ foreach (var existingFile in existingFiles)
+ {
+ if (glob.IsMatch(existingFile))
+ {
+ result.Add(existingFile);
+ }
+ }
+ }
+ }
+
+ return result.ToArray();
+ }
+ }
+}