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+/*************************************************************************/
+/* visual_script_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VISUALSCRIPT_EDITOR_H
+#define VISUALSCRIPT_EDITOR_H
+
+#include "../visual_script.h"
+#include "editor/create_dialog.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/gui/graph_edit.h"
+#include "visual_script_property_selector.h"
+
+class VisualScriptEditorSignalEdit;
+class VisualScriptEditorVariableEdit;
+
+#ifdef TOOLS_ENABLED
+
+// TODO: Maybe this class should be refactored.
+// See https://github.com/godotengine/godot/issues/51913
+class VisualScriptEditor : public ScriptEditorBase {
+ GDCLASS(VisualScriptEditor, ScriptEditorBase);
+
+ enum {
+ TYPE_SEQUENCE = 1000,
+ INDEX_BASE_SEQUENCE = 1024
+ };
+
+ enum {
+ EDIT_DELETE_NODES,
+ EDIT_TOGGLE_BREAKPOINT,
+ EDIT_FIND_NODE_TYPE,
+ EDIT_COPY_NODES,
+ EDIT_CUT_NODES,
+ EDIT_PASTE_NODES,
+ EDIT_CREATE_FUNCTION,
+ REFRESH_GRAPH,
+ };
+
+ enum PortAction {
+ CREATE_CALL_SET_GET,
+ CREATE_ACTION,
+ };
+
+ enum MemberAction {
+ MEMBER_EDIT,
+ MEMBER_REMOVE
+ };
+
+ enum MemberType {
+ MEMBER_FUNCTION,
+ MEMBER_VARIABLE,
+ MEMBER_SIGNAL
+ };
+
+ VBoxContainer *members_section;
+ MenuButton *edit_menu;
+
+ Ref<VisualScript> script;
+
+ Button *base_type_select;
+
+ LineEdit *func_name_box;
+ ScrollContainer *func_input_scroll;
+ VBoxContainer *func_input_vbox;
+ ConfirmationDialog *function_create_dialog;
+
+ GraphEdit *graph;
+ HBoxContainer *status_bar;
+ Button *toggle_scripts_button;
+
+ VisualScriptEditorSignalEdit *signal_editor;
+
+ AcceptDialog *edit_signal_dialog;
+ EditorInspector *edit_signal_edit;
+
+ VisualScriptPropertySelector *method_select;
+ VisualScriptPropertySelector *new_connect_node_select;
+ VisualScriptPropertySelector *new_virtual_method_select;
+
+ VisualScriptEditorVariableEdit *variable_editor;
+
+ AcceptDialog *edit_variable_dialog;
+ EditorInspector *edit_variable_edit;
+
+ CustomPropertyEditor *default_value_edit;
+
+ UndoRedo *undo_redo;
+
+ Tree *members;
+ AcceptDialog *function_name_edit;
+ LineEdit *function_name_box;
+
+ Label *hint_text;
+ Timer *hint_text_timer;
+
+ Label *select_func_text;
+
+ bool updating_graph;
+
+ void _show_hint(const String &p_hint);
+ void _hide_timer();
+
+ CreateDialog *select_base_type;
+
+ struct VirtualInMenu {
+ String name;
+ Variant::Type ret;
+ bool ret_variant;
+ Vector<Pair<Variant::Type, String>> args;
+ };
+
+ Map<StringName, Color> node_colors;
+ HashMap<StringName, Ref<StyleBox>> node_styles;
+
+ void _update_graph_connections();
+ void _update_graph(int p_only_id = -1);
+
+ bool updating_members;
+
+ void _update_members();
+ String _sanitized_variant_text(const StringName &property_name);
+
+ StringName selected;
+
+ String _validate_name(const String &p_name) const;
+
+ struct Clipboard {
+ Map<int, Ref<VisualScriptNode>> nodes;
+ Map<int, Vector2> nodes_positions;
+
+ Set<VisualScript::SequenceConnection> sequence_connections;
+ Set<VisualScript::DataConnection> data_connections;
+ };
+
+ static Clipboard *clipboard;
+
+ PopupMenu *member_popup;
+ MemberType member_type;
+ String member_name;
+
+ PortAction port_action;
+ int port_action_node;
+ int port_action_output;
+ Vector2 port_action_pos;
+ int port_action_new_node;
+
+ bool saved_pos_dirty;
+ Vector2 saved_position;
+
+ Vector2 mouse_up_position;
+
+ void _port_action_menu(int p_option);
+
+ void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id);
+
+ NodePath drop_path;
+ Node *drop_node = nullptr;
+ Vector2 drop_position;
+ void _selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting = true);
+ void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id);
+
+ void _cancel_connect_node();
+ int _create_new_node_from_name(const String &p_text, const Vector2 &p_point);
+ void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
+
+ int error_line;
+
+ void _node_selected(Node *p_node);
+ void _center_on_node(int p_id);
+
+ void _node_filter_changed(const String &p_text);
+ void _change_base_type_callback();
+ void _change_base_type();
+ void _toggle_tool_script();
+ void _member_selected();
+ void _member_edited();
+
+ void _begin_node_move();
+ void _end_node_move();
+ void _move_node(int p_id, const Vector2 &p_to);
+
+ void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes);
+
+ void _node_moved(Vector2 p_from, Vector2 p_to, int p_id);
+ void _remove_node(int p_id);
+ void _graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
+ void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
+ void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos);
+
+ void _node_ports_changed(int p_id);
+ void _node_create();
+
+ void _update_available_nodes();
+
+ void _member_button(Object *p_item, int p_column, int p_button);
+
