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+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ /// <summary>
+ /// 2D axis-aligned bounding box using integers. Rect2I consists of a position, a size, and
+ /// several utility functions. It is typically used for fast overlap tests.
+ /// </summary>
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Rect2I : IEquatable<Rect2I>
+ {
+ private Vector2I _position;
+ private Vector2I _size;
+
+ /// <summary>
+ /// Beginning corner. Typically has values lower than <see cref="End"/>.
+ /// </summary>
+ /// <value>Directly uses a private field.</value>
+ public Vector2I Position
+ {
+ readonly get { return _position; }
+ set { _position = value; }
+ }
+
+ /// <summary>
+ /// Size from <see cref="Position"/> to <see cref="End"/>. Typically all components are positive.
+ /// If the size is negative, you can use <see cref="Abs"/> to fix it.
+ /// </summary>
+ /// <value>Directly uses a private field.</value>
+ public Vector2I Size
+ {
+ readonly get { return _size; }
+ set { _size = value; }
+ }
+
+ /// <summary>
+ /// Ending corner. This is calculated as <see cref="Position"/> plus <see cref="Size"/>.
+ /// Setting this value will change the size.
+ /// </summary>
+ /// <value>
+ /// Getting is equivalent to <paramref name="value"/> = <see cref="Position"/> + <see cref="Size"/>,
+ /// setting is equivalent to <see cref="Size"/> = <paramref name="value"/> - <see cref="Position"/>
+ /// </value>
+ public Vector2I End
+ {
+ readonly get { return _position + _size; }
+ set { _size = value - _position; }
+ }
+
+ /// <summary>
+ /// The area of this <see cref="Rect2I"/>.
+ /// </summary>
+ /// <value>Equivalent to <see cref="GetArea()"/>.</value>
+ public readonly int Area
+ {
+ get { return GetArea(); }
+ }
+
+ /// <summary>
+ /// Returns a <see cref="Rect2I"/> with equivalent position and size, modified so that
+ /// the top-left corner is the origin and width and height are positive.
+ /// </summary>
+ /// <returns>The modified <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Abs()
+ {
+ Vector2I end = End;
+ Vector2I topLeft = new Vector2I(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
+ return new Rect2I(topLeft, _size.Abs());
+ }
+
+ /// <summary>
+ /// Returns the intersection of this <see cref="Rect2I"/> and <paramref name="b"/>.
+ /// If the rectangles do not intersect, an empty <see cref="Rect2I"/> is returned.
+ /// </summary>
+ /// <param name="b">The other <see cref="Rect2I"/>.</param>
+ /// <returns>
+ /// The intersection of this <see cref="Rect2I"/> and <paramref name="b"/>,
+ /// or an empty <see cref="Rect2I"/> if they do not intersect.
+ /// </returns>
+ public readonly Rect2I Intersection(Rect2I b)
+ {
+ Rect2I newRect = b;
+
+ if (!Intersects(newRect))
+ {
+ return new Rect2I();
+ }
+
+ newRect._position.X = Mathf.Max(b._position.X, _position.X);
+ newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
+
+ Vector2I bEnd = b._position + b._size;
+ Vector2I end = _position + _size;
+
+ newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
+ newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
+
+ return newRect;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this <see cref="Rect2I"/> completely encloses another one.
+ /// </summary>
+ /// <param name="b">The other <see cref="Rect2I"/> that may be enclosed.</param>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not this <see cref="Rect2I"/> encloses <paramref name="b"/>.
+ /// </returns>
+ public readonly bool Encloses(Rect2I b)
+ {
+ return b._position.X >= _position.X && b._position.Y >= _position.Y &&
+ b._position.X + b._size.X < _position.X + _size.X &&
+ b._position.Y + b._size.Y < _position.Y + _size.Y;
+ }
+
+ /// <summary>
+ /// Returns this <see cref="Rect2I"/> expanded to include a given point.
+ /// </summary>
+ /// <param name="to">The point to include.</param>
+ /// <returns>The expanded <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Expand(Vector2I to)
+ {
+ Rect2I expanded = this;
+
+ Vector2I begin = expanded._position;
+ Vector2I end = expanded._position + expanded._size;
+
+ if (to.X < begin.X)
+ {
+ begin.X = to.X;
+ }
+ if (to.Y < begin.Y)
+ {
+ begin.Y = to.Y;
+ }
+
+ if (to.X > end.X)
+ {
+ end.X = to.X;
+ }
+ if (to.Y > end.Y)
+ {
+ end.Y = to.Y;
+ }
+
+ expanded._position = begin;
+ expanded._size = end - begin;
+
+ return expanded;
+ }
+
+ /// <summary>
+ /// Returns the area of the <see cref="Rect2I"/>.
