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-rw-r--r--modules/navigation/2d/godot_navigation_server_2d.cpp5
-rw-r--r--modules/navigation/2d/godot_navigation_server_2d.h1
-rw-r--r--modules/navigation/2d/nav_mesh_generator_2d.cpp134
-rw-r--r--modules/navigation/3d/godot_navigation_server_3d.cpp48
-rw-r--r--modules/navigation/3d/godot_navigation_server_3d.h4
-rw-r--r--modules/navigation/3d/nav_mesh_generator_3d.cpp134
-rw-r--r--modules/navigation/3d/nav_mesh_queries_3d.cpp715
-rw-r--r--modules/navigation/3d/nav_mesh_queries_3d.h54
-rw-r--r--modules/navigation/editor/navigation_mesh_editor_plugin.cpp5
-rw-r--r--modules/navigation/editor/navigation_mesh_editor_plugin.h1
-rw-r--r--modules/navigation/nav_base.h2
-rw-r--r--modules/navigation/nav_map.cpp645
-rw-r--r--modules/navigation/nav_map.h22
-rw-r--r--modules/navigation/nav_region.cpp172
-rw-r--r--modules/navigation/nav_region.h23
-rw-r--r--modules/navigation/nav_utils.h178
16 files changed, 1265 insertions, 878 deletions
diff --git a/modules/navigation/2d/godot_navigation_server_2d.cpp b/modules/navigation/2d/godot_navigation_server_2d.cpp
index bf69adc14c..2af125d434 100644
--- a/modules/navigation/2d/godot_navigation_server_2d.cpp
+++ b/modules/navigation/2d/godot_navigation_server_2d.cpp
@@ -318,6 +318,11 @@ int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
+Vector2 GodotNavigationServer2D::region_get_closest_point(RID p_region, const Vector2 &p_point) const {
+ Vector3 result = NavigationServer3D::get_singleton()->region_get_closest_point(p_region, v2_to_v3(p_point));
+ return v3_to_v2(result);
+}
+
Vector2 GodotNavigationServer2D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
Vector3 result = NavigationServer3D::get_singleton()->region_get_random_point(p_region, p_navigation_layers, p_uniformly);
return v3_to_v2(result);
diff --git a/modules/navigation/2d/godot_navigation_server_2d.h b/modules/navigation/2d/godot_navigation_server_2d.h
index ea77fa5e6e..1579ca2907 100644
--- a/modules/navigation/2d/godot_navigation_server_2d.h
+++ b/modules/navigation/2d/godot_navigation_server_2d.h
@@ -101,6 +101,7 @@ public:
virtual int region_get_connections_count(RID p_region) const override;
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
+ virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const override;
virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override;
virtual RID link_create() override;
diff --git a/modules/navigation/2d/nav_mesh_generator_2d.cpp b/modules/navigation/2d/nav_mesh_generator_2d.cpp
index 2198158f9c..78983187c7 100644
--- a/modules/navigation/2d/nav_mesh_generator_2d.cpp
+++ b/modules/navigation/2d/nav_mesh_generator_2d.cpp
@@ -87,57 +87,55 @@ void NavMeshGenerator2D::sync() {
return;
}
- baking_navmesh_mutex.lock();
- generator_task_mutex.lock();
+ MutexLock baking_navmesh_lock(baking_navmesh_mutex);
+ {
+ MutexLock generator_task_lock(generator_task_mutex);
- LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
+ LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
- for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
- if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
- finished_task_ids.push_back(E.key);
+ for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
+ if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
+ finished_task_ids.push_back(E.key);
- NavMeshGeneratorTask2D *generator_task = E.value;
- DEV_ASSERT(generator_task->status == NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED);
+ NavMeshGeneratorTask2D *generator_task = E.value;
+ DEV_ASSERT(generator_task->status == NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED);
- baking_navmeshes.erase(generator_task->navigation_mesh);
- if (generator_task->callback.is_valid()) {
- generator_emit_callback(generator_task->callback);
+ baking_navmeshes.erase(generator_task->navigation_mesh);
+ if (generator_task->callback.is_valid()) {
+ generator_emit_callback(generator_task->callback);
+ }
+ memdelete(generator_task);
}
- memdelete(generator_task);
}
- }
- for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
- generator_tasks.erase(finished_task_id);
+ for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
+ generator_tasks.erase(finished_task_id);
+ }
}
-
- generator_task_mutex.unlock();
- baking_navmesh_mutex.unlock();
}
void NavMeshGenerator2D::cleanup() {
- baking_navmesh_mutex.lock();
- generator_task_mutex.lock();
+ MutexLock baking_navmesh_lock(baking_navmesh_mutex);
+ {
+ MutexLock generator_task_lock(generator_task_mutex);
- baking_navmeshes.clear();
+ baking_navmeshes.clear();
- for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
- NavMeshGeneratorTask2D *generator_task = E.value;
- memdelete(generator_task);
- }
- generator_tasks.clear();
+ for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
+ NavMeshGeneratorTask2D *generator_task = E.value;
+ memdelete(generator_task);
+ }
+ generator_tasks.clear();
- generator_rid_rwlock.write_lock();
- for (NavMeshGeometryParser2D *parser : generator_parsers) {
- generator_parser_owner.free(parser->self);
+ generator_rid_rwlock.write_lock();
+ for (NavMeshGeometryParser2D *parser : generator_parsers) {
+ generator_parser_owner.free(parser->self);
+ }
+ generator_parsers.clear();
+ generator_rid_rwlock.write_unlock();
}
- generator_parsers.clear();
- generator_rid_rwlock.write_unlock();
-
- generator_task_mutex.unlock();
- baking_navmesh_mutex.unlock();
}
void NavMeshGenerator2D::finish() {
@@ -212,7 +210,7 @@ void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPoly
baking_navmeshes.insert(p_navigation_mesh);
baking_navmesh_mutex.unlock();
- generator_task_mutex.lock();
+ MutexLock generator_task_lock(generator_task_mutex);
NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D);
generator_task->navigation_mesh = p_navigation_mesh;
generator_task->source_geometry_data = p_source_geometry_data;
@@ -220,14 +218,11 @@ void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPoly
generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED;
generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D");
generator_tasks.insert(generator_task->thread_task_id, generator_task);
- generator_task_mutex.unlock();
}
bool NavMeshGenerator2D::is_baking(Ref<NavigationPolygon> p_navigation_polygon) {
- baking_navmesh_mutex.lock();
- bool baking = baking_navmeshes.has(p_navigation_polygon);
- baking_navmesh_mutex.unlock();
- return baking;
+ MutexLock baking_navmesh_lock(baking_navmesh_mutex);
+ return baking_navmeshes.has(p_navigation_polygon);
}
void NavMeshGenerator2D::generator_thread_bake(void *p_arg) {
@@ -263,7 +258,7 @@ void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_
// Special case for TileMap, so that internal layer get parsed even if p_recurse_children is false.
for (int i = 0; i < p_node->get_child_count(); i++) {
TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_node->get_child(i));
- if (tile_map_layer->get_index_in_tile_map() >= 0) {
+ if (tile_map_layer && tile_map_layer->get_index_in_tile_map() >= 0) {
generator_parse_tile_map_layer_node(p_navigation_mesh, p_source_geometry_data, tile_map_layer);
}
}
@@ -852,8 +847,15 @@ void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<Navigation
}
int outline_count = p_navigation_mesh->get_outline_count();
- const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->_get_traversable_outlines();
- const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->_get_obstruction_outlines();
+
+ Vector<Vector<Vector2>> traversable_outlines;
+ Vector<Vector<Vector2>> obstruction_outlines;
+ Vector<NavigationMeshSourceGeometryData2D::ProjectedObstruction> projected_obstructions;
+
+ p_source_geometry_data->get_data(
+ traversable_outlines,
+ obstruction_outlines,
+ projected_obstructions);
if (outline_count == 0 && traversable_outlines.size() == 0) {
return;
@@ -898,8 +900,6 @@ void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<Navigation
obstruction_polygon_paths.push_back(clip_path);
}
- const Vector<NavigationMeshSourceGeometryData2D::ProjectedObstruction> &projected_obstructions = p_source_geometry_data->_get_projected_obstructions();
-
if (!projected_obstructions.is_empty()) {
for (const NavigationMeshSourceGeometryData2D::ProjectedObstruction &projected_obstruction : projected_obstructions) {
if (projected_obstruction.carve) {
@@ -1005,8 +1005,7 @@ void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<Navigation
}
if (new_baked_outlines.size() == 0) {
- p_navigation_mesh->set_vertices(Vector<Vector2>());
- p_navigation_mesh->clear_polygons();
+ p_navigation_mesh->clear();
return;
}
@@ -1038,11 +1037,32 @@ void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<Navigation
}
TPPLPartition tpart;
- if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) { //failed!
- ERR_PRINT("NavigationPolygon Convex partition failed. Unable to create a valid NavigationMesh from defined polygon outline paths.");
- p_navigation_mesh->set_vertices(Vector<Vector2>());
- p_navigation_mesh->clear_polygons();
- return;
+
+ NavigationPolygon::SamplePartitionType sample_partition_type = p_navigation_mesh->get_sample_partition_type();
+
+ switch (sample_partition_type) {
+ case NavigationPolygon::SamplePartitionType::SAMPLE_PARTITION_CONVEX_PARTITION:
+ if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) {
+ ERR_PRINT("NavigationPolygon polygon convex partition failed. Unable to create a valid navigation mesh polygon layout from provided source geometry.");
+ p_navigation_mesh->set_vertices(Vector<Vector2>());
+ p_navigation_mesh->clear_polygons();
+ return;
+ }
+ break;
+ case NavigationPolygon::SamplePartitionType::SAMPLE_PARTITION_TRIANGULATE:
+ if (tpart.Triangulate_EC(&tppl_in_polygon, &tppl_out_polygon) == 0) {
+ ERR_PRINT("NavigationPolygon polygon triangulation failed. Unable to create a valid navigation mesh polygon layout from provided source geometry.");
+ p_navigation_mesh->set_vertices(Vector<Vector2>());
+ p_navigation_mesh->clear_polygons();
+ return;
+ }
+ break;
+ default: {
+ ERR_PRINT("NavigationPolygon polygon partitioning failed. Unrecognized partition type.");
+ p_navigation_mesh->set_vertices(Vector<Vector2>());
+ p_navigation_mesh->clear_polygons();
+ return;
+ }
}
Vector<Vector2> new_vertices;
@@ -1066,11 +1086,7 @@ void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<Navigation
new_polygons.push_back(new_polygon);
}
- p_navigation_mesh->set_vertices(new_vertices);
- p_navigation_mesh->clear_polygons();
- for (int i = 0; i < new_polygons.size(); i++) {
- p_navigation_mesh->add_polygon(new_polygons[i]);
- }
+ p_navigation_mesh->set_data(new_vertices, new_polygons);
}
#endif // CLIPPER2_ENABLED
diff --git a/modules/navigation/3d/godot_navigation_server_3d.cpp b/modules/navigation/3d/godot_navigation_server_3d.cpp
index 6cbfd93088..5dfc39f6f5 100644
--- a/modules/navigation/3d/godot_navigation_server_3d.cpp
+++ b/modules/navigation/3d/godot_navigation_server_3d.cpp
@@ -486,7 +486,7 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL(region);
- region->set_mesh(p_navigation_mesh);
+ region->set_navigation_mesh(p_navigation_mesh);
}
#ifndef DISABLE_DEPRECATED
@@ -509,22 +509,52 @@ void GodotNavigationServer3D::region_bake_navigation_mesh(Ref<NavigationMesh> p_
int GodotNavigationServer3D::region_get_connections_count(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL_V(region, 0);
-
- return region->get_connections_count();
+ NavMap *map = region->get_map();
+ if (map) {
+ return map->get_region_connections_count(region);
+ }
+ return 0;
}
Vector3 GodotNavigationServer3D::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL_V(region, Vector3());
-
- return region->get_connection_pathway_start(p_connection_id);
+ NavMap *map = region->get_map();
+ if (map) {
+ return map->get_region_connection_pathway_start(region, p_connection_id);
+ }
+ return Vector3();
}
Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL_V(region, Vector3());
+ NavMap *map = region->get_map();
+ if (map) {
+ return map->get_region_connection_pathway_end(region, p_connection_id);
+ }
+ return Vector3();
+}
- return region->get_connection_pathway_end(p_connection_id);
+Vector3 GodotNavigationServer3D::region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
+ const NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_NULL_V(region, Vector3());
+
+ return region->get_closest_point_to_segment(p_from, p_to, p_use_collision);
+}
+
+Vector3 GodotNavigationServer3D::region_get_closest_point(RID p_region, const Vector3 &p_point) const {
+ const NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_NULL_V(region, Vector3());
+
+ return region->get_closest_point_info(p_point).point;
+}
+
+Vector3 GodotNavigationServer3D::region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const {
+ const NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_NULL_V(region, Vector3());
+
+ return region->get_closest_point_info(p_point).normal;
}
Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
@@ -1298,6 +1328,7 @@ void GodotNavigationServer3D::process(real_t p_delta_time) {
int _new_pm_edge_merge_count = 0;
int _new_pm_edge_connection_count = 0;
int _new_pm_edge_free_count = 0;
+ int _new_pm_obstacle_count = 0;
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
@@ -1315,6 +1346,7 @@ void GodotNavigationServer3D::process(real_t p_delta_time) {
_new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count();
_new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count();
_new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count();
+ _new_pm_obstacle_count += active_maps[i]->get_pm_obstacle_count();
// Emit a signal if a map changed.
