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-rw-r--r--modules/multiplayer/editor/replication_editor.cpp2
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp
index 66e12a338a..9e542828ee 100644
--- a/modules/multiplayer/editor/replication_editor.cpp
+++ b/modules/multiplayer/editor/replication_editor.cpp
@@ -172,7 +172,7 @@ ReplicationEditor::ReplicationEditor() {
set_custom_minimum_size(Size2(0, 200) * EDSCALE);
delete_dialog = memnew(ConfirmationDialog);
- delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
+ delete_dialog->connect("canceled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
add_child(delete_dialog);
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 233ff76c7d..3466cb10df 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -125,7 +125,7 @@ void SceneReplicationInterface::on_reset() {
}
void SceneReplicationInterface::on_network_process() {
- // Prevent endless stalling in case of unforseen spawn errors.
+ // Prevent endless stalling in case of unforeseen spawn errors.
if (spawn_queue.size()) {
ERR_PRINT("An error happened during last spawn, this usually means the 'ready' signal was not emitted by the spawned node.");
for (const ObjectID &oid : spawn_queue) {