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Redot Engine – Multi-platform 2D and 3D game engine
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multiplayer
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scene_cache_interface.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
[MP] Partially revert cache cleanup, track paths as fallback
Fabio Alessandrelli
2024-07-31
1
-9
/
+22
*
Fix Multiplayer Spawner freeing node after client disconnected Issue
Daniel Snd
2024-05-25
1
-1
/
+1
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-2
/
+2
*
[MP] Gracefully handle cache confirmation of deleted nodes
Fabio Alessandrelli
2024-03-29
1
-18
/
+20
*
[MP] Handle cleanup of "scene cache" nodes
Fabio Alessandrelli
2024-01-18
1
-68
/
+96
*
[MP] Optimize multiplayer NodePath caching
Fabio Alessandrelli
2023-10-10
1
-21
/
+31
*
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-26
1
-7
/
+7
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[MP] Improve network profiler.
Fabio Alessandrelli
2022-11-17
1
-8
/
+0
*
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-27
1
-4
/
+2
*
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
1
-3
/
+0
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-0
/
+268