const uint32_t new_map_iteration_id = active_maps[i]->get_iteration_id();
@@ -1332,6 +1364,7 @@ void GodotNavigationServer3D::process(real_t p_delta_time) {
pm_edge_merge_count = _new_pm_edge_merge_count;
pm_edge_connection_count = _new_pm_edge_connection_count;
pm_edge_free_count = _new_pm_edge_free_count;
+ pm_obstacle_count = _new_pm_obstacle_count;
}
void GodotNavigationServer3D::init() {
@@ -1566,6 +1599,9 @@ int GodotNavigationServer3D::get_process_info(ProcessInfo p_info) const {
case INFO_EDGE_FREE_COUNT: {
return pm_edge_free_count;
} break;
+ case INFO_OBSTACLE_COUNT: {
+ return pm_obstacle_count;
+ } break;
}
return 0;
diff --git a/modules/navigation/3d/godot_navigation_server_3d.h b/modules/navigation/3d/godot_navigation_server_3d.h
index 5ba7ed1088..eae6ea2860 100644
--- a/modules/navigation/3d/godot_navigation_server_3d.h
+++ b/modules/navigation/3d/godot_navigation_server_3d.h
@@ -95,6 +95,7 @@ class GodotNavigationServer3D : public NavigationServer3D {
int pm_edge_merge_count = 0;
int pm_edge_connection_count = 0;
int pm_edge_free_count = 0;
+ int pm_obstacle_count = 0;
public:
GodotNavigationServer3D();
@@ -177,6 +178,9 @@ public:
virtual int region_get_connections_count(RID p_region) const override;
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
+ virtual Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override;
+ virtual Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override;
+ virtual Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override;
virtual Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override;
virtual RID link_create() override;
diff --git a/modules/navigation/3d/nav_mesh_generator_3d.cpp b/modules/navigation/3d/nav_mesh_generator_3d.cpp
index cc3bbdbf01..e92a9d304b 100644
--- a/modules/navigation/3d/nav_mesh_generator_3d.cpp
+++ b/modules/navigation/3d/nav_mesh_generator_3d.cpp
@@ -100,57 +100,55 @@ void NavMeshGenerator3D::sync() {
return;
}
- baking_navmesh_mutex.lock();
- generator_task_mutex.lock();
+ MutexLock baking_navmesh_lock(baking_navmesh_mutex);
+ {
+ MutexLock generator_task_lock(generator_task_mutex);
- LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
+ LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
- for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
- if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
- finished_task_ids.push_back(E.key);
+ for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
+ if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
+ finished_task_ids.push_back(E.key);
- NavMeshGeneratorTask3D *generator_task = E.value;
- DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
+ NavMeshGeneratorTask3D *generator_task = E.value;
+ DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
- baking_navmeshes.erase(generator_task->navigation_mesh);
- if (generator_task->callback.is_valid()) {
- generator_emit_callback(generator_task->callback);
+ baking_navmeshes.erase(generator_task->navigation_mesh);
+ if (generator_task->callback.is_valid()) {
+ generator_emit_callback(generator_task->callback);
+ }
+ memdelete(generator_task);
}
- memdelete(generator_task);
}
- }
- for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
- generator_tasks.erase(finished_task_id);
+ for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
+ generator_tasks.erase(finished_task_id);
+ }
}
-
- generator_task_mutex.unlock();
- baking_navmesh_mutex.unlock();
}
void NavMeshGenerator3D::cleanup() {
- baking_navmesh_mutex.lock();
- generator_task_mutex.lock();
+ MutexLock baking_navmesh_lock(baking_navmesh_mutex);
+ {
+ MutexLock generator_task_lock(generator_task_mutex);
- baking_navmeshes.clear();
+ baking_navmeshes.clear();
- for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
- NavMeshGeneratorTask3D *generator_task = E.value;
- memdelete(generator_task);
- }
- generator_tasks.clear();
+ for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
+ NavMeshGeneratorTask3D *generator_task = E.value;
+ memdelete(generator_task);
+ }
+ generator_tasks.clear();
- generator_rid_rwlock.write_lock();
- for (NavMeshGeometryParser3D *parser : generator_parsers) {
- generator_parser_owner.free(parser->self);
+ generator_rid_rwlock.write_lock();
+ for (NavMeshGeometryParser3D *parser : generator_parsers) {
+ generator_parser_owner.free(parser->self);
+ }
+ generator_parsers.clear();
+ generator_rid_rwlock.write_unlock();
}
- generator_parsers.clear();
- generator_rid_rwlock.write_unlock();
-
- generator_task_mutex.unlock();
- baking_navmesh_mutex.unlock();
}
void NavMeshGenerator3D::finish() {
@@ -226,7 +224,7 @@ void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh
baking_navmeshes.insert(p_navigation_mesh);
baking_navmesh_mutex.unlock();
- generator_task_mutex.lock();
+ MutexLock generator_task_lock(generator_task_mutex);
NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);
generator_task->navigation_mesh = p_navigation_mesh;
generator_task->source_geometry_data = p_source_geometry_data;
@@ -234,14 +232,11 @@ void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh
generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));
generator_tasks.insert(generator_task->thread_task_id, generator_task);
- generator_task_mutex.unlock();
}
bool NavMeshGenerator3D::is_baking(Ref<NavigationMesh> p_navigation_mesh) {
- baking_navmesh_mutex.lock();
- bool baking = baking_navmeshes.has(p_navigation_mesh);
- baking_navmesh_mutex.unlock();
- return baking;
+ MutexLock baking_navmesh_lock(baking_navmesh_mutex);
+ return baking_navmeshes.has(p_navigation_mesh);
}
void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {
@@ -672,10 +667,16 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
return;
}
- const Vector<float> &vertices = p_source_geometry_data->get_vertices();
- const Vector<int> &indices = p_source_geometry_data->get_indices();
+ Vector<float> source_geometry_vertices;
+ Vector<int> source_geometry_indices;
+ Vector<NavigationMeshSourceGeometryData3D::ProjectedObstruction> projected_obstructions;
- if (vertices.size() < 3 || indices.size() < 3) {
+ p_source_geometry_data->get_data(
+ source_geometry_vertices,
+ source_geometry_indices,
+ projected_obstructions);
+
+ if (source_geometry_vertices.size() < 3 || source_geometry_indices.size() < 3) {
return;
}
@@ -691,10 +692,10 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
bake_state = "Setting up Configuration..."; // step #1
- const float *verts = vertices.ptr();
- const int nverts = vertices.size() / 3;
- const int *tris = indices.ptr();
- const int ntris = indices.size() / 3;
+ const float *verts = source_geometry_vertices.ptr();
+ const int nverts = source_geometry_vertices.size() / 3;
+ const int *tris = source_geometry_indices.ptr();
+ const int ntris = source_geometry_indices.size() / 3;
float bmin[3], bmax[3];
rcCalcBounds(verts, nverts, bmin, bmax);
@@ -818,8 +819,6 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
rcFreeHeightField(hf);
hf = nullptr;
- const Vector<NavigationMeshSourceGeometryData3D::ProjectedObstruction> &projected_obstructions = p_source_geometry_data->_get_projected_obstructions();
-
// Add obstacles to the source geometry. Those will be affected by e.g. agent_radius.
if (!projected_obstructions.is_empty()) {
for (const NavigationMeshSourceGeometryData3D::ProjectedObstruction &projected_obstruction : projected_obstructions) {
@@ -894,13 +893,25 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
bake_state = "Converting to native navigation mesh..."; // step #10
Vector<Vector3> nav_vertices;
+ Vector<Vector<int>> nav_polygons;
+
+ HashMap<Vector3, int> recast_vertex_to_native_index;
+ LocalVector<int> recast_index_to_native_index;
+ recast_index_to_native_index.resize(detail_mesh->nverts);
for (int i = 0; i < detail_mesh->nverts; i++) {
const float *v = &detail_mesh->verts[i * 3];
- nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
+ const Vector3 vertex = Vector3(v[0], v[1], v[2]);
+ int *existing_index_ptr = recast_vertex_to_native_index.getptr(vertex);
+ if (!existing_index_ptr) {
+ int new_index = recast_vertex_to_native_index.size();
+ recast_index_to_native_index[i] = new_index;
+ recast_vertex_to_native_index[vertex] = new_index;
+ nav_vertices.push_back(vertex);
+ } else {
+ recast_index_to_native_index[i] = *existing_index_ptr;
+ }
}
- p_navigation_mesh->set_vertices(nav_vertices);
- p_navigation_mesh->clear_polygons();
for (int i = 0; i < detail_mesh->nmeshes; i++) {
const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];
@@ -912,13 +923,20 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
Vector<int> nav_indices;
nav_indices.resize(3);
// Polygon order in recast is opposite than godot's
- nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));
- nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));
- nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));
- p_navigation_mesh->add_polygon(nav_indices);
+ int index1 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));
+ int index2 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));
+ int index3 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));
+
+ nav_indices.write[0] = recast_index_to_native_index[index1];
+ nav_indices.write[1] = recast_index_to_native_index[index2];
+ nav_indices.write[2] = recast_index_to_native_index[index3];
+
+ nav_polygons.push_back(nav_indices);
}
}
+ p_navigation_mesh->set_data(nav_vertices, nav_polygons);
+
bake_state = "Cleanup..."; // step #11
rcFreePolyMesh(poly_mesh);
diff --git a/modules/navigation/3d/nav_mesh_queries_3d.cpp b/modules/navigation/3d/nav_mesh_queries_3d.cpp
new file mode 100644
index 0000000000..70207f86ce
--- /dev/null
+++ b/modules/navigation/3d/nav_mesh_queries_3d.cpp
@@ -0,0 +1,715 @@
+/**************************************************************************/
+/* nav_mesh_queries_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef _3D_DISABLED
+
+#include "nav_mesh_queries_3d.h"
+
+#include "../nav_base.h"
+
+#include "core/math/geometry_3d.h"
+
+#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
+
+#define APPEND_METADATA(poly) \
+ if (r_path_types) { \
+ r_path_types->push_back(poly->owner->get_type()); \
+ } \
+ if (r_path_rids) { \
+ r_path_rids->push_back(poly->owner->get_self()); \
+ } \
+ if (r_path_owners) { \
+ r_path_owners->push_back(poly->owner->get_owner_id()); \
+ }
+
+Vector3 NavMeshQueries3D::polygons_get_random_point(const LocalVector<gd::Polygon> &p_polygons, uint32_t p_navigation_layers, bool p_uniformly) {
+ const LocalVector<gd::Polygon> &region_polygons = p_polygons;
+
+ if (region_polygons.is_empty()) {
+ return Vector3();
+ }
+
+ if (p_uniformly) {
+ real_t accumulated_area = 0;
+ RBMap<real_t, uint32_t> region_area_map;
+
+ for (uint32_t rp_index = 0; rp_index < region_polygons.size(); rp_index++) {
+ const gd::Polygon &region_polygon = region_polygons[rp_index];
+ real_t polyon_area = region_polygon.surface_area;
+
+ if (polyon_area == 0.0) {
+ continue;
+ }
+ region_area_map[accumulated_area] = rp_index;
+ accumulated_area += polyon_area;
+ }
+ if (region_area_map.is_empty() || accumulated_area == 0) {
+ // All polygons have no real surface / no area.
