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-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 569bcad780..9e6c0ef773 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -1603,12 +1603,12 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
List<VisualScript::DataConnection> data_connections;
script->get_data_connection_list(&data_connections);
- HashMap<int, Set<int>> conn_map;
+ HashMap<int, RBSet<int>> conn_map;
for (const VisualScript::DataConnection &E : data_connections) {
if (E.from_node == p_id && E.from_port == p_port) {
// Push into the connections map.
if (!conn_map.has(E.to_node)) {
- conn_map.insert(E.to_node, Set<int>());
+ conn_map.insert(E.to_node, RBSet<int>());
}
conn_map[E.to_node].insert(E.to_port);
}
@@ -1617,8 +1617,8 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
undo_redo->add_do_method(vsn.ptr(), "remove_output_data_port", p_port);
undo_redo->add_do_method(this, "_update_graph", p_id);
- for (const KeyValue<int, Set<int>> &E : conn_map) {
- for (const Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ for (const KeyValue<int, RBSet<int>> &E : conn_map) {
+ for (const RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
undo_redo->add_undo_method(script.ptr(), "data_connect", p_id, p_port, E.key, F->get());
}
}
@@ -1760,14 +1760,14 @@ void VisualScriptEditor::_on_nodes_paste() {
return;
}
- Map<int, int> remap;
+ HashMap<int, int> remap;
undo_redo->create_action(TTR("Paste VisualScript Nodes"));
int idc = script->get_available_id() + 1;
- Set<int> to_select;
+ RBSet<int> to_select;
- Set<Vector2> existing_positions;
+ RBSet<Vector2> existing_positions;
{
List<int> nodes;
@@ -1806,12 +1806,12 @@ void VisualScriptEditor::_on_nodes_paste() {
undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
}
- for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
}
- for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
}
@@ -1881,7 +1881,7 @@ void VisualScriptEditor::_on_nodes_delete() {
}
void VisualScriptEditor::_on_nodes_duplicate() {
- Set<int> to_duplicate;
+ RBSet<int> to_duplicate;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@@ -1900,10 +1900,10 @@ void VisualScriptEditor::_on_nodes_duplicate() {
undo_redo->create_action(TTR("Duplicate VisualScript Nodes"));
int idc = script->get_available_id() + 1;
- Set<int> to_select;
+ RBSet<int> to_select;
HashMap<int, int> remap;
- for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) {
+ for (RBSet<int>::Element *F = to_duplicate.front(); F; F = F->next()) {
// Duplicate from the specific function but place it into the default func as it would lack the connections.
Ref<VisualScriptNode> node = script->get_node(F->get());
@@ -3175,7 +3175,7 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
}
}
-VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes) {
+VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, RBSet<int> &visited_nodes) {
VisualScriptNode::TypeGuess tg;
tg.type = Variant::NIL;
@@ -3226,7 +3226,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac
}
void VisualScriptEditor::_port_action_menu(int p_option) {
- Set<int> vn;
+ RBSet<int> vn;
switch (p_option) {
case CREATE_CALL_SET_GET: {
@@ -3338,7 +3338,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
#endif
Vector2 pos = _get_pos_in_graph(port_action_pos);
- Set<int> vn;
+ RBSet<int> vn;
bool port_node_exists = true;
if (drop_position != Vector2()) {
@@ -4094,8 +4094,8 @@ void VisualScriptEditor::_menu_option(int p_what) {
} break;
case EDIT_CREATE_FUNCTION: {
// Create Function.
- Map<int, Ref<VisualScriptNode>> nodes;
- Set<int> selections;
+ HashMap<int, Ref<VisualScriptNode>> nodes;
+ RBSet<int> selections;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
@@ -4118,18 +4118,18 @@ void VisualScriptEditor::_menu_option(int p_what) {
return; // nothing to be done if there are no valid nodes selected
}
- Set<VisualScript::SequenceConnection> seqmove;
- Set<VisualScript::DataConnection> datamove;
+ RBSet<VisualScript::SequenceConnection> seqmove;
+ RBSet<VisualScript::DataConnection> datamove;
- Set<VisualScript::SequenceConnection> seqext;
- Set<VisualScript::DataConnection> dataext;
+ RBSet<VisualScript::SequenceConnection> seqext;
+ RBSet<VisualScript::DataConnection> dataext;
int start_node = -1;
- Set<int> end_nodes;
+ RBSet<int> end_nodes;
if (nodes.size() == 1) {
- Ref<VisualScriptNode> nd = script->get_node(nodes.front()->key());
+ Ref<VisualScriptNode> nd = script->get_node(nodes.begin()->key);
if (nd.is_valid() && nd->has_input_sequence_port()) {
- start_node = nodes.front()->key();
+ start_node = nodes.begin()->key;
} else {
EditorNode::get_singleton()->show_warning(TTR("Select at least one node with sequence port."));
return;
@@ -4167,8 +4167,8 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
} else {
// Pick the node with input sequence.
- Set<int> nodes_from;
- Set<int> nodes_to;
+ RBSet<int> nodes_from;
+ RBSet<int> nodes_to;
for (const VisualScript::SequenceConnection &E : seqs) {
if (nodes.has(E.from_node) && nodes.has(E.to_node)) {
seqmove.insert(E);
@@ -4194,7 +4194,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// If we still don't have a start node then,
// run through the nodes and select the first tree node,
// i.e. node without any input sequence but output sequence.
- for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = nodes_from.front(); E; E = E->next()) {
if (!nodes_to.has(E->get())) {
start_node = E->get();
}
@@ -4265,11 +4265,11 @@ void VisualScriptEditor::_menu_option(int p_what) {
// Move the nodes.
// Handles reconnection of sequence connections on undo, start here in case of issues.
- for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "sequence_disconnect", E->get().from_node, E->get().from_output, E->get().to_node);
undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node);
}
- for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "data_disconnect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
@@ -4279,7 +4279,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// Could fail with the new changes, start here when searching for bugs in create function shortcut.
int m = 1;
- for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) {
+ for (RBSet<int>::Element *G = end_nodes.front(); G; G = G->next()) {
Ref<VisualScriptReturn> ret_node;
ret_node.instantiate();
@@ -4331,7 +4331,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// This is likely going to be very slow and I am not sure if I should keep it,
// but I hope that it will not be a problem considering that we won't be creating functions so frequently,
// and cyclic connections would be a problem but hopefully we won't let them get to this point.
-void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) {
+void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const RBSet<int> &p_selected, RBSet<int> &r_end_nodes) {
for (const VisualScript::SequenceConnection &E : p_seqs) {
int from = E.from_node;
int to = E.to_node;
@@ -4837,7 +4837,7 @@ Ref<VisualScriptNode> VisualScriptCustomNodes::create_node_custom(const String &
}
VisualScriptCustomNodes *VisualScriptCustomNodes::singleton = nullptr;
-Map<String, Ref<RefCounted>> VisualScriptCustomNodes::custom_nodes;
+HashMap<String, Ref<RefCounted>> VisualScriptCustomNodes::custom_nodes;
VisualScriptCustomNodes::VisualScriptCustomNodes() {
singleton = this;