+ void _expression_text_changed(const String &p_text, int p_id);
+ void _add_input_port(int p_id);
+ void _add_output_port(int p_id);
+ void _remove_input_port(int p_id, int p_port);
+ void _remove_output_port(int p_id, int p_port);
+ void _change_port_type(int p_select, int p_id, int p_port, bool is_input);
+ void _update_node_size(int p_id);
+ void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
+
+ Vector2 _get_pos_in_graph(Vector2 p_point) const;
+ Vector2 _get_available_pos(bool p_centered = true, Vector2 p_pos = Vector2()) const;
+
+ bool node_has_sequence_connections(int p_id);
+
+ void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false);
+
+ virtual void input(const Ref<InputEvent> &p_event) override;
+ void _graph_gui_input(const Ref<InputEvent> &p_event);
+ void _members_gui_input(const Ref<InputEvent> &p_event);
+ void _fn_name_box_input(const Ref<InputEvent> &p_event);
+ void _rename_function(const String &p_name, const String &p_new_name);
+
+ void _create_function_dialog();
+ void _create_function();
+ void _add_func_input();
+ void _remove_func_input(Node *p_node);
+ void _deselect_input_names();
+ void _add_node_dialog();
+ void _node_item_selected();
+ void _node_item_unselected();
+
+ void _on_nodes_copy();
+ void _on_nodes_paste();
+ void _on_nodes_delete();
+ void _on_nodes_duplicate();
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+ int editing_id;
+ int editing_input;
+
+ bool can_swap;
+ int data_disconnect_node;
+ int data_disconnect_port;
+
+ void _default_value_changed();
+ void _default_value_edited(Node *p_button, int p_id, int p_input_port);
+
+ void _menu_option(int p_what);
+
+ void _graph_ofs_changed(const Vector2 &p_ofs);
+ void _comment_node_resized(const Vector2 &p_new_size, int p_node);
+
+ void _draw_color_over_button(Object *obj, Color p_color);
+ void _button_resource_previewed(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
+
+ VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes);
+
+ void _member_rmb_selected(const Vector2 &p_pos);
+ void _member_option(int p_option);
+
+ void _toggle_scripts_pressed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
+ virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
+
+ virtual void apply_code() override;
+ virtual RES get_edited_resource() const override;
+ virtual void set_edited_resource(const RES &p_res) override;
+ virtual void enable_editor() override;
+ virtual Vector<String> get_functions() override;
+ virtual void reload_text() override;
+ virtual String get_name() override;
+ virtual Ref<Texture2D> get_theme_icon() override;
+ virtual bool is_unsaved() override;
+ virtual Variant get_edit_state() override;
+ virtual void set_edit_state(const Variant &p_state) override;
+ virtual void goto_line(int p_line, bool p_with_error = false) override;
+ virtual void set_executing_line(int p_line) override;
+ virtual void clear_executing_line() override;
+ virtual void trim_trailing_whitespace() override;
+ virtual void insert_final_newline() override;
+ virtual void convert_indent_to_spaces() override;
+ virtual void convert_indent_to_tabs() override;
+ virtual void ensure_focus() override;
+ virtual void tag_saved_version() override;
+ virtual void reload(bool p_soft) override;
+ virtual Array get_breakpoints() override;
+ virtual void set_breakpoint(int p_line, bool p_enable) override{};
+ virtual void clear_breakpoints() override{};
+ virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
+ virtual void update_settings() override;
+ virtual bool show_members_overview() override;
+ virtual void set_debugger_active(bool p_active) override;
+ virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
+ virtual Control *get_edit_menu() override;
+ virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here.
+ virtual bool can_lose_focus_on_node_selection() override { return false; }
+ virtual void validate() override;
+
+ virtual Control *get_base_editor() const override;
+
+ static void register_editor();
+
+ static void free_clipboard();
+
+ void update_toggle_scripts_button() override;
+
+ VisualScriptEditor();
+ ~VisualScriptEditor();
+};
+
+// Singleton
+class VisualScriptCustomNodes : public Object {
+ GDCLASS(VisualScriptCustomNodes, Object);
+
+ friend class VisualScriptLanguage;
+
+protected:
+ static void _bind_methods();
+ static VisualScriptCustomNodes *singleton;
+
+ static Map<String, REF> custom_nodes;
+ static Ref<VisualScriptNode> create_node_custom(const String &p_name);
+
+public:
+ static VisualScriptCustomNodes *get_singleton() { return singleton; }
+
+ void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
+ void remove_custom_node(const String &p_name, const String &p_category);
+
+ VisualScriptCustomNodes();
+ ~VisualScriptCustomNodes();
+};
+
+#endif
+
+#endif // VISUALSCRIPT_EDITOR_H