diff options
Diffstat (limited to 'modules/navigation/nav_mesh_generator_2d.cpp')
-rw-r--r-- | modules/navigation/nav_mesh_generator_2d.cpp | 830 |
1 files changed, 830 insertions, 0 deletions
diff --git a/modules/navigation/nav_mesh_generator_2d.cpp b/modules/navigation/nav_mesh_generator_2d.cpp new file mode 100644 index 0000000000..0c9f7e80fb --- /dev/null +++ b/modules/navigation/nav_mesh_generator_2d.cpp @@ -0,0 +1,830 @@ +/**************************************************************************/ +/* nav_mesh_generator_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "nav_mesh_generator_2d.h" + +#include "core/config/project_settings.h" +#include "scene/2d/mesh_instance_2d.h" +#include "scene/2d/multimesh_instance_2d.h" +#include "scene/2d/physics_body_2d.h" +#include "scene/2d/polygon_2d.h" +#include "scene/2d/tile_map.h" +#include "scene/resources/capsule_shape_2d.h" +#include "scene/resources/circle_shape_2d.h" +#include "scene/resources/concave_polygon_shape_2d.h" +#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/navigation_mesh_source_geometry_data_2d.h" +#include "scene/resources/navigation_polygon.h" +#include "scene/resources/rectangle_shape_2d.h" + +#include "thirdparty/clipper2/include/clipper2/clipper.h" +#include "thirdparty/misc/polypartition.h" + +NavMeshGenerator2D *NavMeshGenerator2D::singleton = nullptr; +Mutex NavMeshGenerator2D::baking_navmesh_mutex; +Mutex NavMeshGenerator2D::generator_task_mutex; +bool NavMeshGenerator2D::use_threads = true; +bool NavMeshGenerator2D::baking_use_multiple_threads = true; +bool NavMeshGenerator2D::baking_use_high_priority_threads = true; +HashSet<Ref<NavigationPolygon>> NavMeshGenerator2D::baking_navmeshes; +HashMap<WorkerThreadPool::TaskID, NavMeshGenerator2D::NavMeshGeneratorTask2D *> NavMeshGenerator2D::generator_tasks; + +NavMeshGenerator2D *NavMeshGenerator2D::get_singleton() { + return singleton; +} + +NavMeshGenerator2D::NavMeshGenerator2D() { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; + + baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads"); + baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads"); + + // Using threads might cause problems on certain exports or with the Editor on certain devices. + // This is the main switch to turn threaded navmesh baking off should the need arise. + use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint(); +} + +NavMeshGenerator2D::~NavMeshGenerator2D() { + cleanup(); +} + +void NavMeshGenerator2D::sync() { + if (generator_tasks.size() == 0) { + return; + } + + baking_navmesh_mutex.lock(); + generator_task_mutex.lock(); + + LocalVector<WorkerThreadPool::TaskID> finished_task_ids; + + for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) { + if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); + finished_task_ids.push_back(E.key); + + NavMeshGeneratorTask2D *generator_task = E.value; + DEV_ASSERT(generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED); + + baking_navmeshes.erase(generator_task->navigation_mesh); + if (generator_task->callback.is_valid()) { + generator_emit_callback(generator_task->callback); + } + memdelete(generator_task); + } + } + + for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) { + generator_tasks.erase(finished_task_id); + } + + generator_task_mutex.unlock(); + baking_navmesh_mutex.unlock(); +} + +void NavMeshGenerator2D::cleanup() { + baking_navmesh_mutex.lock(); + generator_task_mutex.lock(); + + baking_navmeshes.clear(); + + for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); + NavMeshGeneratorTask2D *generator_task = E.value; + memdelete(generator_task); + } + generator_tasks.clear(); + + generator_task_mutex.unlock(); + baking_navmesh_mutex.unlock(); +} + +void NavMeshGenerator2D::finish() { + cleanup(); +} + +void NavMeshGenerator2D::parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) { + ERR_FAIL_COND(!Thread::is_main_thread()); + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_NULL(p_root_node); + ERR_FAIL_COND(!p_root_node->is_inside_tree()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node); + + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } +} + +void