+ return Vector3();
+ }
+
+ real_t region_area_map_pos = Math::random(real_t(0), accumulated_area);
+
+ RBMap<real_t, uint32_t>::Iterator region_E = region_area_map.find_closest(region_area_map_pos);
+ ERR_FAIL_COND_V(!region_E, Vector3());
+ uint32_t rrp_polygon_index = region_E->value;
+ ERR_FAIL_UNSIGNED_INDEX_V(rrp_polygon_index, region_polygons.size(), Vector3());
+
+ const gd::Polygon &rr_polygon = region_polygons[rrp_polygon_index];
+
+ real_t accumulated_polygon_area = 0;
+ RBMap<real_t, uint32_t> polygon_area_map;
+
+ for (uint32_t rpp_index = 2; rpp_index < rr_polygon.points.size(); rpp_index++) {
+ real_t face_area = Face3(rr_polygon.points[0].pos, rr_polygon.points[rpp_index - 1].pos, rr_polygon.points[rpp_index].pos).get_area();
+
+ if (face_area == 0.0) {
+ continue;
+ }
+ polygon_area_map[accumulated_polygon_area] = rpp_index;
+ accumulated_polygon_area += face_area;
+ }
+ if (polygon_area_map.is_empty() || accumulated_polygon_area == 0) {
+ // All faces have no real surface / no area.
+ return Vector3();
+ }
+
+ real_t polygon_area_map_pos = Math::random(real_t(0), accumulated_polygon_area);
+
+ RBMap<real_t, uint32_t>::Iterator polygon_E = polygon_area_map.find_closest(polygon_area_map_pos);
+ ERR_FAIL_COND_V(!polygon_E, Vector3());
+ uint32_t rrp_face_index = polygon_E->value;
+ ERR_FAIL_UNSIGNED_INDEX_V(rrp_face_index, rr_polygon.points.size(), Vector3());
+
+ const Face3 face(rr_polygon.points[0].pos, rr_polygon.points[rrp_face_index - 1].pos, rr_polygon.points[rrp_face_index].pos);
+
+ Vector3 face_random_position = face.get_random_point_inside();
+ return face_random_position;
+
+ } else {
+ uint32_t rrp_polygon_index = Math::random(int(0), region_polygons.size() - 1);
+
+ const gd::Polygon &rr_polygon = region_polygons[rrp_polygon_index];
+
+ uint32_t rrp_face_index = Math::random(int(2), rr_polygon.points.size() - 1);
+
+ const Face3 face(rr_polygon.points[0].pos, rr_polygon.points[rrp_face_index - 1].pos, rr_polygon.points[rrp_face_index].pos);
+
+ Vector3 face_random_position = face.get_random_point_inside();
+ return face_random_position;
+ }
+}
+
+Vector<Vector3> NavMeshQueries3D::polygons_get_path(const LocalVector<gd::Polygon> &p_polygons, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners, const Vector3 &p_map_up, uint32_t p_link_polygons_size) {
+ // Clear metadata outputs.
+ if (r_path_types) {
+ r_path_types->clear();
+ }
+ if (r_path_rids) {
+ r_path_rids->clear();
+ }
+ if (r_path_owners) {
+ r_path_owners->clear();
+ }
+
+ // Find the start poly and the end poly on this map.
+ const gd::Polygon *begin_poly = nullptr;
+ const gd::Polygon *end_poly = nullptr;
+ Vector3 begin_point;
+ Vector3 end_point;
+ real_t begin_d = FLT_MAX;
+ real_t end_d = FLT_MAX;
+ // Find the initial poly and the end poly on this map.
+ for (const gd::Polygon &p : p_polygons) {
+ // Only consider the polygon if it in a region with compatible layers.
+ if ((p_navigation_layers & p.owner->get_navigation_layers()) == 0) {
+ continue;
+ }
+
+ // For each face check the distance between the origin/destination
+ for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
+ const Face3 face(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
+
+ Vector3 point = face.get_closest_point_to(p_origin);
+ real_t distance_to_point = point.distance_to(p_origin);
+ if (distance_to_point < begin_d) {
+ begin_d = distance_to_point;
+ begin_poly = &p;
+ begin_point = point;
+ }
+
+ point = face.get_closest_point_to(p_destination);
+ distance_to_point = point.distance_to(p_destination);
+ if (distance_to_point < end_d) {
+ end_d = distance_to_point;
+ end_poly = &p;
+ end_point = point;
+ }
+ }
+ }
+
+ // Check for trivial cases
+ if (!begin_poly || !end_poly) {
+ return Vector<Vector3>();
+ }
+ if (begin_poly == end_poly) {
+ if (r_path_types) {
+ r_path_types->resize(2);
+ r_path_types->write[0] = begin_poly->owner->get_type();
+ r_path_types->write[1] = end_poly->owner->get_type();
+ }
+
+ if (r_path_rids) {
+ r_path_rids->resize(2);
+ (*r_path_rids)[0] = begin_poly->owner->get_self();
+ (*r_path_rids)[1] = end_poly->owner->get_self();
+ }
+
+ if (r_path_owners) {
+ r_path_owners->resize(2);
+ r_path_owners->write[0] = begin_poly->owner->get_owner_id();
+ r_path_owners->write[1] = end_poly->owner->get_owner_id();
+ }
+
+ Vector<Vector3> path;
+ path.resize(2);
+ path.write[0] = begin_point;
+ path.write[1] = end_point;
+ return path;
+ }
+
+ // List of all reachable navigation polys.
+ LocalVector<gd::NavigationPoly> navigation_polys;
+ navigation_polys.resize(p_polygons.size() + p_link_polygons_size);
+
+ // Initialize the matching navigation polygon.
+ gd::NavigationPoly &begin_navigation_poly = navigation_polys[begin_poly->id];
+ begin_navigation_poly.poly = begin_poly;
+ begin_navigation_poly.entry = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
+
+ // Heap of polygons to travel next.
+ gd::Heap<gd::NavigationPoly *, gd::NavPolyTravelCostGreaterThan, gd::NavPolyHeapIndexer>
+ traversable_polys;
+ traversable_polys.reserve(p_polygons.size() * 0.25);
+
+ // This is an implementation of the A* algorithm.
+ int least_cost_id = begin_poly->id;
+ int prev_least_cost_id = -1;
+ bool found_route = false;
+
+ const gd::Polygon *reachable_end = nullptr;
+ real_t distance_to_reachable_end = FLT_MAX;
+ bool is_reachable = true;
+
+ while (true) {
+ // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
+ for (const gd::Edge &edge : navigation_polys[least_cost_id].poly->edges) {
+ // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
+ for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
+ const gd::Edge::Connection &connection = edge.connections[connection_index];
+
+ // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
+ if ((p_navigation_layers & connection.polygon->owner->get_navigation_layers()) == 0) {
+ continue;
+ }
+
+ const gd::NavigationPoly &least_cost_poly = navigation_polys[least_cost_id];
+ real_t poly_enter_cost = 0.0;
+ real_t poly_travel_cost = least_cost_poly.poly->owner->get_travel_cost();
+
+ if (prev_least_cost_id != -1 && navigation_polys[prev_least_cost_id].poly->owner->get_self() != least_cost_poly.poly->owner->get_self()) {
+ poly_enter_cost = least_cost_poly.poly->owner->get_enter_cost();
+ }
+ prev_least_cost_id = least_cost_id;
+
+ Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
+ const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly.entry, pathway);
+ const real_t new_traveled_distance = least_cost_poly.entry.distance_to(new_entry) * poly_travel_cost + poly_enter_cost + least_cost_poly.traveled_distance;
+
+ // Check if the neighbor polygon has already been processed.
+ gd::NavigationPoly &neighbor_poly = navigation_polys[connection.polygon->id];
+ if (neighbor_poly.poly != nullptr) {
+ // If the neighbor polygon hasn't been traversed yet and the new path leading to
+ // it is shorter, update the polygon.
+ if (neighbor_poly.traversable_poly_index < traversable_polys.size() &&
+ new_traveled_distance < neighbor_poly.traveled_distance) {
+ neighbor_poly.back_navigation_poly_id = least_cost_id;
+ neighbor_poly.back_navigation_edge = connection.edge;
+ neighbor_poly.back_navigation_edge_pathway_start = connection.pathway_start;
+ neighbor_poly.back_navigation_edge_pathway_end = connection.pathway_end;
+ neighbor_poly.traveled_distance = new_traveled_distance;
+ neighbor_poly.distance_to_destination =
+ new_entry.distance_to(end_point) *
+ neighbor_poly.poly->owner->get_travel_cost();
+ neighbor_poly.entry = new_entry;
+
+ // Update the priority of the polygon in the heap.
+ traversable_polys.shift(neighbor_poly.traversable_poly_index);
+ }
+ } else {
+ // Initialize the matching navigation polygon.
+ neighbor_poly.poly = connection.polygon;
+ neighbor_poly.back_navigation_poly_id = least_cost_id;
+ neighbor_poly.back_navigation_edge = connection.edge;
+ neighbor_poly.back_navigation_edge_pathway_start = connection.pathway_start;
+ neighbor_poly.back_navigation_edge_pathway_end = connection.pathway_end;
+ neighbor_poly.traveled_distance = new_traveled_distance;
+ neighbor_poly.distance_to_destination =
+ new_entry.distance_to(end_point) *
+ neighbor_poly.poly->owner->get_travel_cost();
+ neighbor_poly.entry = new_entry;
+
+ // Add the polygon to the heap of polygons to traverse next.
+ traversable_polys.push(&neighbor_poly);
+ }
+ }
+ }
+
+ // When the heap of traversable polygons is empty at this point it means the end polygon is
+ // unreachable.
+ if (traversable_polys.is_empty()) {
+ // Thus use the further reachable polygon
+ ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
+ is_reachable = false;
+ if (reachable_end == nullptr) {
+ // The path is not found and there is not a way out.
+ break;
+ }
+
+ // Set as end point the furthest reachable point.
+ end_poly = reachable_end;
+ end_d = FLT_MAX;
+ for (size_t point_id = 2; point_id < end_poly->points.size(); point_id++) {
+ Face3 f(end_poly->points[0].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos);
+ Vector3 spoint = f.get_closest_point_to(p_destination);
+ real_t dpoint = spoint.distance_to(p_destination);
+ if (dpoint < end_d) {
+ end_point = spoint;
+ end_d = dpoint;
+ }
+ }
+
+ // Search all faces of start polygon as well.
+ bool closest_point_on_start_poly = false;
+ for (size_t point_id = 2; point_id < begin_poly->points.size(); point_id++) {
+ Face3 f(begin_poly->points[0].pos, begin_poly->points[point_id - 1].pos, begin_poly->points[point_id].pos);
+ Vector3 spoint = f.get_closest_point_to(p_destination);
+ real_t dpoint = spoint.distance_to(p_destination);
+ if (dpoint < end_d) {
+ end_point = spoint;
+ end_d = dpoint;
+ closest_point_on_start_poly = true;
+ }
+ }
+
+ if (closest_point_on_start_poly) {
+ // No point to run PostProcessing when start and end convex polygon is the same.
