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path: root/modules/multiplayer/scene_cache_interface.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* [MP] Partially revert cache cleanup, track paths as fallbackFabio Alessandrelli2024-07-311-9/+22
* Fix Multiplayer Spawner freeing node after client disconnected IssueDaniel Snd2024-05-251-1/+1
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-2/+2
* [MP] Gracefully handle cache confirmation of deleted nodesFabio Alessandrelli2024-03-291-18/+20
* [MP] Handle cleanup of "scene cache" nodesFabio Alessandrelli2024-01-181-68/+96
* [MP] Optimize multiplayer NodePath cachingFabio Alessandrelli2023-10-101-21/+31
* [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-261-7/+7
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* [MP] Improve network profiler.Fabio Alessandrelli2022-11-171-8/+0
* [MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli2022-10-271-4/+2
* fix 'Comparison result is always the same' warningsLinuxUserGD2022-07-291-3/+0
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-0/+268