diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gridmap/editor/grid_map_editor_plugin.cpp | 15 | ||||
-rw-r--r-- | modules/gridmap/editor/grid_map_editor_plugin.h | 2 | ||||
-rw-r--r-- | modules/multiplayer/editor/replication_editor.cpp | 20 | ||||
-rw-r--r-- | modules/multiplayer/editor/replication_editor.h | 1 |
4 files changed, 9 insertions, 29 deletions
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp index ea63e07104..07848c61db 100644 --- a/modules/gridmap/editor/grid_map_editor_plugin.cpp +++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp @@ -815,13 +815,14 @@ void GridMapEditor::_text_changed(const String &p_text) { update_palette(); } -void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { - const Ref<InputEventKey> k = p_ie; - - if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) { - // Forward the key input to the ItemList so it can be scrolled - mesh_library_palette->gui_input(k); - search_box->accept_event(); +void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_event) { + // Redirect navigational key events to the item list. + Ref<InputEventKey> key = p_event; + if (key.is_valid()) { + if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) { + mesh_library_palette->gui_input(key); + search_box->accept_event(); + } } } diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h index cfa0f0c35c..4294c93c93 100644 --- a/modules/gridmap/editor/grid_map_editor_plugin.h +++ b/modules/gridmap/editor/grid_map_editor_plugin.h @@ -199,7 +199,7 @@ class GridMapEditor : public VBoxContainer { void _update_theme(); void _text_changed(const String &p_text); - void _sbox_input(const Ref<InputEvent> &p_ie); + void _sbox_input(const Ref<InputEvent> &p_event); void _mesh_library_palette_input(const Ref<InputEvent> &p_ie); void _icon_size_changed(float p_value); diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp index 851ad85876..386feae4f9 100644 --- a/modules/multiplayer/editor/replication_editor.cpp +++ b/modules/multiplayer/editor/replication_editor.cpp @@ -93,24 +93,6 @@ void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const Stri } } -void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) { - Ref<InputEventKey> k = p_ie; - - if (k.is_valid()) { - switch (k->get_keycode()) { - case Key::UP: - case Key::DOWN: - case Key::PAGEUP: - case Key::PAGEDOWN: { - pick_node->get_scene_tree()->get_scene_tree()->gui_input(k); - pick_node->get_filter_line_edit()->accept_event(); - } break; - default: - break; - } - } -} - void ReplicationEditor::_pick_node_selected(NodePath p_path) { Node *root = current->get_node(current->get_root_path()); ERR_FAIL_NULL(root); @@ -184,11 +166,9 @@ ReplicationEditor::ReplicationEditor() { pick_node = memnew(SceneTreeDialog); add_child(pick_node); - pick_node->register_text_enter(pick_node->get_filter_line_edit()); pick_node->set_title(TTR("Pick a node to synchronize:")); pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected)); pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed)); - pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input)); prop_selector = memnew(PropertySelector); add_child(prop_selector); diff --git a/modules/multiplayer/editor/replication_editor.h b/modules/multiplayer/editor/replication_editor.h index 8f11774292..017fa73967 100644 --- a/modules/multiplayer/editor/replication_editor.h +++ b/modules/multiplayer/editor/replication_editor.h @@ -81,7 +81,6 @@ private: void _pick_node_filter_text_changed(const String &p_newtext); void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates); - void _pick_node_filter_input(const Ref<InputEvent> &p_ie); void _pick_node_selected(NodePath p_path); void _pick_new_property(); |