NavMeshGenerator2D::bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) { + p_navigation_mesh->clear(); + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } + return; + } + + baking_navmesh_mutex.lock(); + if (baking_navmeshes.has(p_navigation_mesh)) { + baking_navmesh_mutex.unlock(); + ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish."); + } + baking_navmeshes.insert(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data); + + baking_navmesh_mutex.lock(); + baking_navmeshes.erase(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } +} + +void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) { + p_navigation_mesh->clear(); + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } + return; + } + + if (!use_threads) { + bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback); + return; + } + + baking_navmesh_mutex.lock(); + if (baking_navmeshes.has(p_navigation_mesh)) { + baking_navmesh_mutex.unlock(); + ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish."); + } + baking_navmeshes.insert(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + generator_task_mutex.lock(); + NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D); + generator_task->navigation_mesh = p_navigation_mesh; + generator_task->source_geometry_data = p_source_geometry_data; + generator_task->callback = p_callback; + generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED; + generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D"); + generator_tasks.insert(generator_task->thread_task_id, generator_task); + generator_task_mutex.unlock(); +} + +void NavMeshGenerator2D::generator_thread_bake(void *p_arg) { + NavMeshGeneratorTask2D *generator_task = static_cast<NavMeshGeneratorTask2D *>(p_arg); + + generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data); + + generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED; +} + +void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node, bool p_recurse_children) { + generator_parse_meshinstance2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_multimeshinstance2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_polygon2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_staticbody2d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_tilemap_node(p_navigation_mesh, p_source_geometry_data, p_node); + + if (p_recurse_children) { + for (int i = 0; i < p_node->get_child_count(); i++) { + generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children); + } + } +} + +void NavMeshGenerator2D::generator_parse_meshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + MeshInstance2D *mesh_instance = Object::cast_to<MeshInstance2D>(p_node); + + if (mesh_instance == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + + if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { + return; + } + + Ref<Mesh> mesh = mesh_instance->get_mesh(); + if (!mesh.is_valid()) { + return; + } + + const Transform2D mesh_instance_xform = p_source_geometry_data->root_node_transform * mesh_instance->get_global_transform(); + + using namespace Clipper2Lib; + + Paths64 subject_paths, dummy_clip_paths; + + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) { + continue; + } + + Path64 subject_path; + + int index_count = 0; + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + index_count = mesh->surface_get_array_index_len(i); + } else { + index_count = mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); + + Array a = mesh->surface_get_arrays(i); + + Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX]; + + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; + for (int vertex_index : mesh_indices) { + const Vector2 &vertex = mesh_vertices[vertex_index]; + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } else { + for (const Vector2 &vertex : mesh_vertices) { + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } + subject_paths.push_back(subject_path); + } + + Paths64 path_solution; + + path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero); + + //path_solution = RamerDouglasPeucker(path_solution, 0.025); + + Vector<Vector<Vector2>> polypaths; + + for (const Path64 &scaled_path : path_solution) { + Vector<Vector2> shape_outline; + for (const Point64 &scaled_point : scaled_path) { + shape_outline.push_back(Point2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y))); + } + + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = mesh_instance_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } +} + +void NavMeshGenerator2D::generator_parse_multimeshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + MultiMeshInstance2D *multimesh_instance = Object::cast_to<MultiMeshInstance2D>(p_node); + + if (multimesh_instance == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { + return; + } + + Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); + if (!