diff options
Diffstat (limited to 'modules/noise/tests')
-rw-r--r-- | modules/noise/tests/test_noise_texture_2d.h | 4 | ||||
-rw-r--r-- | modules/noise/tests/test_noise_texture_3d.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/noise/tests/test_noise_texture_2d.h b/modules/noise/tests/test_noise_texture_2d.h index 938e8fd6ab..0d18d66e74 100644 --- a/modules/noise/tests/test_noise_texture_2d.h +++ b/modules/noise/tests/test_noise_texture_2d.h @@ -135,7 +135,7 @@ TEST_CASE("[NoiseTexture][SceneTree] Getter and setter") { noise_texture->set_noise(noise); CHECK(noise_texture->get_noise() == noise); noise_texture->set_noise(nullptr); - CHECK(noise_texture->get_noise() == nullptr); + CHECK(noise_texture->get_noise().is_null()); noise_texture->set_width(8); noise_texture->set_height(4); @@ -190,7 +190,7 @@ TEST_CASE("[NoiseTexture][SceneTree] Getter and setter") { noise_texture->set_color_ramp(gradient); CHECK(noise_texture->get_color_ramp() == gradient); noise_texture->set_color_ramp(nullptr); - CHECK(noise_texture->get_color_ramp() == nullptr); + CHECK(noise_texture->get_color_ramp().is_null()); } TEST_CASE("[NoiseTexture2D][SceneTree] Generating a basic noise texture with mipmaps and color ramp modulation") { diff --git a/modules/noise/tests/test_noise_texture_3d.h b/modules/noise/tests/test_noise_texture_3d.h index b708eac43b..434cd20a08 100644 --- a/modules/noise/tests/test_noise_texture_3d.h +++ b/modules/noise/tests/test_noise_texture_3d.h @@ -133,7 +133,7 @@ TEST_CASE("[NoiseTexture][SceneTree] Getter and setter") { noise_texture->set_noise(noise); CHECK(noise_texture->get_noise() == noise); noise_texture->set_noise(nullptr); - CHECK(noise_texture->get_noise() == nullptr); + CHECK(noise_texture->get_noise().is_null()); noise_texture->set_width(8); noise_texture->set_height(4); @@ -174,7 +174,7 @@ TEST_CASE("[NoiseTexture][SceneTree] Getter and setter") { noise_texture->set_color_ramp(gradient); CHECK(noise_texture->get_color_ramp() == gradient); noise_texture->set_color_ramp(nullptr); - CHECK(noise_texture->get_color_ramp() == nullptr); + CHECK(noise_texture->get_color_ramp().is_null()); } TEST_CASE("[NoiseTexture3D][SceneTree] Generating a basic noise texture with mipmaps and color ramp modulation") { |