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-rw-r--r--modules/visual_script/visual_script_editor.h147
1 files changed, 147 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
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+++ b/modules/visual_script/visual_script_editor.h
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+#ifndef VisualSCRIPT_EDITOR_H
+#define VisualSCRIPT_EDITOR_H
+
+#include "tools/editor/plugins/script_editor_plugin.h"
+#include "visual_script.h"
+#include "tools/editor/property_editor.h"
+#include "scene/gui/graph_edit.h"
+#include "tools/editor/create_dialog.h"
+
+class VisualScriptEditorSignalEdit;
+class VisualScriptEditorVariableEdit;
+
+
+
+class VisualScriptEditor : public ScriptEditorBase {
+ OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
+
+ enum {
+ TYPE_SEQUENCE=1000,
+ INDEX_BASE_SEQUENCE=1024
+
+
+ };
+
+ Ref<VisualScript> script;
+
+ Button *base_type_select;
+
+ HSplitContainer *main_hsplit;
+ VSplitContainer *left_vsplit;
+
+ GraphEdit *graph;
+
+ VisualScriptEditorSignalEdit *signal_editor;
+
+ AcceptDialog *edit_signal_dialog;
+ PropertyEditor *edit_signal_edit;
+
+
+ VisualScriptEditorVariableEdit *variable_editor;
+
+ AcceptDialog *edit_variable_dialog;
+ PropertyEditor *edit_variable_edit;
+
+ UndoRedo *undo_redo;
+
+ Tree *members;
+ Tree *nodes;
+
+ CreateDialog *select_base_type;
+
+ struct VirtualInMenu {
+ String name;
+ Variant::Type ret;
+ bool ret_variant;
+ Vector< Pair<Variant::Type,String> > args;
+ };
+
+ Map<int,VirtualInMenu> virtuals_in_menu;
+
+ PopupMenu *new_function_menu;
+
+
+ StringName edited_func;
+
+ void _update_graph_connections();
+ void _update_graph(int p_only_id=-1);
+
+ bool updating_members;
+
+ void _update_members();
+
+ StringName selected;
+
+ String _validate_name(const String& p_name) const;
+
+
+ void _node_selected(Node* p_node);
+
+ void _change_base_type_callback();
+ void _change_base_type();
+ void _member_selected();
+ void _member_edited();
+ void _override_pressed(int p_id);
+
+ void _begin_node_move();
+ void _end_node_move();
+ void _move_node(String func,int p_id,const Vector2& p_to);
+
+ void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
+ void _remove_node(int p_id);
+ void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
+ void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
+ void _node_ports_changed(const String& p_func,int p_id);
+ void _available_node_doubleclicked();
+
+ void _update_available_nodes();
+
+ void _member_button(Object *p_item, int p_column, int p_button);
+
+
+ String revert_on_drag;
+
+ void _input(const InputEvent& p_event);
+ void _on_nodes_delete();
+ void _on_nodes_duplicate();
+
+ Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+ bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+ void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ virtual void apply_code();
+ virtual Ref<Script> get_edited_script() const;
+ virtual Vector<String> get_functions();
+ virtual void set_edited_script(const Ref<Script>& p_script);
+ virtual void reload_text();
+ virtual String get_name();
+ virtual Ref<Texture> get_icon();
+ virtual bool is_unsaved();
+ virtual Variant get_edit_state();
+ virtual void set_edit_state(const Variant& p_state);
+ virtual void goto_line(int p_line);
+ virtual void trim_trailing_whitespace();
+ virtual void ensure_focus();
+ virtual void tag_saved_version();
+ virtual void reload(bool p_soft);
+ virtual void get_breakpoints(List<int> *p_breakpoints);
+ virtual bool goto_method(const String& p_method);
+ virtual void add_callback(const String& p_function,StringArray p_args);
+ virtual void update_settings();
+
+ virtual void set_tooltip_request_func(String p_method,Object* p_obj);
+ virtual Control *get_edit_menu();
+
+ static void register_editor();
+
+ VisualScriptEditor();
+ ~VisualScriptEditor();
+};
+
+#endif // VisualSCRIPT_EDITOR_H