(multimesh.is_valid() && multimesh->get_transform_format() == MultiMesh::TRANSFORM_2D)) { + return; + } + + Ref<Mesh> mesh = multimesh->get_mesh(); + if (!mesh.is_valid()) { + return; + } + + using namespace Clipper2Lib; + + Paths64 mesh_subject_paths, dummy_clip_paths; + + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) { + continue; + } + + Path64 subject_path; + + int index_count = 0; + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + index_count = mesh->surface_get_array_index_len(i); + } else { + index_count = mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); + + Array a = mesh->surface_get_arrays(i); + + Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX]; + + if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; + for (int vertex_index : mesh_indices) { + const Vector2 &vertex = mesh_vertices[vertex_index]; + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } else { + for (const Vector2 &vertex : mesh_vertices) { + const Point64 &point = Point64(vertex.x, vertex.y); + subject_path.push_back(point); + } + } + mesh_subject_paths.push_back(subject_path); + } + + Paths64 mesh_path_solution = Union(mesh_subject_paths, dummy_clip_paths, FillRule::NonZero); + + //path_solution = RamerDouglasPeucker(path_solution, 0.025); + + int multimesh_instance_count = multimesh->get_visible_instance_count(); + if (multimesh_instance_count == -1) { + multimesh_instance_count = multimesh->get_instance_count(); + } + + const Transform2D multimesh_instance_xform = p_source_geometry_data->root_node_transform * multimesh_instance->get_global_transform(); + + for (int i = 0; i < multimesh_instance_count; i++) { + const Transform2D multimesh_instance_mesh_instance_xform = multimesh_instance_xform * multimesh->get_instance_transform_2d(i); + + for (const Path64 &mesh_path : mesh_path_solution) { + Vector<Vector2> shape_outline; + + for (const Point64 &mesh_path_point : mesh_path) { + shape_outline.push_back(Point2(static_cast<real_t>(mesh_path_point.x), static_cast<real_t>(mesh_path_point.y))); + } + + for (int j = 0; j < shape_outline.size(); j++) { + shape_outline.write[j] = multimesh_instance_mesh_instance_xform.xform(shape_outline[j]); + } + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + } +} + +void NavMeshGenerator2D::generator_parse_polygon2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + Polygon2D *polygon_2d = Object::cast_to<Polygon2D>(p_node); + + if (polygon_2d == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + + if (parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) { + const Transform2D polygon_2d_xform = p_source_geometry_data->root_node_transform * polygon_2d->get_global_transform(); + + Vector<Vector2> shape_outline = polygon_2d->get_polygon(); + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = polygon_2d_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } +} + +void NavMeshGenerator2D::generator_parse_staticbody2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + StaticBody2D *static_body = Object::cast_to<StaticBody2D>(p_node); + + if (static_body == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { + return; + } + + uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); + if (!