+ /// </summary>
+ /// <returns>The area.</returns>
+ public readonly int GetArea()
+ {
+ return _size.X * _size.Y;
+ }
+
+ /// <summary>
+ /// Returns the center of the <see cref="Rect2I"/>, which is equal
+ /// to <see cref="Position"/> + (<see cref="Size"/> / 2).
+ /// If <see cref="Size"/> is an odd number, the returned center
+ /// value will be rounded towards <see cref="Position"/>.
+ /// </summary>
+ /// <returns>The center.</returns>
+ public readonly Vector2I GetCenter()
+ {
+ return _position + (_size / 2);
+ }
+
+ /// <summary>
+ /// Returns a copy of the <see cref="Rect2I"/> grown by the specified amount
+ /// on all sides.
+ /// </summary>
+ /// <seealso cref="GrowIndividual(int, int, int, int)"/>
+ /// <seealso cref="GrowSide(Side, int)"/>
+ /// <param name="by">The amount to grow by.</param>
+ /// <returns>The grown <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Grow(int by)
+ {
+ Rect2I g = this;
+
+ g._position.X -= by;
+ g._position.Y -= by;
+ g._size.X += by * 2;
+ g._size.Y += by * 2;
+
+ return g;
+ }
+
+ /// <summary>
+ /// Returns a copy of the <see cref="Rect2I"/> grown by the specified amount
+ /// on each side individually.
+ /// </summary>
+ /// <seealso cref="Grow(int)"/>
+ /// <seealso cref="GrowSide(Side, int)"/>
+ /// <param name="left">The amount to grow by on the left side.</param>
+ /// <param name="top">The amount to grow by on the top side.</param>
+ /// <param name="right">The amount to grow by on the right side.</param>
+ /// <param name="bottom">The amount to grow by on the bottom side.</param>
+ /// <returns>The grown <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I GrowIndividual(int left, int top, int right, int bottom)
+ {
+ Rect2I g = this;
+
+ g._position.X -= left;
+ g._position.Y -= top;
+ g._size.X += left + right;
+ g._size.Y += top + bottom;
+
+ return g;
+ }
+
+ /// <summary>
+ /// Returns a copy of the <see cref="Rect2I"/> grown by the specified amount
+ /// on the specified <see cref="Side"/>.
+ /// </summary>
+ /// <seealso cref="Grow(int)"/>
+ /// <seealso cref="GrowIndividual(int, int, int, int)"/>
+ /// <param name="side">The side to grow.</param>
+ /// <param name="by">The amount to grow by.</param>
+ /// <returns>The grown <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I GrowSide(Side side, int by)
+ {
+ Rect2I g = this;
+
+ g = g.GrowIndividual(Side.Left == side ? by : 0,
+ Side.Top == side ? by : 0,
+ Side.Right == side ? by : 0,
+ Side.Bottom == side ? by : 0);
+
+ return g;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rect2I"/> has
+ /// area, and <see langword="false"/> if the <see cref="Rect2I"/>
+ /// is linear, empty, or has a negative <see cref="Size"/>.
+ /// See also <see cref="GetArea"/>.
+ /// </summary>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2I"/> has area.
+ /// </returns>
+ public readonly bool HasArea()
+ {
+ return _size.X > 0 && _size.Y > 0;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rect2I"/> contains a point,
+ /// or <see langword="false"/> otherwise.
+ /// </summary>
+ /// <param name="point">The point to check.</param>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2I"/> contains <paramref name="point"/>.
+ /// </returns>
+ public readonly bool HasPoint(Vector2I point)
+ {
+ if (point.X < _position.X)
+ return false;
+ if (point.Y < _position.Y)
+ return false;
+
+ if (point.X >= _position.X + _size.X)
+ return false;
+ if (point.Y >= _position.Y + _size.Y)
+ return false;
+
+ return true;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rect2I"/> overlaps with <paramref name="b"/>
+ /// (i.e. they have at least one point in common).
