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Diffstat (limited to 'modules/multiplayer/multiplayer_spawner.cpp')
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 6c6aa28344..264a2e9c8e 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -268,7 +268,7 @@ void MultiplayerSpawner::_spawn_notify(ObjectID p_id) {
void MultiplayerSpawner::_node_exit(ObjectID p_id) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- ERR_FAIL_COND(!node);
+ ERR_FAIL_NULL(node);
if (tracked_nodes.has(p_id)) {
tracked_nodes.erase(p_id);
get_multiplayer()->object_configuration_remove(node, this);
@@ -323,10 +323,10 @@ Node *MultiplayerSpawner::spawn(const Variant &p_data) {
ERR_FAIL_COND_V_MSG(!spawn_function.is_valid(), nullptr, "Custom spawn requires the 'spawn_function' property to be a valid callable.");
Node *parent = get_spawn_node();
- ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
+ ERR_FAIL_NULL_V_MSG(parent, nullptr, "Cannot find spawn node.");
Node *node = instantiate_custom(p_data);
- ERR_FAIL_COND_V_MSG(!node, nullptr, "The 'spawn_function' callable must return a valid node.");
+ ERR_FAIL_NULL_V_MSG(node, nullptr, "The 'spawn_function' callable must return a valid node.");
_track(node, p_data);
parent->add_child(node, true);