(static_body->get_collision_layer() & parsed_collision_mask)) { + return; + } + + List<uint32_t> shape_owners; + static_body->get_shape_owners(&shape_owners); + + for (uint32_t shape_owner : shape_owners) { + if (static_body->is_shape_owner_disabled(shape_owner)) { + continue; + } + + const int shape_count = static_body->shape_owner_get_shape_count(shape_owner); + + for (int shape_index = 0; shape_index < shape_count; shape_index++) { + Ref<Shape2D> s = static_body->shape_owner_get_shape(shape_owner, shape_index); + + if (s.is_null()) { + continue; + } + + const Transform2D static_body_xform = p_source_geometry_data->root_node_transform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner); + + RectangleShape2D *rectangle_shape = Object::cast_to<RectangleShape2D>(*s); + if (rectangle_shape) { + Vector<Vector2> shape_outline; + + const Vector2 &rectangle_size = rectangle_shape->get_size(); + + shape_outline.resize(5); + shape_outline.write[0] = static_body_xform.xform(-rectangle_size * 0.5); + shape_outline.write[1] = static_body_xform.xform(Vector2(rectangle_size.x, -rectangle_size.y) * 0.5); + shape_outline.write[2] = static_body_xform.xform(rectangle_size * 0.5); + shape_outline.write[3] = static_body_xform.xform(Vector2(-rectangle_size.x, rectangle_size.y) * 0.5); + shape_outline.write[4] = static_body_xform.xform(-rectangle_size * 0.5); + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + CapsuleShape2D *capsule_shape = Object::cast_to<CapsuleShape2D>(*s); + if (capsule_shape) { + const real_t capsule_height = capsule_shape->get_height(); + const real_t capsule_radius = capsule_shape->get_radius(); + + Vector<Vector2> shape_outline; + const real_t turn_step = Math_TAU / 12.0; + shape_outline.resize(14); + int shape_outline_inx = 0; + for (int i = 0; i < 12; i++) { + Vector2 ofs = Vector2(0, (i > 3 && i <= 9) ? -capsule_height * 0.5 + capsule_radius : capsule_height * 0.5 - capsule_radius); + + shape_outline.write[shape_outline_inx] = static_body_xform.xform(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * capsule_radius + ofs); + shape_outline_inx += 1; + if (i == 3 || i == 9) { + shape_outline.write[shape_outline_inx] = static_body_xform.xform(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * capsule_radius - ofs); + shape_outline_inx += 1; + } + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + CircleShape2D *circle_shape = Object::cast_to<CircleShape2D>(*s); + if (circle_shape) { + const real_t circle_radius = circle_shape->get_radius(); + + Vector<Vector2> shape_outline; + int circle_edge_count = 12; + shape_outline.resize(circle_edge_count); + + const real_t turn_step = Math_TAU / real_t(circle_edge_count); + for (int i = 0; i < circle_edge_count; i++) { + shape_outline.write[i] = static_body_xform.xform(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * circle_radius); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + ConcavePolygonShape2D *concave_polygon_shape = Object::cast_to<ConcavePolygonShape2D>(*s); + if (concave_polygon_shape) { + Vector<Vector2> shape_outline = concave_polygon_shape->get_segments(); + + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = static_body_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + + ConvexPolygonShape2D *convex_polygon_shape = Object::cast_to<ConvexPolygonShape2D>(*s); + if (convex_polygon_shape) { + Vector<Vector2> shape_outline = convex_polygon_shape->get_points(); + + for (int i = 0; i < shape_outline.size(); i++) { + shape_outline.write[i] = static_body_xform.xform(shape_outline[i]); + } + + p_source_geometry_data->add_obstruction_outline(shape_outline); + } + } + } +} + +void NavMeshGenerator2D::generator_parse_tilemap_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + TileMap *tilemap = Object::cast_to<TileMap>(p_node); + + if (tilemap == nullptr) { + return; + } + + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); + + if (tilemap->get_layers_count() <= 0) { + return; + } + + int tilemap_layer = 0; // only main tile map layer is supported + + Ref<TileSet> tile_set = tilemap->get_tileset(); + if (!tile_set.is_valid()) { + return; + } + + int physics_layers_count = tile_set->get_physics_layers_count(); + int navigation_layers_count = tile_set->get_navigation_layers_count(); + + if (physics_layers_count <= 0 && navigation_layers_count <= 0) { + return; + } + + const Transform2D tilemap_xform = p_source_geometry_data->root_node_transform * tilemap->get_global_transform(); + TypedArray<Vector2i> used_cells = tilemap->get_used_cells(tilemap_layer); + + for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) { + const Vector2i &cell = used_cells[used_cell_index]; + + const TileData *tile_data = tilemap->get_cell_tile_data(tilemap_layer, cell, false); + + Transform2D