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-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp133
1 files changed, 47 insertions, 86 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 9b71b32e33..7464cf2bf5 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,60 +33,27 @@
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
-
- _is_multiplayer = false;
- _peer_id = 0;
- _target_peer = 0;
- _refusing = false;
-
- _current_packet.source = 0;
- _current_packet.destination = 0;
- _current_packet.size = 0;
- _current_packet.data = nullptr;
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
-
_clear();
}
-int WebSocketMultiplayerPeer::_gen_unique_id() const {
-
- uint32_t hash = 0;
-
- while (hash == 0 || hash == 1) {
-
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_ticks_usec());
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unix_time(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)this), hash); //rely on aslr heap
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
- }
-
- return hash;
-}
void WebSocketMultiplayerPeer::_clear() {
-
_peer_map.clear();
- if (_current_packet.data != nullptr)
+ if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
+ }
- for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
- memfree(E->get().data);
- E->get().data = nullptr;
+ for (Packet &E : _incoming_packets) {
+ memfree(E.data);
+ E.data = nullptr;
}
_incoming_packets.clear();
}
void WebSocketMultiplayerPeer::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
@@ -97,14 +64,12 @@ void WebSocketMultiplayerPeer::_bind_methods() {
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
-
ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
return _incoming_packets.size();
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
-
ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
r_buffer_size = 0;
@@ -114,6 +79,8 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
_current_packet.data = nullptr;
}
+ ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
+
_current_packet = _incoming_packets.front()->get();
_incoming_packets.pop_front();
@@ -124,7 +91,6 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
}
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
-
ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
@@ -137,26 +103,30 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
}
//
-// NetworkedMultiplayerPeer
+// MultiplayerPeer
//
-void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
+ // Websocket does not have channels.
+}
- // Websocket uses TCP, reliable
+int WebSocketMultiplayerPeer::get_transfer_channel() const {
+ return 0;
}
-NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
+ // Websocket uses TCP, reliable
+}
+Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
- return TRANSFER_MODE_RELIABLE;
+ return Multiplayer::TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
-
_target_peer = p_target_peer;
}
int WebSocketMultiplayerPeer::get_packet_peer() const {
-
ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
@@ -164,22 +134,18 @@ int WebSocketMultiplayerPeer::get_packet_peer() const {
}
int WebSocketMultiplayerPeer::get_unique_id() const {
-
return _peer_id;
}
void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
-
_refusing = p_enable;
}
bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
-
return _refusing;
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
-
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(!p_peer->is_connected_to_host());
@@ -188,21 +154,19 @@ void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_ty
}
Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
-
Vector<uint8_t> out;
out.resize(PROTO_SIZE + p_data_size);
uint8_t *w = out.ptrw();
- copymem(&w[0], &p_type, 1);
- copymem(&w[1], &p_from, 4);
- copymem(&w[5], &p_to, 4);
- copymem(&w[PROTO_SIZE], p_data, p_data_size);
+ memcpy(&w[0], &p_type, 1);
+ memcpy(&w[1], &p_from, 4);
+ memcpy(&w[5], &p_to, 4);
+ memcpy(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
-
// First of all, confirm the ID!
_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
@@ -211,8 +175,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
- if (p_peer_id == id)
- continue; // Skip the newwly added peer (already confirmed)
+ if (p_peer_id == id) {
+ continue; // Skip the newly added peer (already confirmed)
+ }
// Send new peer to others
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
@@ -224,8 +189,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
- if (p_peer_id != id)
+ if (p_peer_id != id) {
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
+ }
}
}
@@ -235,34 +201,32 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
- copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
+ memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
- emit_signal("peer_packet", p_source);
+ emit_signal(SNAME("peer_packet"), p_source);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
if (p_to == 1) {
-
return OK; // Will not send to self
} else if (p_to == 0) {
-
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- if (E->key() != p_from)
+ if (E->key() != p_from) {
E->get()->put_packet(p_buffer, p_buffer_size);
+ }
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
-
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- if (E->key() != p_from && E->key() != -p_to)
+ if (E->key() != p_from && E->key() != -p_to) {
E->get()->put_packet(p_buffer, p_buffer_size);
+ }
}
return OK; // Sent to all but sender and excluded
} else {
-
ERR_FAIL_COND_V(p_to == p_from, FAILED);
Ref<WebSocketPeer> peer_to = get_peer(p_to);
@@ -273,7 +237,6 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
}
void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
-
ERR_FAIL_COND(!p_peer.is_valid());
const uint8_t *in_buffer;
@@ -290,9 +253,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
uint8_t type = 0;
uint32_t from = 0;
int32_t to = 0;
- copymem(&type, in_buffer, 1);
- copymem(&from, &in_buffer[1], 4);
- copymem(&to, &in_buffer[5], 4);
+ memcpy(&type, in_buffer, 1);
+ memcpy(&from, &in_buffer[1], 4);
+ memcpy(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
@@ -304,21 +267,19 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
-
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
} else if (to < 0) {
-
// All but one, for us if not excluded
- if (_peer_id != -(int32_t)p_peer_id)
+ if (_peer_id != -(int32_t)p_peer_id) {
_store_pkt(from, to, in_buffer, data_size);
+ }
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
} else {
-
if (type == SYS_NONE) { // Payload message
_store_pkt(from, to, in_buffer, data_size);
@@ -328,22 +289,22 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
- copymem(&id, &in_buffer[PROTO_SIZE], 4);
+ memcpy(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
-
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
- emit_signal("peer_connected", id);
- if (id == 1) // We just connected to the server
- emit_signal("connection_succeeded");
+ emit_signal(SNAME("peer_connected"), id);
+ if (id == 1) { // We just connected to the server
+ emit_signal(SNAME("connection_succeeded"));
+ }
break;
case SYS_DEL: // Remove peer
_peer_map.erase(id);
- emit_signal("peer_disconnected", id);
+ emit_signal(SNAME("peer_disconnected"), id);
break;
- case SYS_ID: // Helo, server assigned ID
+ case SYS_ID: // Hello, server assigned ID
_peer_id = id;
break;
default: