diff options
Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index bb32eed1a9..182e9b455c 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -243,7 +243,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c // Try to apply synchronizer Net ID ERR_FAIL_COND_V_MSG(pending_sync_net_ids.is_empty(), ERR_INVALID_DATA, vformat("The MultiplayerSynchronizer at path \"%s\" is unable to process the pending spawn since it has no network ID. This might happen when changing the multiplayer authority during the \"_ready\" callback. Make sure to only change the authority of multiplayer synchronizers during \"_enter_tree\" or the \"_spawn_custom\" callback of their multiplayer spawner.", sync->get_path())); ERR_FAIL_COND_V(!peers_info.has(pending_spawn_remote), ERR_INVALID_DATA); - uint32_t net_id = pending_sync_net_ids[0]; + uint32_t net_id = pending_sync_net_ids.front()->get(); pending_sync_net_ids.pop_front(); peers_info[pending_spawn_remote].recv_sync_ids[net_id] = sync->get_instance_id(); sync->set_net_id(net_id); |