diff options
Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index fc363ee0f5..c95e4ff9c9 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -252,9 +252,9 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c // Try to apply spawn state (before ready). if (pending_buffer_size > 0) { - ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED); + ERR_FAIL_COND_V(!node || !sync->get_replication_config_ptr(), ERR_UNCONFIGURED); int consumed = 0; - const List<NodePath> props = sync->get_replication_config()->get_spawn_properties(); + const List<NodePath> props = sync->get_replication_config_ptr()->get_spawn_properties(); Vector<Variant> vars; vars.resize(props.size()); Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed); @@ -498,8 +498,8 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa continue; } ERR_CONTINUE(!sync); - ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG); - for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) { + ERR_FAIL_NULL_V(sync->get_replication_config_ptr(), ERR_BUG); + for (const NodePath &prop : sync->get_replication_config_ptr()->get_spawn_properties()) { state_props.push_back(prop); } // Ensure the synchronizer has an ID. @@ -714,7 +714,7 @@ void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID> int ofs = 1; for (const ObjectID &oid : p_synchronizers) { MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid); - ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !_has_authority(sync)); + ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync)); uint32_t net_id; if (!_verify_synchronizer(p_peer, sync, net_id)) { continue; @@ -809,7 +809,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p // This is a lazy implementation, we could optimize much more here with by grouping by replication config. for (const ObjectID &oid : p_synchronizers) { MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid); - ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !_has_authority(sync)); + ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync)); if (!sync->update_outbound_sync_time(p_usec)) { continue; // nothing to sync. } @@ -824,7 +824,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p int size; Vector<Variant> vars; Vector<const Variant *> varp; - const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); + const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties(); Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp); ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state."); err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size); @@ -883,7 +883,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu ofs += size; continue; } - const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); + const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties(); Vector<Variant> vars; vars.resize(props.size()); int consumed; |