+ if (r_path_types) {
+ r_path_types->resize(2);
+ r_path_types->write[0] = begin_poly->owner->get_type();
+ r_path_types->write[1] = begin_poly->owner->get_type();
+ }
+
+ if (r_path_rids) {
+ r_path_rids->resize(2);
+ (*r_path_rids)[0] = begin_poly->owner->get_self();
+ (*r_path_rids)[1] = begin_poly->owner->get_self();
+ }
+
+ if (r_path_owners) {
+ r_path_owners->resize(2);
+ r_path_owners->write[0] = begin_poly->owner->get_owner_id();
+ r_path_owners->write[1] = begin_poly->owner->get_owner_id();
+ }
+
+ Vector<Vector3> path;
+ path.resize(2);
+ path.write[0] = begin_point;
+ path.write[1] = end_point;
+ return path;
+ }
+
+ for (gd::NavigationPoly &nav_poly : navigation_polys) {
+ nav_poly.poly = nullptr;
+ }
+ navigation_polys[begin_poly->id].poly = begin_poly;
+
+ least_cost_id = begin_poly->id;
+ prev_least_cost_id = -1;
+
+ reachable_end = nullptr;
+
+ continue;
+ }
+
+ // Pop the polygon with the lowest travel cost from the heap of traversable polygons.
+ least_cost_id = traversable_polys.pop()->poly->id;
+
+ // Store the farthest reachable end polygon in case our goal is not reachable.
+ if (is_reachable) {
+ real_t distance = navigation_polys[least_cost_id].entry.distance_to(p_destination);
+ if (distance_to_reachable_end > distance) {
+ distance_to_reachable_end = distance;
+ reachable_end = navigation_polys[least_cost_id].poly;
+ }
+ }
+
+ // Check if we reached the end
+ if (navigation_polys[least_cost_id].poly == end_poly) {
+ found_route = true;
+ break;
+ }
+ }
+
+ // We did not find a route but we have both a start polygon and an end polygon at this point.
+ // Usually this happens because there was not a single external or internal connected edge, e.g. our start polygon is an isolated, single convex polygon.
+ if (!found_route) {
+ end_d = FLT_MAX;
+ // Search all faces of the start polygon for the closest point to our target position.
+ for (size_t point_id = 2; point_id < begin_poly->points.size(); point_id++) {
+ Face3 f(begin_poly->points[0].pos, begin_poly->points[point_id - 1].pos, begin_poly->points[point_id].pos);
+ Vector3 spoint = f.get_closest_point_to(p_destination);
+ real_t dpoint = spoint.distance_to(p_destination);
+ if (dpoint < end_d) {
+ end_point = spoint;
+ end_d = dpoint;
+ }
+ }
+
+ if (r_path_types) {
+ r_path_types->resize(2);
+ r_path_types->write[0] = begin_poly->owner->get_type();
+ r_path_types->write[1] = begin_poly->owner->get_type();
+ }
+
+ if (r_path_rids) {
+ r_path_rids->resize(2);
+ (*r_path_rids)[0] = begin_poly->owner->get_self();
+ (*r_path_rids)[1] = begin_poly->owner->get_self();
+ }
+
+ if (r_path_owners) {
+ r_path_owners->resize(2);
+ r_path_owners->write[0] = begin_poly->owner->get_owner_id();
+ r_path_owners->write[1] = begin_poly->owner->get_owner_id();
+ }
+
+ Vector<Vector3> path;
+ path.resize(2);
+ path.write[0] = begin_point;
+ path.write[1] = end_point;
+ return path;
+ }
+
+ Vector<Vector3> path;
+ // Optimize the path.
+ if (p_optimize) {
+ // Set the apex poly/point to the end point
+ gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
+
+ Vector3 back_pathway[2] = { apex_poly->back_navigation_edge_pathway_start, apex_poly->back_navigation_edge_pathway_end };
+ const Vector3 back_edge_closest_point = Geometry3D::get_closest_point_to_segment(end_point, back_pathway);
+ if (end_point.is_equal_approx(back_edge_closest_point)) {
+ // The end point is basically on top of the last crossed edge, funneling around the corners would at best do nothing.
+ // At worst it would add an unwanted path point before the last point due to precision issues so skip to the next polygon.
+ if (apex_poly->back_navigation_poly_id != -1) {
+ apex_poly = &navigation_polys[apex_poly->back_navigation_poly_id];
+ }
+ }
+
+ Vector3 apex_point = end_point;
+
+ gd::NavigationPoly *left_poly = apex_poly;
+ Vector3 left_portal = apex_point;
+ gd::NavigationPoly *right_poly = apex_poly;
+ Vector3 right_portal = apex_point;
+
+ gd::NavigationPoly *p = apex_poly;
+
+ path.push_back(end_point);
+ APPEND_METADATA(end_poly);
+
+ while (p) {
+ // Set left and right points of the pathway between polygons.
+ Vector3 left = p->back_navigation_edge_pathway_start;
+ Vector3 right = p->back_navigation_edge_pathway_end;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(p_map_up) < 0) {
+ SWAP(left, right);
+ }
+
+ bool skip = false;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(p_map_up) >= 0) {
+ //process
+ if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(p_map_up) > 0) {
+ left_poly = p;
+ left_portal = left;
+ } else {
+ clip_path(navigation_polys, path, apex_poly, right_portal, right_poly, r_path_types, r_path_rids, r_path_owners, p_map_up);
+
+ apex_point = right_portal;
+ p = right_poly;
+ left_poly = p;
+ apex_poly = p;
+ left_portal = apex_point;
+ right_portal = apex_point;
+
+ path.push_back(apex_point);
+ APPEND_METADATA(apex_poly->poly);
+ skip = true;
+ }
+ }
+
+ if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(p_map_up) <= 0) {
+ //process
+ if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(p_map_up) < 0) {
+ right_poly = p;
+ right_portal = right;
+ } else {
+ clip_path(navigation_polys, path, apex_poly, left_portal, left_poly, r_path_types, r_path_rids, r_path_owners, p_map_up);
+
+ apex_point = left_portal;
+ p = left_poly;
+ right_poly = p;
+ apex_poly = p;
+ right_portal = apex_point;
+ left_portal = apex_point;
+
+ path.push_back(apex_point);
+ APPEND_METADATA(apex_poly->poly);
+ }
+ }
+
+ // Go to the previous polygon.
+ if (p->back_navigation_poly_id != -1) {
+ p = &navigation_polys[p->back_navigation_poly_id];
+ } else {
+ // The end
+ p = nullptr;
+ }
+ }
+
+ // If the last point is not the begin point, add it to the list.
+ if (path[path.size() - 1] != begin_point) {
+ path.push_back(begin_point);
+ APPEND_METADATA(begin_poly);
+ }
+
+ path.reverse();
+ if (r_path_types) {
+ r_path_types->reverse();
+ }
+ if (r_path_rids) {
+ r_path_rids->reverse();
+ }
+ if (r_path_owners) {
+ r_path_owners->reverse();
+ }
+
+ } else {
+ path.push_back(end_point);
+ APPEND_METADATA(end_poly);
+
+ // Add mid points
+ int np_id = least_cost_id;
+ while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
+ if (navigation_polys[np_id].back_navigation_edge != -1) {
+ int prev = navigation_polys[np_id].back_navigation_edge;
+ int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
+ Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
+
+ path.push_back(point);
+ APPEND_METADATA(navigation_polys[np_id].poly);
+ } else {
+ path.push_back(navigation_polys[np_id].entry);
+ APPEND_METADATA(navigation_polys[np_id].poly);
+ }
+
+ np_id = navigation_polys[np_id].back_navigation_poly_id;
+ }
+
+ path.push_back(begin_point);
+ APPEND_METADATA(begin_poly);
+
+ path.reverse();
+ if (r_path_types) {
+ r_path_types->reverse();
+ }
+ if (r_path_rids) {
+ r_path_rids->reverse();
+ }
+ if (r_path_owners) {
+ r_path_owners->reverse();
+ }
+ }
+
+ // Ensure post conditions (path arrays MUST match in size).
+ CRASH_COND(r_path_types && path.size() != r_path_types->size());
+ CRASH_COND(r_path_rids && path.size() != r_path_rids->size());
+ CRASH_COND(r_path_owners && path.size() != r_path_owners->size());
+
+ return path;
+}
+
+Vector3 NavMeshQueries3D::polygons_get_closest_point_to_segment(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) {
+ bool use_collision = p_use_collision;
+ Vector3 closest_point;
+ real_t closest_point_distance = FLT_MAX;
+
+ for (const gd::Polygon &polygon : p_polygons) {
+ // For each face check the distance to the segment.
+ for (size_t point_id = 2; point_id < polygon.points.size(); point_id += 1) {
+ const Face3 face(polygon.points[0].pos, polygon.points[point_id - 1].pos, polygon.points[point_id].pos);
+ Vector3 intersection_point;
+ if (face.intersects_segment(p_from, p_to, &intersection_point)) {
+ const real_t d = p_from.distance_to(intersection_point);
+ if (!use_collision) {
+ closest_point = intersection_point;
+ use_collision = true;
+ closest_point_distance = d;
+ } else if (closest_point_distance > d) {
+ closest_point = intersection_point;
+ closest_point_distance = d;
+ }
+ }
+ // If segment does not itersect face, check the distance from segment's endpoints.
+ else if (!use_collision) {
+ const Vector3 p_from_closest = face.get_closest_point_to(p_from);
+ const real_t d_p_from = p_from.distance_to(p_from_closest);
+ if (closest_point_distance > d_p_from) {
+ closest_point = p_from_closest;
+ closest_point_distance = d_p_from;
+ }
+
+ const Vector3 p_to_closest = face.get_closest_point_to(p_to);
+ const real_t d_p_to = p_to.distance_to(p_to_closest);
+ if (closest_point_distance > d_p_to) {
+ closest_point = p_to_closest;
+ closest_point_distance = d_p_to;
+ }
+ }
+ }
+ // Finally, check for a case when shortest distance is between some point located on a face's edge and some point located on a line segment.