tile_transform; + tile_transform.set_origin(tilemap->map_to_local(cell)); + + const Transform2D tile_transform_offset = tilemap_xform * tile_transform; + + if (navigation_layers_count > 0) { + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(tilemap_layer); + if (navigation_polygon.is_valid()) { + for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) { + Vector<Vector2> traversable_outline = navigation_polygon->get_outline(outline_index); + + for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) { + traversable_outline.write[traversable_outline_index] = tile_transform_offset.xform(traversable_outline[traversable_outline_index]); + } + + p_source_geometry_data->_add_traversable_outline(traversable_outline); + } + } + } + + if (physics_layers_count > 0 && (parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) && (tile_set->get_physics_layer_collision_layer(tilemap_layer) & parsed_collision_mask)) { + for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(tilemap_layer); collision_polygon_index++) { + Vector<Vector2> obstruction_outline = tile_data->get_collision_polygon_points(tilemap_layer, collision_polygon_index); + + for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) { + obstruction_outline.write[obstruction_outline_index] = tile_transform_offset.xform(obstruction_outline[obstruction_outline_index]); + } + + p_source_geometry_data->_add_obstruction_outline(obstruction_outline); + } + } + } +} + +void NavMeshGenerator2D::generator_parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node) { + List<Node *> parse_nodes; + + if (p_navigation_mesh->get_source_geometry_mode() == NavigationPolygon::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { + parse_nodes.push_back(p_root_node); + } else { + p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_geometry_group_name(), &parse_nodes); + } + + Transform2D root_node_transform = Transform2D(); + if (Object::cast_to<Node2D>(p_root_node)) { + root_node_transform = Object::cast_to<Node2D>(p_root_node)->get_global_transform().affine_inverse(); + } + + p_source_geometry_data->clear(); + p_source_geometry_data->root_node_transform = root_node_transform; + + bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationPolygon::SOURCE_GEOMETRY_GROUPS_EXPLICIT; + + for (Node *E : parse_nodes) { + generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, E, recurse_children); + } +}; + +static void generator_recursive_process_polytree_items(List<TPPLPoly> &p_tppl_in_polygon, const Clipper2Lib::PolyPath64 *p_polypath_item) { + using namespace Clipper2Lib; + + Vector<Vector2> polygon_vertices; + + for (const Point64 &polypath_point : p_polypath_item->Polygon()) { + polygon_vertices.push_back(Vector2(static_cast<real_t>(polypath_point.x), static_cast<real_t>(polypath_point.y))); + } + + TPPLPoly tp; + tp.Init(polygon_vertices.size()); + for (int j = 0; j < polygon_vertices.size(); j++) { + tp[j] = polygon_vertices[j]; + } + + if (p_polypath_item->IsHole()) { + tp.SetOrientation(TPPL_ORIENTATION_CW); + tp.SetHole(true); + } else { + tp.SetOrientation(TPPL_ORIENTATION_CCW); + } + p_tppl_in_polygon.push_back(tp); + + for (size_t i = 0; i < p_polypath_item->Count(); i++) { + const PolyPath64 *polypath_item = p_polypath_item->Child(i); + generator_recursive_process_polytree_items(p_tppl_in_polygon, polypath_item); + } +} + +bool NavMeshGenerator2D::generator_emit_callback(const Callable &p_callback) { + ERR_FAIL_COND_V(!p_callback.is_valid(), false); + + Callable::CallError ce; + Variant result; + p_callback.callp(nullptr, 0, result, ce); + + return ce.error == Callable::CallError::CALL_OK; +} + +void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data) { + if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) { + return; + } + + if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) { + return; + } + + int outline_count = p_navigation_mesh->get_outline_count(); + const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->_get_traversable_outlines(); + const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->_get_obstruction_outlines(); + + if (outline_count == 0 && traversable_outlines.size() == 0) { + return; + } + + using namespace Clipper2Lib; + + Paths64 traversable_polygon_paths; + Paths64 