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Diffstat (limited to 'modules/multiplayer/scene_rpc_interface.cpp')
-rw-r--r--modules/multiplayer/scene_rpc_interface.cpp54
1 files changed, 24 insertions, 30 deletions
diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp
index da1a044c9d..1463598ddc 100644
--- a/modules/multiplayer/scene_rpc_interface.cpp
+++ b/modules/multiplayer/scene_rpc_interface.cpp
@@ -116,25 +116,9 @@ const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(con
return rpc_cache[oid];
}
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
- switch (mode) {
- case MultiplayerAPI::RPC_MODE_DISABLED: {
- return false;
- } break;
- case MultiplayerAPI::RPC_MODE_ANY_PEER: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_AUTHORITY: {
- return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
- } break;
- }
-
- return false;
-}
-
String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
const Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node, "");
+ ERR_FAIL_NULL_V(node, "");
const RPCConfigCache cache = _get_node_config(node);
String rpc_list;
for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
@@ -145,7 +129,7 @@ String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
- ERR_FAIL_COND_V(!root_node, nullptr);
+ ERR_FAIL_NULL_V(root_node, nullptr);
Node *node = nullptr;
if (p_node_target & 0x80000000) {
@@ -167,7 +151,7 @@ Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet,
return node;
} else {
// Use cached path.
- return Object::cast_to<Node>(multiplayer->get_path_cache()->get_cached_object(p_from, p_node_target));
+ return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
}
}
@@ -225,7 +209,7 @@ void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_p
}
Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
- ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
+ ERR_FAIL_NULL_MSG(node, "Invalid packet received. Requested node was not found.");
uint16_t name_id = 0;
switch (name_id_compression) {
@@ -252,7 +236,19 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i
ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
const RPCConfig &config = cache_config.configs[p_rpc_method_id];
- bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ bool can_call = false;
+ switch (config.rpc_mode) {
+ case MultiplayerAPI::RPC_MODE_DISABLED: {
+ can_call = false;
+ } break;
+ case MultiplayerAPI::RPC_MODE_ANY_PEER: {
+ can_call = true;
+ } break;
+ case MultiplayerAPI::RPC_MODE_AUTHORITY: {
+ can_call = p_from == p_node->get_multiplayer_authority();
+ } break;
+ }
+
ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
int argc = 0;
@@ -313,25 +309,24 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
// See if all peers have cached path (if so, call can be fast) while building the RPC target list.
HashSet<int> targets;
- Ref<SceneCacheInterface> cache = multiplayer->get_path_cache();
int psc_id = -1;
bool has_all_peers = true;
const ObjectID oid = p_node->get_instance_id();
if (p_to > 0) {
- ERR_FAIL_COND_MSG(!multiplayer->get_replicator()->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
+ ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
targets.insert(p_to);
- has_all_peers = cache->send_object_cache(p_node, p_to, psc_id);
+ has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
} else {
- bool restricted = !multiplayer->get_replicator()->is_rpc_visible(oid, 0);
+ bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
for (const int &P : multiplayer->get_connected_peers()) {
if (p_to < 0 && P == -p_to) {
continue; // Excluded peer.
}
- if (restricted && !multiplayer->get_replicator()->is_rpc_visible(oid, P)) {
+ if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
continue; // Not visible to this peer.
}
targets.insert(P);
- bool has_peer = cache->send_object_cache(p_node, P, psc_id);
+ bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
has_all_peers = has_all_peers && has_peer;
}
}
@@ -443,15 +438,14 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
// Not all verified path, so send one by one.
// Append path at the end, since we will need it for some packets.
- NodePath from_path = multiplayer->get_root_path().rel_path_to(p_node->get_path());
- CharString pname = String(from_path).utf8();
+ CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
int path_len = encode_cstring(pname.get_data(), nullptr);
MAKE_ROOM(ofs + path_len);
encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
// Not all verified path, so check which needs the longer packet.
for (const int P : targets) {
- bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P);
+ bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
if (confirmed) {
// This one confirmed path, so use id.
encode_uint32(psc_id, &(packet_cache.write[1]));