+ if (!use_collision) {
+ for (size_t point_id = 0; point_id < polygon.points.size(); point_id += 1) {
+ Vector3 a, b;
+
+ Geometry3D::get_closest_points_between_segments(
+ p_from,
+ p_to,
+ polygon.points[point_id].pos,
+ polygon.points[(point_id + 1) % polygon.points.size()].pos,
+ a,
+ b);
+
+ const real_t d = a.distance_to(b);
+ if (d < closest_point_distance) {
+ closest_point_distance = d;
+ closest_point = b;
+ }
+ }
+ }
+ }
+
+ return closest_point;
+}
+
+Vector3 NavMeshQueries3D::polygons_get_closest_point(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
+ gd::ClosestPointQueryResult cp = polygons_get_closest_point_info(p_polygons, p_point);
+ return cp.point;
+}
+
+Vector3 NavMeshQueries3D::polygons_get_closest_point_normal(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
+ gd::ClosestPointQueryResult cp = polygons_get_closest_point_info(p_polygons, p_point);
+ return cp.normal;
+}
+
+gd::ClosestPointQueryResult NavMeshQueries3D::polygons_get_closest_point_info(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
+ gd::ClosestPointQueryResult result;
+ real_t closest_point_distance_squared = FLT_MAX;
+
+ for (const gd::Polygon &polygon : p_polygons) {
+ for (size_t point_id = 2; point_id < polygon.points.size(); point_id += 1) {
+ const Face3 face(polygon.points[0].pos, polygon.points[point_id - 1].pos, polygon.points[point_id].pos);
+ const Vector3 closest_point_on_face = face.get_closest_point_to(p_point);
+ const real_t distance_squared_to_point = closest_point_on_face.distance_squared_to(p_point);
+ if (distance_squared_to_point < closest_point_distance_squared) {
+ result.point = closest_point_on_face;
+ result.normal = face.get_plane().normal;
+ result.owner = polygon.owner->get_self();
+ closest_point_distance_squared = distance_squared_to_point;
+ }
+ }
+ }
+
+ return result;
+}
+
+RID NavMeshQueries3D::polygons_get_closest_point_owner(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
+ gd::ClosestPointQueryResult cp = polygons_get_closest_point_info(p_polygons, p_point);
+ return cp.owner;
+}
+
+void NavMeshQueries3D::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners, const Vector3 &p_map_up) {
+ Vector3 from = path[path.size() - 1];
+
+ if (from.is_equal_approx(p_to_point)) {
+ return;
+ }
+
+ Plane cut_plane;
+ cut_plane.normal = (from - p_to_point).cross(p_map_up);
+ if (cut_plane.normal == Vector3()) {
+ return;
+ }
+ cut_plane.normal.normalize();
+ cut_plane.d = cut_plane.normal.dot(from);
+
+ while (from_poly != p_to_poly) {
+ Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
+ Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
+
+ ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
+ from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
+
+ if (!pathway_start.is_equal_approx(pathway_end)) {
+ Vector3 inters;
+ if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
+ if (!inters.is_equal_approx(p_to_point) && !inters.is_equal_approx(path[path.size() - 1])) {
+ path.push_back(inters);
+ APPEND_METADATA(from_poly->poly);
+ }
+ }
+ }
+ }
+}
+
+#endif // _3D_DISABLED
diff --git a/modules/navigation/3d/nav_mesh_queries_3d.h b/modules/navigation/3d/nav_mesh_queries_3d.h
new file mode 100644
index 0000000000..109bb2f971
--- /dev/null
+++ b/modules/navigation/3d/nav_mesh_queries_3d.h
@@ -0,0 +1,54 @@
+/**************************************************************************/
+/* nav_mesh_queries_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NAV_MESH_QUERIES_3D_H
+#define NAV_MESH_QUERIES_3D_H
+
+#ifndef _3D_DISABLED
+
+#include "../nav_map.h"
+
+class NavMeshQueries3D {
+public:
+ static Vector3 polygons_get_random_point(const LocalVector<gd::Polygon> &p_polygons, uint32_t p_navigation_layers, bool p_uniformly);
+
+ static Vector<Vector3> polygons_get_path(const LocalVector<gd::Polygon> &p_polygons, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners, const Vector3 &p_map_up, uint32_t p_link_polygons_size);
+ static Vector3 polygons_get_closest_point_to_segment(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision);
+ static Vector3 polygons_get_closest_point(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
+ static Vector3 polygons_get_closest_point_normal(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
+ static gd::ClosestPointQueryResult polygons_get_closest_point_info(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
+ static RID polygons_get_closest_point_owner(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
+
+ static void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners, const Vector3 &p_map_up);
+};
+
+#endif // _3D_DISABLED
+
+#endif // NAV_MESH_QUERIES_3D_H
diff --git a/modules/navigation/editor/navigation_mesh_editor_plugin.cpp b/modules/navigation/editor/navigation_mesh_editor_plugin.cpp
index d07d3cdff5..7f0cbc7b5e 100644
--- a/modules/navigation/editor/navigation_mesh_editor_plugin.cpp
+++ b/modules/navigation/editor/navigation_mesh_editor_plugin.cpp
@@ -126,9 +126,6 @@ void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
node = p_nav_region;
}
-void NavigationMeshEditor::_bind_methods() {
-}
-
NavigationMeshEditor::NavigationMeshEditor() {
bake_hbox = memnew(HBoxContainer);
@@ -179,7 +176,7 @@ void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
navigation_mesh_editor = memnew(NavigationMeshEditor);
- EditorNode::get_singleton()->get_main_screen_control()->add_child(navigation_mesh_editor);
+ EditorNode::get_singleton()->get_gui_base()->add_child(navigation_mesh_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
diff --git a/modules/navigation/editor/navigation_mesh_editor_plugin.h b/modules/navigation/editor/navigation_mesh_editor_plugin.h
index 6114c62ebf..f5a471d531 100644
--- a/modules/navigation/editor/navigation_mesh_editor_plugin.h
+++ b/modules/navigation/editor/navigation_mesh_editor_plugin.h
@@ -60,7 +60,6 @@ class NavigationMeshEditor : public Control {
protected:
void _node_removed(Node *p_node);
- static void _bind_methods();
void _notification(int p_what);
public:
diff --git a/modules/navigation/nav_base.h b/modules/navigation/nav_base.h
index c28392acf7..d2308abfaf 100644
--- a/modules/navigation/nav_base.h
+++ b/modules/navigation/nav_base.h
@@ -64,7 +64,7 @@ public:
void set_owner_id(ObjectID p_owner_id) { owner_id = p_owner_id; }
ObjectID get_owner_id() const { return owner_id; }
- virtual ~NavBase(){};
+ virtual ~NavBase() {}
};
#endif // NAV_BASE_H
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index dfbc92a919..dd77e81b45 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -35,25 +35,13 @@
#include "nav_obstacle.h"
#include "nav_region.h"
+#include "3d/nav_mesh_queries_3d.h"
+
#include "core/config/project_settings.h"
#include "core/object/worker_thread_pool.h"
#include <Obstacle2d.h>
-#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
-
-// Helper macro
-#define APPEND_METADATA(poly) \
- if (r_path_types) { \
- r_path_types->push_back(poly->owner->get_type()); \
- } \
- if (r_path_rids) { \
- r_path_rids->push_back(poly->owner->get_self()); \
- } \
- if (r_path_owners) { \
- r_path_owners->push_back(poly->owner->get_owner_id()); \
- }
-
#ifdef DEBUG_ENABLED
#define NAVMAP_ITERATION_ZERO_ERROR_MSG() \
ERR_PRINT_ONCE("NavigationServer navigation map query failed because it was made before first map synchronization.\n\
@@ -142,462 +130,9 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
return Vector<Vector3>();
}
- // Clear metadata outputs.
- if (r_path_types) {
- r_path_types->clear();
- }
- if (r_path_rids) {
- r_path_rids->clear();
- }
- if (r_path_owners) {
- r_path_owners->clear();
- }
-
- // Find the start poly and the end poly on this map.
- const gd::Polygon *begin_poly = nullptr;
- const gd::Polygon *end_poly = nullptr;
- Vector3 begin_point;
- Vector3 end_point;
- real_t begin_d = FLT_MAX;
- real_t end_d = FLT_MAX;
- // Find the initial poly and the end poly on this map.
- for (const gd::Polygon &p : polygons) {
- // Only consider the polygon if it in a region with compatible layers.
- if ((p_navigation_layers & p.owner->get_navigation_layers()) == 0) {
- continue;
- }
-
- // For each face check the distance between the origin/destination
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- const Face3 face(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
-
- Vector3 point = face.get_closest_point_to(p_origin);
- real_t distance_to_point = point.distance_to(p_origin);
- if (distance_to_point < begin_d) {
- begin_d = distance_to_point;
- begin_poly = &p;
- begin_point = point;
- }
-
- point = face.get_closest_point_to(p_destination);
- distance_to_point = point.distance_to(p_destination);
- if (distance_to_point < end_d) {
- end_d = distance_to_point;
- end_poly = &p;
- end_point = point;
- }
- }
- }
-
- // Check for trivial cases
- if (!begin_poly || !end_poly) {
- return Vector<Vector3>();
- }
- if (begin_poly == end_poly) {
- if (r_path_types) {
- r_path_types->resize(2);
- r_path_types->write[0] = begin_poly->owner->get_type();
- r_path_types->write[1] = end_poly->owner->get_type();
- }
-
- if (r_path_rids) {
- r_path_rids->resize(2);
- (*r_path_rids)[0] = begin_poly->owner->get_self();
- (*r_path_rids)[1] = end_poly->owner->get_self();
- }
-
- if (r_path_owners) {
- r_path_owners->resize(2);
- r_path_owners->write[0] = begin_poly->owner->get_owner_id();
- r_path_owners->write[1] = end_poly->owner->get_owner_id();
- }
-
- Vector<Vector3> path;
- path.resize(2);
- path.write[0] = begin_point;
- path.write[1] = end_point;
- return path;
- }
-
- // List of all reachable navigation polys.
- LocalVector<gd::NavigationPoly> navigation_polys;
- navigation_polys.reserve(polygons.size() * 0.75);
-
- // Add the start polygon to the reachable navigation polygons.
- gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly);
- begin_navigation_poly.self_id = 0;
- begin_navigation_poly.entry = begin_point;
- begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
- begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
- navigation_polys.push_back(begin_navigation_poly);
-
- // List of polygon IDs to visit.
- List<uint32_t> to_visit;
- to_visit.push_back(0);
-
- // This is an implementation of the A* algorithm.
- int least_cost_id = 0;
- int prev_least_cost_id = -1;
- bool found_route = false;
-
- const gd::Polygon *reachable_end = nullptr;
- real_t reachable_d = FLT_MAX;
- bool is_reachable = true;
-
- while (true) {
- // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
- for (const gd::Edge &edge : navigation_polys[least_cost_id].poly->edges) {
- // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
- for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
- const gd::Edge::Connection &connection = edge.connections[connection_index];
-
- // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
- if ((p_navigation_layers & connection.polygon->owner->get_navigation_layers()) == 0) {
- continue;
- }
-
- const gd::NavigationPoly &least_cost_poly = navigation_polys[least_cost_id];
- real_t poly_enter_cost = 0.0;
- real_t poly_travel_cost = least_cost_poly.poly->owner->get_travel_cost();
-
- if (prev_least_cost_id != -1 && (navigation_polys[prev_least_cost_id].poly->owner->get_self() != least_cost_poly.poly->owner->get_self())) {
- poly_enter_cost = least_cost_poly.poly->owner->get_enter_cost();
- }
- prev_least_cost_id = least_cost_id;
-
- Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly.entry, pathway);
- const real_t new_distance = (least_cost_poly.entry.distance_to(new_entry) * poly_travel_cost) + poly_enter_cost + least_cost_poly.traveled_distance;
-
- int64_t already_visited_polygon_index = navigation_polys.find(gd::NavigationPoly(connection.polygon));
-
- if (already_visited_polygon_index != -1) {
- // Polygon already visited, check if we can reduce the travel cost.
- gd::NavigationPoly &avp = navigation_polys[already_visited_polygon_index];
- if (new_distance < avp.traveled_distance) {
- avp.back_navigation_poly_id = least_cost_id;
- avp.back_navigation_edge = connection.edge;
- avp.back_navigation_edge_pathway_start = connection.pathway_start;
- avp.back_navigation_edge_pathway_end = connection.pathway_end;
- avp.traveled_distance = new_distance;
- avp.entry = new_entry;
- }
- } else {
- // Add the neighbor polygon to the reachable ones.
- gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon);
- new_navigation_poly.self_id = navigation_polys.size();
- new_navigation_poly.back_navigation_poly_id = least_cost_id;
- new_navigation_poly.back_navigation_edge = connection.edge;
- new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start;
- new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end;
- new_navigation_poly.traveled_distance = new_distance;
- new_navigation_poly.entry = new_entry;
- navigation_polys.push_back(new_navigation_poly);
-
- // Add the neighbor polygon to the polygons to visit.
- to_visit.push_back(navigation_polys.size() - 1);
- }
- }
- }
-
- // Removes the least cost polygon from the list of polygons to visit so we can advance.
- to_visit.erase(least_cost_id);
-
- // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable
- if (to_visit.size() == 0) {
- // Thus use the further reachable polygon
- ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
- is_reachable = false;
- if (reachable_end == nullptr) {
- // The path is not found and there is not a way out.
- break;
- }
-
- // Set as end point the furthest reachable point.
- end_poly = reachable_end;
- end_d = FLT_MAX;
- for (size_t point_id = 2; point_id < end_poly->points.size(); point_id++) {
- Face3 f(end_poly->points[0].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_destination);
- real_t dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- }
- }
-
- // Search all faces of start polygon as well.
- bool closest_point_on_start_poly = false;
- for (size_t point_id = 2; point_id < begin_poly->points.size(); point_id++) {
- Face3 f(begin_poly->points[0].pos, begin_poly->points[point_id - 1].pos, begin_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_destination);
- real_t dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- closest_point_on_start_poly = true;
- }
- }
-
- if (closest_point_on_start_poly) {
- // No point to run PostProcessing when start and end convex polygon is the same.
