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-rw-r--r--platform/android/export/gradle_export_util.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 744022f1f9..7c773309e8 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -74,6 +74,51 @@ Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_
// Creates strings.xml files inside the gradle project for different locales.
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name);
+//Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
+// // Stores the string into the default values directory.
+// String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
+// store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
+
+// // Searches the Gradle project res/ directory to find all supported locales
+// DirAccessRef da = DirAccess::open("res://android/build/res");
+// if (!da) {
+// return ERR_CANT_OPEN;
+// }
+// da->list_dir_begin();
+// while (true) {
+// String file = da->get_next();
+// if (file == "") {
+// break;
+// }
+// if (!file.begins_with("values-")) {
+// // NOTE: This assumes all directories that start with "values-" are for localization.
+// continue;
+// }
+// String locale = file.replace("values-", "").replace("-r", "_");
+// String property_name = "application/config/name_" + locale;
+// String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
+// if (ProjectSettings::get_singleton()->has_setting(property_name)) {
+// String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
+// String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
+// store_string_at_path(locale_directory, processed_xml_string);
+// } else {
+// // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
+// store_string_at_path(locale_directory, processed_default_xml_string);
+// }
+// }
+// da->list_dir_end();
+// return OK;
+//}
+
+//String bool_to_string(bool v) {
+// return v ? "true" : "false";
+//}
+
+//String _get_gles_tag() {
+// bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
+// !ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
+// return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
+//}
String bool_to_string(bool v);