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path: root/modules/multiplayer/scene_rpc_interface.cpp
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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-11/+1
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| * SceneRPCInterface: Sort rpc names using `StringLikeVariantOrder`rune-scape2024-10-241-11/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #96024 from Ryan-000/expose_get_rpc_configRémi Verschelde2024-09-161-1/+1
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| * Expose get_rpc_config and get_node_rpc_configRyan2024-09-041-1/+1
* | [MP] Fix broken RPCs after dictionary keys type changeFabio Alessandrelli2024-09-121-1/+11
* | StringName Dictionary keysrune-scape2024-08-291-1/+1
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* [MP] Avoid unnecessary internal ref/unrefsFabio Alessandrelli2023-10-101-8/+7
* [MP] Optimize internal authority checksFabio Alessandrelli2023-10-101-17/+13
* [MP] Optimize multiplayer NodePath cachingFabio Alessandrelli2023-10-101-3/+2
* [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-261-3/+3
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Unify String and StringNamerune-scape2022-12-051-1/+1
* [MP] RPC visibility.Fabio Alessandrelli2022-11-201-19/+35
* [MP] Initial replication profiler.Fabio Alessandrelli2022-11-191-2/+2
* [MP] Improve network profiler.Fabio Alessandrelli2022-11-171-13/+8
* [MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli2022-10-271-6/+3
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-0/+521