- if (r_path_types) {
- r_path_types->resize(2);
- r_path_types->write[0] = begin_poly->owner->get_type();
- r_path_types->write[1] = begin_poly->owner->get_type();
- }
-
- if (r_path_rids) {
- r_path_rids->resize(2);
- (*r_path_rids)[0] = begin_poly->owner->get_self();
- (*r_path_rids)[1] = begin_poly->owner->get_self();
- }
-
- if (r_path_owners) {
- r_path_owners->resize(2);
- r_path_owners->write[0] = begin_poly->owner->get_owner_id();
- r_path_owners->write[1] = begin_poly->owner->get_owner_id();
- }
-
- Vector<Vector3> path;
- path.resize(2);
- path.write[0] = begin_point;
- path.write[1] = end_point;
- return path;
- }
-
- // Reset open and navigation_polys
- gd::NavigationPoly np = navigation_polys[0];
- navigation_polys.clear();
- navigation_polys.push_back(np);
- to_visit.clear();
- to_visit.push_back(0);
- least_cost_id = 0;
- prev_least_cost_id = -1;
-
- reachable_end = nullptr;
-
- continue;
- }
-
- // Find the polygon with the minimum cost from the list of polygons to visit.
- least_cost_id = -1;
- real_t least_cost = FLT_MAX;
- for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
- gd::NavigationPoly *np = &navigation_polys[element->get()];
- real_t cost = np->traveled_distance;
- cost += (np->entry.distance_to(end_point) * np->poly->owner->get_travel_cost());
- if (cost < least_cost) {
- least_cost_id = np->self_id;
- least_cost = cost;
- }
- }
-
- ERR_BREAK(least_cost_id == -1);
-
- // Stores the further reachable end polygon, in case our goal is not reachable.
- if (is_reachable) {
- real_t d = navigation_polys[least_cost_id].entry.distance_to(p_destination);
- if (reachable_d > d) {
- reachable_d = d;
- reachable_end = navigation_polys[least_cost_id].poly;
- }
- }
-
- // Check if we reached the end
- if (navigation_polys[least_cost_id].poly == end_poly) {
- found_route = true;
- break;
- }
- }
-
- // We did not find a route but we have both a start polygon and an end polygon at this point.
- // Usually this happens because there was not a single external or internal connected edge, e.g. our start polygon is an isolated, single convex polygon.
- if (!found_route) {
- end_d = FLT_MAX;
- // Search all faces of the start polygon for the closest point to our target position.
- for (size_t point_id = 2; point_id < begin_poly->points.size(); point_id++) {
- Face3 f(begin_poly->points[0].pos, begin_poly->points[point_id - 1].pos, begin_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_destination);
- real_t dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- }
- }
-
- if (r_path_types) {
- r_path_types->resize(2);
- r_path_types->write[0] = begin_poly->owner->get_type();
- r_path_types->write[1] = begin_poly->owner->get_type();
- }
-
- if (r_path_rids) {
- r_path_rids->resize(2);
- (*r_path_rids)[0] = begin_poly->owner->get_self();
- (*r_path_rids)[1] = begin_poly->owner->get_self();
- }
-
- if (r_path_owners) {
- r_path_owners->resize(2);
- r_path_owners->write[0] = begin_poly->owner->get_owner_id();
- r_path_owners->write[1] = begin_poly->owner->get_owner_id();
- }
-
- Vector<Vector3> path;
- path.resize(2);
- path.write[0] = begin_point;
- path.write[1] = end_point;
- return path;
- }
-
- Vector<Vector3> path;
- // Optimize the path.
- if (p_optimize) {
- // Set the apex poly/point to the end point
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
-
- Vector3 back_pathway[2] = { apex_poly->back_navigation_edge_pathway_start, apex_poly->back_navigation_edge_pathway_end };
- const Vector3 back_edge_closest_point = Geometry3D::get_closest_point_to_segment(end_point, back_pathway);
- if (end_point.is_equal_approx(back_edge_closest_point)) {
- // The end point is basically on top of the last crossed edge, funneling around the corners would at best do nothing.
- // At worst it would add an unwanted path point before the last point due to precision issues so skip to the next polygon.
- if (apex_poly->back_navigation_poly_id != -1) {
- apex_poly = &navigation_polys[apex_poly->back_navigation_poly_id];
- }
- }
-
- Vector3 apex_point = end_point;
-
- gd::NavigationPoly *left_poly = apex_poly;
- Vector3 left_portal = apex_point;
- gd::NavigationPoly *right_poly = apex_poly;
- Vector3 right_portal = apex_point;
-
- gd::NavigationPoly *p = apex_poly;
-
- path.push_back(end_point);
- APPEND_METADATA(end_poly);
-
- while (p) {
- // Set left and right points of the pathway between polygons.
- Vector3 left = p->back_navigation_edge_pathway_start;
- Vector3 right = p->back_navigation_edge_pathway_end;
- if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) {
- SWAP(left, right);
- }
-
- bool skip = false;
- if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) {
- //process
- if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) {
- left_poly = p;
- left_portal = left;
- } else {
- clip_path(navigation_polys, path, apex_poly, right_portal, right_poly, r_path_types, r_path_rids, r_path_owners);
-
- apex_point = right_portal;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- left_portal = apex_point;
- right_portal = apex_point;
-
- path.push_back(apex_point);
- APPEND_METADATA(apex_poly->poly);
- skip = true;
- }
- }
-
- if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) {
- //process
- if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) {
- right_poly = p;
- right_portal = right;
- } else {
- clip_path(navigation_polys, path, apex_poly, left_portal, left_poly, r_path_types, r_path_rids, r_path_owners);
-
- apex_point = left_portal;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- right_portal = apex_point;
- left_portal = apex_point;
-
- path.push_back(apex_point);
- APPEND_METADATA(apex_poly->poly);
- }
- }
-
- // Go to the previous polygon.
- if (p->back_navigation_poly_id != -1) {
- p = &navigation_polys[p->back_navigation_poly_id];
- } else {
- // The end
- p = nullptr;
- }
- }
-
- // If the last point is not the begin point, add it to the list.
- if (path[path.size() - 1] != begin_point) {
- path.push_back(begin_point);
- APPEND_METADATA(begin_poly);
- }
-
- path.reverse();
- if (r_path_types) {
- r_path_types->reverse();
- }
- if (r_path_rids) {
- r_path_rids->reverse();
- }
- if (r_path_owners) {
- r_path_owners->reverse();
- }
-
- } else {
- path.push_back(end_point);
- APPEND_METADATA(end_poly);
-
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
- if (navigation_polys[np_id].back_navigation_edge != -1) {
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
-
- path.push_back(point);
- APPEND_METADATA(navigation_polys[np_id].poly);
- } else {
- path.push_back(navigation_polys[np_id].entry);
- APPEND_METADATA(navigation_polys[np_id].poly);
- }
-
- np_id = navigation_polys[np_id].back_navigation_poly_id;
- }
-
- path.push_back(begin_point);
- APPEND_METADATA(begin_poly);
-
- path.reverse();
- if (r_path_types) {
- r_path_types->reverse();
- }
- if (r_path_rids) {
- r_path_rids->reverse();
- }
- if (r_path_owners) {
- r_path_owners->reverse();
- }
- }
-
- // Ensure post conditions (path arrays MUST match in size).
- CRASH_COND(r_path_types && path.size() != r_path_types->size());
- CRASH_COND(r_path_rids && path.size() != r_path_rids->size());
- CRASH_COND(r_path_owners && path.size() != r_path_owners->size());
-
- return path;
+ return NavMeshQueries3D::polygons_get_path(
+ polygons, p_origin, p_destination, p_optimize, p_navigation_layers,
+ r_path_types, r_path_rids, r_path_owners, up, link_polygons.size());
}
Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -607,50 +142,7 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
return Vector3();
}
- bool use_collision = p_use_collision;
- Vector3 closest_point;
- real_t closest_point_d = FLT_MAX;
-
- for (const gd::Polygon &p : polygons) {
- // For each face check the distance to the segment
- for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 inters;
- if (f.intersects_segment(p_from, p_to, &inters)) {
- const real_t d = closest_point_d = p_from.distance_to(inters);
- if (use_collision == false) {
- closest_point = inters;
- use_collision = true;
- closest_point_d = d;
- } else if (closest_point_d > d) {
- closest_point = inters;
- closest_point_d = d;
- }
- }
- }
-
- if (use_collision == false) {
- for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
- Vector3 a, b;
-
- Geometry3D::get_closest_points_between_segments(
- p_from,
- p_to,
- p.points[point_id].pos,
- p.points[(point_id + 1) % p.points.size()].pos,
- a,
- b);
-
- const real_t d = a.distance_to(b);
- if (d < closest_point_d) {
- closest_point_d = d;
- closest_point = b;
- }
- }
- }
- }
-
- return closest_point;
+ return NavMeshQueries3D::polygons_get_closest_point_to_segment(polygons, p_from, p_to, p_use_collision);
}
Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
@@ -659,8 +151,8 @@ Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
NAVMAP_ITERATION_ZERO_ERROR_MSG();
return Vector3();
}
- gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
- return cp.point;
+
+ return NavMeshQueries3D::polygons_get_closest_point(polygons, p_point);
}
Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
@@ -669,8 +161,8 @@ Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
NAVMAP_ITERATION_ZERO_ERROR_MSG();
return Vector3();
}
- gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
- return cp.normal;
+
+ return NavMeshQueries3D::polygons_get_closest_point_normal(polygons, p_point);
}
RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
@@ -679,32 +171,14 @@ RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
NAVMAP_ITERATION_ZERO_ERROR_MSG();
return RID();
}
- gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
- return cp.owner;
+
+ return NavMeshQueries3D::polygons_get_closest_point_owner(polygons, p_point);
}
gd::ClosestPointQueryResult NavMap::get_closest_point_info(const Vector3 &p_point) const {
RWLockRead read_lock(map_rwlock);
- gd::ClosestPointQueryResult result;
- real_t closest_point_ds = FLT_MAX;
-
- for (const gd::Polygon &p : polygons) {
- // For each face check the distance to the point
- for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- const Vector3 inters = f.get_closest_point_to(p_point);
- const real_t ds = inters.distance_squared_to(p_point);
- if (ds < closest_point_ds) {
- result.point = inters;
- result.normal = f.get_plane().normal;
- result.owner = p.owner->get_self();
- closest_point_ds = ds;
- }
- }
- }
-
- return result;
+ return NavMeshQueries3D::polygons_get_closest_point_info(polygons, p_point);
}
void NavMap::add_region(NavRegion *p_region) {
@@ -891,6 +365,7 @@ void NavMap::sync() {
int _new_pm_edge_merge_count = pm_edge_merge_count;
int _new_pm_edge_connection_count = pm_edge_connection_count;
int _new_pm_edge_free_count = pm_edge_free_count;
+ int _new_pm_obstacle_count = obstacles.size();
// Check if we need to update the links.
if (regenerate_polygons) {
@@ -920,34 +395,36 @@ void NavMap::sync() {
_new_pm_edge_free_count = 0;
// Remove regions connections.
+ region_external_connections.clear();
for (NavRegion *region : regions) {
- region->get_connections().clear();
+ region_external_connections[region] = LocalVector<gd::Edge::Connection>();
}
// Resize the polygon count.
- int count = 0;
+ int polygon_count = 0;
for (const NavRegion *region : regions) {
if (!region->get_enabled()) {
continue;
}
- count += region->get_polygons().size();
+ polygon_count += region->get_polygons().size();
}
- polygons.resize(count);
+ polygons.resize(polygon_count);
// Copy all region polygons in the map.