+ /// </summary>
+ /// <param name="b">The other <see cref="Rect2I"/> to check for intersections with.</param>
+ /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns>
+ public readonly bool Intersects(Rect2I b)
+ {
+ if (_position.X >= b._position.X + b._size.X)
+ return false;
+ if (_position.X + _size.X <= b._position.X)
+ return false;
+ if (_position.Y >= b._position.Y + b._size.Y)
+ return false;
+ if (_position.Y + _size.Y <= b._position.Y)
+ return false;
+
+ return true;
+ }
+
+ /// <summary>
+ /// Returns a larger <see cref="Rect2I"/> that contains this <see cref="Rect2I"/> and <paramref name="b"/>.
+ /// </summary>
+ /// <param name="b">The other <see cref="Rect2I"/>.</param>
+ /// <returns>The merged <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Merge(Rect2I b)
+ {
+ Rect2I newRect;
+
+ newRect._position.X = Mathf.Min(b._position.X, _position.X);
+ newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
+
+ newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
+ newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
+
+ newRect._size -= newRect._position; // Make relative again
+
+ return newRect;
+ }
+
+ /// <summary>
+ /// Constructs a <see cref="Rect2I"/> from a position and size.
+ /// </summary>
+ /// <param name="position">The position.</param>
+ /// <param name="size">The size.</param>
+ public Rect2I(Vector2I position, Vector2I size)
+ {
+ _position = position;
+ _size = size;
+ }
+
+ /// <summary>
+ /// Constructs a <see cref="Rect2I"/> from a position, width, and height.
+ /// </summary>
+ /// <param name="position">The position.</param>
+ /// <param name="width">The width.</param>
+ /// <param name="height">The height.</param>
+ public Rect2I(Vector2I position, int width, int height)
+ {
+ _position = position;
+ _size = new Vector2I(width, height);
+ }
+
+ /// <summary>
+ /// Constructs a <see cref="Rect2I"/> from x, y, and size.
+ /// </summary>
+ /// <param name="x">The position's X coordinate.</param>
+ /// <param name="y">The position's Y coordinate.</param>
+ /// <param name="size">The size.</param>
+ public Rect2I(int x, int y, Vector2I size)
+ {
+ _position = new Vector2I(x, y);
+ _size = size;
+ }
+
+ /// <summary>
+ /// Constructs a <see cref="Rect2I"/> from x, y, width, and height.
+ /// </summary>
+ /// <param name="x">The position's X coordinate.</param>
+ /// <param name="y">The position's Y coordinate.</param>
+ /// <param name="width">The width.</param>
+ /// <param name="height">The height.</param>
+ public Rect2I(int x, int y, int width, int height)
+ {
+ _position = new Vector2I(x, y);
+ _size = new Vector2I(width, height);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Rect2I"/>s are exactly equal.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the rects are equal.</returns>
+ public static bool operator ==(Rect2I left, Rect2I right)
+ {
+ return left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Rect2I"/>s are not equal.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the rects are not equal.</returns>
+ public static bool operator !=(Rect2I left, Rect2I right)
+ {
+ return !left.Equals(right);
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Rect2I"/> to a <see cref="Rect2"/>.
+ /// </summary>
+ /// <param name="value">The rect to convert.</param>
+ public static implicit operator Rect2(Rect2I value)
+ {
+ return new Rect2(value._position, value._size);
+ }
+
+ /// <summary>
+ /// Converts a <see cref="Rect2"/> to a <see cref="Rect2I"/>.
+ /// </summary>
+ /// <param name="value">The rect to convert.</param>
+ public static explicit operator Rect2I(Rect2 value)
+ {
+ return new Rect2I((Vector2I)value.Position, (Vector2I)value.Size);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this rect and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the rect and the other object are equal.</returns>
+ public override readonly bool Equals(object obj)
+ {
+ return obj is Rect2I other && Equals(other);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this rect and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other rect to compare.</param>
+ /// <returns>Whether or not the rects are equal.</returns>
+ public readonly bool Equals(Rect2I other)
+ {
+ return _position.Equals(other._position) && _size.Equals(other._size);
+ }
+
+ /// <summary>
+ /// Serves as the hash function for <see cref="Rect2I"/>.
+ /// </summary>
+ /// <returns>A hash code for this rect.</returns>
+ public override readonly int GetHashCode()
+ {
+ return _position.GetHashCode() ^ _size.GetHashCode();
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Rect2I"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this rect.</returns>
+ public override readonly string ToString()
+ {
+ return $"{_position}, {_size}";
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Rect2I"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this rect.</returns>
+ public readonly string ToString(string format)
+ {
+ return $"{_position.ToString(format)}, {_size.ToString(format)}";
+ }
+ }
+}