diff options
Diffstat (limited to 'modules/multiplayer/scene_cache_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_cache_interface.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index 90e6ac7c2c..8d102ca981 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -53,7 +53,7 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); - ERR_FAIL_COND(!root_node); + ERR_FAIL_NULL(root_node); ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); int ofs = 1; @@ -74,7 +74,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac } Node *node = root_node->get_node(path); - ERR_FAIL_COND(node == nullptr); + ERR_FAIL_NULL(node); const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; if (valid_rpc_checksum == false) { ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); @@ -119,7 +119,7 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack } PathSentCache *psc = path_send_cache.getptr(path); - ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); + ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from); ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); @@ -165,7 +165,7 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { const PathSentCache *psc = path_send_cache.getptr(p_path); - ERR_FAIL_COND_V(!psc, false); + ERR_FAIL_NULL_V(psc, false); HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer); ERR_FAIL_COND_V(!F, false); // Should never happen. return F->value; @@ -173,7 +173,7 @@ bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { int SceneCacheInterface::make_object_cache(Object *p_obj) { Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node, -1); + ERR_FAIL_NULL_V(node, -1); NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path()); // See if the path is cached. PathSentCache *psc = path_send_cache.getptr(for_path); @@ -188,7 +188,7 @@ int SceneCacheInterface::make_object_cache(Object *p_obj) { bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) { Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V(!node, false); + ERR_FAIL_NULL_V(node, false); r_id = make_object_cache(p_obj); ERR_FAIL_COND_V(r_id < 0, false); @@ -233,7 +233,7 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); - ERR_FAIL_COND_V(!root_node, nullptr); + ERR_FAIL_NULL_V(root_node, nullptr); HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from); ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); |