- count = 0;
+ polygon_count = 0;
for (const NavRegion *region : regions) {
if (!region->get_enabled()) {
continue;
}
const LocalVector<gd::Polygon> &polygons_source = region->get_polygons();
for (uint32_t n = 0; n < polygons_source.size(); n++) {
- polygons[count + n] = polygons_source[n];
+ polygons[polygon_count] = polygons_source[n];
+ polygons[polygon_count].id = polygon_count;
+ polygon_count++;
}
- count += region->get_polygons().size();
}
- _new_pm_polygon_count = polygons.size();
+ _new_pm_polygon_count = polygon_count;
// Group all edges per key.
HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
@@ -1055,7 +532,7 @@ void NavMap::sync() {
free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
// Add the connection to the region_connection map.
- ((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection);
+ region_external_connections[(NavRegion *)free_edge.polygon->owner].push_back(new_connection);
_new_pm_edge_connection_count += 1;
}
}
@@ -1118,6 +595,7 @@ void NavMap::sync() {
// If we have both a start and end point, then create a synthetic polygon to route through.
if (closest_start_polygon && closest_end_polygon) {
gd::Polygon &new_polygon = link_polygons[link_poly_idx++];
+ new_polygon.id = polygon_count++;
new_polygon.owner = link;
new_polygon.edges.clear();
@@ -1131,13 +609,6 @@ void NavMap::sync() {
new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
- Vector3 center;
- for (int p = 0; p < 4; ++p) {
- center += new_polygon.points[p].pos;
- }
- new_polygon.center = center / real_t(new_polygon.points.size());
- new_polygon.clockwise = true;
-
// Setup connections to go forward in the link.
{
gd::Edge::Connection entry_connection;
@@ -1210,6 +681,7 @@ void NavMap::sync() {
pm_edge_merge_count = _new_pm_edge_merge_count;
pm_edge_connection_count = _new_pm_edge_connection_count;
pm_edge_free_count = _new_pm_edge_free_count;
+ pm_obstacle_count = _new_pm_obstacle_count;
}
void NavMap::_update_rvo_obstacles_tree_2d() {
@@ -1379,42 +851,43 @@ void NavMap::dispatch_callbacks() {
}
}
-void NavMap::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const {
- Vector3 from = path[path.size() - 1];
+void NavMap::_update_merge_rasterizer_cell_dimensions() {
+ merge_rasterizer_cell_size = cell_size * merge_rasterizer_cell_scale;
+ merge_rasterizer_cell_height = cell_height * merge_rasterizer_cell_scale;
+}
+
+int NavMap::get_region_connections_count(NavRegion *p_region) const {
+ ERR_FAIL_NULL_V(p_region, 0);
- if (from.is_equal_approx(p_to_point)) {
- return;
+ HashMap<NavRegion *, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = region_external_connections.find(p_region);
+ if (found_connections) {
+ return found_connections->value.size();
}
- Plane cut_plane;
- cut_plane.normal = (from - p_to_point).cross(up);
- if (cut_plane.normal == Vector3()) {
- return;
- }
- cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
-
- while (from_poly != p_to_poly) {
- Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
- Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
-
- ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
-
- if (!pathway_start.is_equal_approx(pathway_end)) {
- Vector3 inters;
- if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
- if (!inters.is_equal_approx(p_to_point) && !inters.is_equal_approx(path[path.size() - 1])) {
- path.push_back(inters);
- APPEND_METADATA(from_poly->poly);
- }
- }
- }
+ return 0;
+}
+
+Vector3 NavMap::get_region_connection_pathway_start(NavRegion *p_region, int p_connection_id) const {
+ ERR_FAIL_NULL_V(p_region, Vector3());
+
+ HashMap<NavRegion *, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = region_external_connections.find(p_region);
+ if (found_connections) {
+ ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
+ return found_connections->value[p_connection_id].pathway_start;
}
+
+ return Vector3();
}
-void NavMap::_update_merge_rasterizer_cell_dimensions() {
- merge_rasterizer_cell_size = cell_size * merge_rasterizer_cell_scale;
- merge_rasterizer_cell_height = cell_height * merge_rasterizer_cell_scale;
+Vector3 NavMap::get_region_connection_pathway_end(NavRegion *p_region, int p_connection_id) const {
+ ERR_FAIL_NULL_V(p_region, Vector3());
+
+ HashMap<NavRegion *, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = region_external_connections.find(p_region);
+ if (found_connections) {
+ ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
+ return found_connections->value[p_connection_id].pathway_end;
+ }
+
+ return Vector3();
}
NavMap::NavMap() {
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index d6215ea57f..b9120c04d9 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -36,6 +36,7 @@
#include "core/math/math_defs.h"
#include "core/object/worker_thread_pool.h"
+#include "servers/navigation/navigation_globals.h"
#include <KdTree2d.h>
#include <KdTree3d.h>
@@ -55,21 +56,21 @@ class NavMap : public NavRid {
/// To find the polygons edges the vertices are displaced in a grid where
/// each cell has the following cell_size and cell_height.
- real_t cell_size = 0.25; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
- real_t cell_height = 0.25; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
+ real_t cell_size = NavigationDefaults3D::navmesh_cell_size;
+ real_t cell_height = NavigationDefaults3D::navmesh_cell_height;
// For the inter-region merging to work, internal rasterization is performed.
- float merge_rasterizer_cell_size = 0.25;
- float merge_rasterizer_cell_height = 0.25;
+ float merge_rasterizer_cell_size = NavigationDefaults3D::navmesh_cell_size;
+ float merge_rasterizer_cell_height = NavigationDefaults3D::navmesh_cell_height;
// This value is used to control sensitivity of internal rasterizer.
float merge_rasterizer_cell_scale = 1.0;
bool use_edge_connections = true;
/// This value is used to detect the near edges to connect.
- real_t edge_connection_margin = 0.25;
+ real_t edge_connection_margin = NavigationDefaults3D::edge_connection_margin;
/// This value is used to limit how far links search to find polygons to connect to.
- real_t link_connection_radius = 1.0;
+ real_t link_connection_radius = NavigationDefaults3D::link_connection_radius;
bool regenerate_polygons = true;
bool regenerate_links = true;
@@ -123,6 +124,9 @@ class NavMap : public NavRid {
int pm_edge_merge_count = 0;
int pm_edge_connection_count = 0;
int pm_edge_free_count = 0;
+ int pm_obstacle_count = 0;
+
+ HashMap<NavRegion *, LocalVector<gd::Edge::Connection>> region_external_connections;
public:
NavMap();
@@ -216,6 +220,11 @@ public:
int get_pm_edge_merge_count() const { return pm_edge_merge_count; }
int get_pm_edge_connection_count() const { return pm_edge_connection_count; }
int get_pm_edge_free_count() const { return pm_edge_free_count; }
+ int get_pm_obstacle_count() const { return pm_obstacle_count; }
+
+ int get_region_connections_count(NavRegion *p_region) const;
+ Vector3 get_region_connection_pathway_start(NavRegion *p_region, int p_connection_id) const;
+ Vector3 get_region_connection_pathway_end(NavRegion *p_region, int p_connection_id) const;
private:
void compute_single_step(uint32_t index, NavAgent **agent);
@@ -223,7 +232,6 @@ private:
void compute_single_avoidance_step_2d(uint32_t index, NavAgent **agent);
void compute_single_avoidance_step_3d(uint32_t index, NavAgent **agent);
- void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
void _update_rvo_simulation();
void _update_rvo_obstacles_tree_2d();
void _update_rvo_agents_tree_2d();
diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp
index 9cb235d79f..2c91b80af2 100644
--- a/modules/navigation/nav_region.cpp
+++ b/modules/navigation/nav_region.cpp
@@ -32,6 +32,8 @@
#include "nav_map.h"
+#include "3d/nav_mesh_queries_3d.h"
+
void NavRegion::set_map(NavMap *p_map) {
if (map == p_map) {
return;
@@ -44,8 +46,6 @@ void NavRegion::set_map(NavMap *p_map) {
map = p_map;
polygons_dirty = true;
- connections.clear();
-
if (map) {
map->add_region(this);
}
@@ -74,115 +74,63 @@ void NavRegion::set_transform(Transform3D p_transform) {
}
transform = p_transform;
polygons_dirty = true;
-}
-
-void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
- mesh = p_mesh;
- polygons_dirty = true;
-}
-int NavRegion::get_connections_count() const {
- if (!map) {
- return 0;
+#ifdef DEBUG_ENABLED
+ if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
+ ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
}
- return connections.size();
-}
-
-Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
- ERR_FAIL_NULL_V(map, Vector3());
- ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
- return connections[p_connection_id].pathway_start;
-}
-
-Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
- ERR_FAIL_NULL_V(map, Vector3());
- ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
- return connections[p_connection_id].pathway_end;
+#endif // DEBUG_ENABLED
}
-Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
- if (!get_enabled()) {
- return Vector3();
+void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
+#ifdef DEBUG_ENABLED
+ if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
+ ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
}
- const LocalVector<gd::Polygon> &region_polygons = get_polygons();
-
- if (region_polygons.is_empty()) {
- return Vector3();
+ if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) {
+ ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height())));
}
+#endif // DEBUG_ENABLED
- if (p_uniformly) {
- real_t accumulated_area = 0;
- RBMap<real_t, uint32_t> region_area_map;
-
- for (uint32_t rp_index = 0; rp_index < region_polygons.size(); rp_index++) {
- const gd::Polygon &region_polygon = region_polygons[rp_index];
- real_t polyon_area = region_polygon.surface_area;
-
- if (polyon_area == 0.0) {
- continue;
- }
- region_area_map[accumulated_area] = rp_index;
- accumulated_area += polyon_area;
- }
- if (region_area_map.is_empty() || accumulated_area == 0) {
- // All polygons have no real surface / no area.
- return Vector3();
- }
-
- real_t region_area_map_pos = Math::random(real_t(0), accumulated_area);
-
- RBMap<real_t, uint32_t>::Iterator region_E = region_area_map.find_closest(region_area_map_pos);
- ERR_FAIL_COND_V(!region_E, Vector3());
- uint32_t rrp_polygon_index = region_E->value;
- ERR_FAIL_UNSIGNED_INDEX_V(rrp_polygon_index, region_polygons.size(), Vector3());
-
- const gd::Polygon &rr_polygon = region_polygons[rrp_polygon_index];
-
- real_t accumulated_polygon_area = 0;
- RBMap<real_t, uint32_t> polygon_area_map;
+ RWLockWrite write_lock(navmesh_rwlock);
- for (uint32_t rpp_index = 2; rpp_index < rr_polygon.points.size(); rpp_index++) {
- real_t face_area = Face3(rr_polygon.points[0].pos, rr_polygon.points[rpp_index - 1].pos, rr_polygon.points[rpp_index].pos).get_area();
+ pending_navmesh_vertices.clear();
+ pending_navmesh_polygons.clear();
- if (face_area == 0.0) {
- continue;
- }
- polygon_area_map[accumulated_polygon_area] = rpp_index;
- accumulated_polygon_area += face_area;
- }
- if (polygon_area_map.is_empty() || accumulated_polygon_area == 0) {
- // All faces have no real surface / no area.
