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+/*************************************************************************/
+/* script_editor_debugger_websocket.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
+#define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
+
+#include "modules/websocket/websocket_server.h"
+
+#include "editor/debugger/editor_debugger_server.h"
+
+class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
+
+ GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
+
+private:
+ Ref<WebSocketServer> server;
+ List<int> pending_peers;
+
+public:
+ static EditorDebuggerServer *create(const String &p_protocol);
+
+ void _peer_connected(int p_peer, String p_protocol);
+ void _peer_disconnected(int p_peer, bool p_was_clean);
+
+ void poll();
+ Error start();
+ void stop();
+ bool is_active() const;
+ bool is_connection_available() const;
+ Ref<RemoteDebuggerPeer> take_connection();
+
+ EditorDebuggerServerWebSocket();
+ ~EditorDebuggerServerWebSocket();
+};
+
+#endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H