obstruction_polygon_paths; + + for (int i = 0; i < outline_count; i++) { + const Vector<Vector2> &traversable_outline = p_navigation_mesh->get_outline(i); + Path64 subject_path; + for (const Vector2 &traversable_point : traversable_outline) { + const Point64 &point = Point64(traversable_point.x, traversable_point.y); + subject_path.push_back(point); + } + traversable_polygon_paths.push_back(subject_path); + } + + for (const Vector<Vector2> &traversable_outline : traversable_outlines) { + Path64 subject_path; + for (const Vector2 &traversable_point : traversable_outline) { + const Point64 &point = Point64(traversable_point.x, traversable_point.y); + subject_path.push_back(point); + } + traversable_polygon_paths.push_back(subject_path); + } + + for (const Vector<Vector2> &obstruction_outline : obstruction_outlines) { + Path64 clip_path; + for (const Vector2 &obstruction_point : obstruction_outline) { + const Point64 &point = Point64(obstruction_point.x, obstruction_point.y); + clip_path.push_back(point); + } + obstruction_polygon_paths.push_back(clip_path); + } + + Paths64 path_solution; + + // first merge all traversable polygons according to user specified fill rule + Paths64 dummy_clip_path; + traversable_polygon_paths = Union(traversable_polygon_paths, dummy_clip_path, FillRule::NonZero); + // merge all obstruction polygons, don't allow holes for what is considered "solid" 2D geometry + obstruction_polygon_paths = Union(obstruction_polygon_paths, dummy_clip_path, FillRule::NonZero); + + path_solution = Difference(traversable_polygon_paths, obstruction_polygon_paths, FillRule::NonZero); + + real_t agent_radius_offset = p_navigation_mesh->get_agent_radius(); + if (agent_radius_offset > 0.0) { + path_solution = InflatePaths(path_solution, -agent_radius_offset, JoinType::Miter, EndType::Polygon); + } + //path_solution = RamerDouglasPeucker(path_solution, 0.025); // + + Vector<Vector<Vector2>> new_baked_outlines; + + for (const Path64 &scaled_path : path_solution) { + Vector<Vector2> polypath; + for (const Point64 &scaled_point : scaled_path) { + polypath.push_back(Vector2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y))); + } + new_baked_outlines.push_back(polypath); + } + + if (new_baked_outlines.size() == 0) { + p_navigation_mesh->set_vertices(Vector<Vector2>()); + p_navigation_mesh->clear_polygons(); + return; + } + + Paths64 polygon_paths; + + for (const Vector<Vector2> &baked_outline : new_baked_outlines) { + Path64 polygon_path; + for (const Vector2 &baked_outline_point : baked_outline) { + const Point64 &point = Point64(baked_outline_point.x, baked_outline_point.y); + polygon_path.push_back(point); + } + polygon_paths.push_back(polygon_path); + } + + ClipType clipper_cliptype = ClipType::Union; + + List<TPPLPoly> tppl_in_polygon, tppl_out_polygon; + + PolyTree64 polytree; + Clipper64 clipper_64; + + clipper_64.AddSubject(polygon_paths); + clipper_64.Execute(clipper_cliptype, FillRule::NonZero, polytree); + + for (size_t i = 0; i < polytree.Count(); i++) { + const PolyPath64 *polypath_item = polytree[i]; + generator_recursive_process_polytree_items(tppl_in_polygon, polypath_item); + } + + TPPLPartition tpart; + if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) { //failed! + ERR_PRINT("NavigationPolygon Convex partition failed. Unable to create a valid NavigationMesh from defined polygon outline paths."); + p_navigation_mesh->set_vertices(Vector<Vector2>()); + p_navigation_mesh->clear_polygons(); + return; + } + + Vector<Vector2> new_vertices; + Vector<Vector<int>> new_polygons; + + HashMap<Vector2, int> points; + for (List<TPPLPoly>::Element *I = tppl_out_polygon.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); + + Vector<int> new_polygon; + + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { + HashMap<Vector2, int>::Iterator E = points.find(tp[i]); + if (!E) { + E = points.insert(tp[i], new_vertices.size()); + new_vertices.push_back(tp[i]); + } + new_polygon.push_back(E->value); + } + + new_polygons.push_back(new_polygon); + } + + p_navigation_mesh->set_vertices(new_vertices); + p_navigation_mesh->clear_polygons(); + for (int i = 0; i < new_polygons.size(); i++) { + p_navigation_mesh->add_polygon(new_polygons[i]); + } +} |