- return Vector3();
- }
-
- real_t polygon_area_map_pos = Math::random(real_t(0), accumulated_polygon_area);
-
- RBMap<real_t, uint32_t>::Iterator polygon_E = polygon_area_map.find_closest(polygon_area_map_pos);
- ERR_FAIL_COND_V(!polygon_E, Vector3());
- uint32_t rrp_face_index = polygon_E->value;
- ERR_FAIL_UNSIGNED_INDEX_V(rrp_face_index, rr_polygon.points.size(), Vector3());
+ if (p_navigation_mesh.is_valid()) {
+ p_navigation_mesh->get_data(pending_navmesh_vertices, pending_navmesh_polygons);
+ }
- const Face3 face(rr_polygon.points[0].pos, rr_polygon.points[rrp_face_index - 1].pos, rr_polygon.points[rrp_face_index].pos);
+ polygons_dirty = true;
+}
- Vector3 face_random_position = face.get_random_point_inside();
- return face_random_position;
+Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
+ RWLockRead read_lock(region_rwlock);
- } else {
- uint32_t rrp_polygon_index = Math::random(int(0), region_polygons.size() - 1);
+ return NavMeshQueries3D::polygons_get_closest_point_to_segment(
+ get_polygons(), p_from, p_to, p_use_collision);
+}
- const gd::Polygon &rr_polygon = region_polygons[rrp_polygon_index];
+gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const {
+ RWLockRead read_lock(region_rwlock);
- uint32_t rrp_face_index = Math::random(int(2), rr_polygon.points.size() - 1);
+ return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);
+}
- const Face3 face(rr_polygon.points[0].pos, rr_polygon.points[rrp_face_index - 1].pos, rr_polygon.points[rrp_face_index].pos);
+Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
+ RWLockRead read_lock(region_rwlock);
- Vector3 face_random_position = face.get_random_point_inside();
- return face_random_position;
+ if (!get_enabled()) {
+ return Vector3();
}
+
+ return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);
}
bool NavRegion::sync() {
+ RWLockWrite write_lock(region_rwlock);
+
bool something_changed = polygons_dirty /* || something_dirty? */;
update_polygons();
@@ -202,33 +150,20 @@ void NavRegion::update_polygons() {
return;
}
- if (mesh.is_null()) {
- return;
- }
-
-#ifdef DEBUG_ENABLED
- if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) {
- ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(mesh->get_cell_size()), double(map->get_cell_size())));
- }
-
- if (!Math::is_equal_approx(double(map->get_cell_height()), double(mesh->get_cell_height()))) {
- ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(mesh->get_cell_height()), double(map->get_cell_height())));
- }
+ RWLockRead read_lock(navmesh_rwlock);
- if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
- ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
+ if (pending_navmesh_vertices.is_empty() || pending_navmesh_polygons.is_empty()) {
+ return;
}
-#endif // DEBUG_ENABLED
- Vector<Vector3> vertices = mesh->get_vertices();
- int len = vertices.size();
+ int len = pending_navmesh_vertices.size();
if (len == 0) {
return;
}
- const Vector3 *vertices_r = vertices.ptr();
+ const Vector3 *vertices_r = pending_navmesh_vertices.ptr();
- polygons.resize(mesh->get_polygon_count());
+ polygons.resize(pending_navmesh_polygons.size());
real_t _new_region_surface_area = 0.0;
@@ -238,7 +173,7 @@ void NavRegion::update_polygons() {
polygon.owner = this;
polygon.surface_area = 0.0;
- Vector<int> navigation_mesh_polygon = mesh->get_polygon(navigation_mesh_polygon_index);
+ Vector<int> navigation_mesh_polygon = pending_navmesh_polygons[navigation_mesh_polygon_index];
navigation_mesh_polygon_index += 1;
int navigation_mesh_polygon_size = navigation_mesh_polygon.size();
@@ -266,9 +201,6 @@ void NavRegion::update_polygons() {
polygon.surface_area = _new_polygon_surface_area;
_new_region_surface_area += _new_polygon_surface_area;
- Vector3 polygon_center;
- real_t sum(0);
-
for (int j(0); j < navigation_mesh_polygon_size; j++) {
int idx = indices[j];
if (idx < 0 || idx >= len) {
@@ -279,25 +211,11 @@ void NavRegion::update_polygons() {
Vector3 point_position = transform.xform(vertices_r[idx]);
polygon.points[j].pos = point_position;
polygon.points[j].key = map->get_point_key(point_position);
-
- polygon_center += point_position; // Composing the center of the polygon
-
- if (j >= 2) {
- Vector3 epa = transform.xform(vertices_r[indices[j - 2]]);
- Vector3 epb = transform.xform(vertices_r[indices[j - 1]]);
-
- sum += map->get_up().dot((epb - epa).cross(point_position - epa));
- }
}
if (!valid) {
ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
}
-
- polygon.clockwise = sum > 0;
- if (!navigation_mesh_polygon.is_empty()) {
- polygon.center = polygon_center / real_t(navigation_mesh_polygon.size());
- }
}
surface_area = _new_region_surface_area;
diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h
index a9cfc53c7e..c015802b92 100644
--- a/modules/navigation/nav_region.h
+++ b/modules/navigation/nav_region.h
@@ -34,13 +34,14 @@
#include "nav_base.h"
#include "nav_utils.h"
+#include "core/os/rw_lock.h"
#include "scene/resources/navigation_mesh.h"
class NavRegion : public NavBase {
+ RWLock region_rwlock;
+
NavMap *map = nullptr;
Transform3D transform;
- Ref<NavigationMesh> mesh;
- Vector<gd::Edge::Connection> connections;
bool enabled = true;
bool use_edge_connections = true;
@@ -52,6 +53,10 @@ class NavRegion : public NavBase {
real_t surface_area = 0.0;
+ RWLock navmesh_rwlock;
+ Vector<Vector3> pending_navmesh_vertices;
+ Vector<Vector<int>> pending_navmesh_polygons;
+
public:
NavRegion() {
type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
@@ -79,22 +84,14 @@ public:
return transform;
}
- void set_mesh(Ref<NavigationMesh> p_mesh);
- const Ref<NavigationMesh> get_mesh() const {
- return mesh;
- }
-
- Vector<gd::Edge::Connection> &get_connections() {
- return connections;
- }
- int get_connections_count() const;
- Vector3 get_connection_pathway_start(int p_connection_id) const;
- Vector3 get_connection_pathway_end(int p_connection_id) const;
+ void set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh);
LocalVector<gd::Polygon> const &get_polygons() const {
return polygons;
}
+ Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const;
+ gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
Vector3 get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const;
real_t get_surface_area() const { return surface_area; };
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index 175d08ca6d..ba4c44b748 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -98,28 +98,27 @@ struct Edge {
};
struct Polygon {
+ /// Id of the polygon in the map.
+ uint32_t id = UINT32_MAX;
+
/// Navigation region or link that contains this polygon.
const NavBase *owner = nullptr;
/// The points of this `Polygon`
LocalVector<Point> points;
- /// Are the points clockwise?
- bool clockwise;
-
/// The edges of this `Polygon`
LocalVector<Edge> edges;
- /// The center of this `Polygon`
- Vector3 center;
-
real_t surface_area = 0.0;
};
struct NavigationPoly {
- uint32_t self_id = 0;
/// This poly.
- const Polygon *poly;
+ const Polygon *poly = nullptr;
+
+ /// Index in the heap of traversable polygons.
+ uint32_t traversable_poly_index = UINT32_MAX;
/// Those 4 variables are used to travel the path backwards.
int back_navigation_poly_id = -1;
@@ -129,20 +128,44 @@ struct NavigationPoly {
/// The entry position of this poly.
Vector3 entry;
- /// The distance to the destination.
+ /// The distance traveled until now (g cost).
real_t traveled_distance = 0.0;
+ /// The distance to the destination (h cost).
+ real_t distance_to_destination = 0.0;
- NavigationPoly() { poly = nullptr; }
+ /// The total travel cost (f cost).
+ real_t total_travel_cost() const {
+ return traveled_distance + distance_to_destination;
+ }
- NavigationPoly(const Polygon *p_poly) :
- poly(p_poly) {}
+ bool operator==(const NavigationPoly &p_other) const {
+ return poly == p_other.poly;
+ }
- bool operator==(const NavigationPoly &other) const {
- return poly == other.poly;
+ bool operator!=(const NavigationPoly &p_other) const {
+ return !(*this == p_other);
}
+};
+
+struct NavPolyTravelCostGreaterThan {
+ // Returns `true` if the travel cost of `a` is higher than that of `b`.
+ bool operator()(const NavigationPoly *p_poly_a, const NavigationPoly *p_poly_b) const {
+ real_t f_cost_a = p_poly_a->total_travel_cost();
+ real_t h_cost_a = p_poly_a->distance_to_destination;
+ real_t f_cost_b = p_poly_b->total_travel_cost();
+ real_t h_cost_b = p_poly_b->distance_to_destination;
+
+ if (f_cost_a != f_cost_b) {
+ return f_cost_a > f_cost_b;
+ } else {
+ return h_cost_a > h_cost_b;
+ }
+ }
+};
- bool operator!=(const NavigationPoly &other) const {
- return !operator==(other);
+struct NavPolyHeapIndexer {
+ void operator()(NavigationPoly *p_poly, uint32_t p_heap_index) const {
+ p_poly->traversable_poly_index = p_heap_index;
}
};
@@ -152,6 +175,129 @@ struct ClosestPointQueryResult {
RID owner;
};
+template <typename T>
+struct NoopIndexer {
+ void operator()(const T &p_value, uint32_t p_index) {}
+};
+
+/**
+ * A max-heap implementation that notifies of element index changes.
+ */
+template <typename T, typename LessThan = Comparator<T>, typename Indexer = NoopIndexer<T>>
+class Heap {
+ LocalVector<T> _buffer;
+
+ LessThan _less_than;
+ Indexer _indexer;
+
+public:
+ void reserve(uint32_t p_size) {
+ _buffer.reserve(p_size);
+ }
+
+ uint32_t size() const {
+ return _buffer.size();
+ }
+
+ bool is_empty() const {
+ return _buffer.is_empty();
+ }
+
+ void push(const T &p_element) {
+ _buffer.push_back(p_element);
+ _indexer(p_element, _buffer.size() - 1);
+ _shift_up(_buffer.size() - 1);
+ }
+
+ T pop() {
+ ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap.");
+ T value = _buffer[0];
+ _indexer(value, UINT32_MAX);
+ if (_buffer.size() > 1) {
+ _buffer[0] = _buffer[_buffer.size() - 1];
+ _indexer(_buffer[0], 0);
+ _buffer.remove_at(_buffer.size() - 1);
+ _shift_down(0);
+ } else {
+ _buffer.remove_at(_buffer.size() - 1);
+ }
+ return value;
+ }
+
+ /**
+ * Update the position of the element in the heap if necessary.
+ */
+ void shift(uint32_t p_index) {
+ ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range.");
+ if (!_shift_up(p_index)) {
+ _shift_down(p_index);
+ }
+ }
+
+ void clear() {
+ for (const T &value : _buffer) {
+ _indexer(value, UINT32_MAX);
+ }
+ _buffer.clear();
+ }
+
+ Heap() {}
+
+ Heap(const LessThan &p_less_than) :
+ _less_than(p_less_than) {}
+
+ Heap(const Indexer &p_indexer) :
+ _indexer(p_indexer) {}
+
+ Heap(const LessThan &p_less_than, const Indexer &p_indexer) :
+ _less_than(p_less_than), _indexer(p_indexer) {}
+
+private:
+ bool _shift_up(uint32_t p_index) {
+ T value = _buffer[p_index];
+ uint32_t current_index = p_index;
+ uint32_t parent_index = (current_index - 1) / 2;
+ while (current_index > 0 && _less_than(_buffer[parent_index], value)) {
+ _buffer[current_index] = _buffer[parent_index];
+ _indexer(_buffer[current_index], current_index);
+ current_index = parent_index;
+ parent_index = (current_index - 1) / 2;
+ }
+ if (current_index != p_index) {
+ _buffer[current_index] = value;
+ _indexer(value, current_index);
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ bool _shift_down(uint32_t p_index) {
+ T value = _buffer[p_index];
+ uint32_t current_index = p_index;
+ uint32_t child_index = 2 * current_index + 1;
+ while (child_index < _buffer.size()) {
+ if (child_index + 1 < _buffer.size() &&
+ _less_than(_buffer[child_index], _buffer[child_index + 1])) {
+ child_index++;
+ }
+ if (_less_than(_buffer[child_index], value)) {
+ break;
+ }
+ _buffer[current_index] = _buffer[child_index];
+ _indexer(_buffer[current_index], current_index);
+ current_index = child_index;
+ child_index = 2 * current_index + 1;
+ }
+ if (current_index != p_index) {
+ _buffer[current_index] = value;
+ _indexer(value, current_index);
+ return true;
+ } else {
+ return false;
+ }
+ }
+};
} // namespace gd
#endif // NAV_UTILS_H