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-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java720
1 files changed, 72 insertions, 648 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index ab28d9ec33..1c189a1579 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -30,28 +30,20 @@
package org.godotengine.godot;
import android.annotation.SuppressLint;
-import android.content.Context;
-import android.content.ContextWrapper;
import android.graphics.PixelFormat;
-import android.hardware.input.InputManager;
import android.opengl.GLSurfaceView;
-import android.util.AttributeSet;
-import android.util.Log;
-import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
-import java.io.File;
-import java.util.ArrayList;
-import java.util.Collections;
-import java.util.Comparator;
-import java.util.List;
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.egl.EGLContext;
-import javax.microedition.khronos.egl.EGLDisplay;
-import javax.microedition.khronos.opengles.GL10;
-import org.godotengine.godot.input.InputManagerCompat;
-import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
+import org.godotengine.godot.input.GodotInputHandler;
+import org.godotengine.godot.utils.GLUtils;
+import org.godotengine.godot.xr.XRMode;
+import org.godotengine.godot.xr.ovr.OvrConfigChooser;
+import org.godotengine.godot.xr.ovr.OvrContextFactory;
+import org.godotengine.godot.xr.ovr.OvrWindowSurfaceFactory;
+import org.godotengine.godot.xr.pancake.PancakeConfigChooser;
+import org.godotengine.godot.xr.pancake.PancakeContextFactory;
+import org.godotengine.godot.xr.pancake.PancakeFallbackConfigChooser;
+
/**
* A simple GLSurfaceView sub-class that demonstrate how to perform
* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
@@ -70,57 +62,26 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
* that matches it exactly (with regards to red/green/blue/alpha channels
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
*/
-public class GodotView extends GLSurfaceView implements InputDeviceListener {
-
- private static String TAG = "GodotView";
- private static final boolean DEBUG = false;
- private Context ctx;
-
- private GodotIO io;
- private static boolean use_gl3 = false;
- private static boolean use_32 = false;
- private static boolean use_debug_opengl = false;
+public class GodotView extends GLSurfaceView {
- private Godot activity;
+ private static String TAG = GodotView.class.getSimpleName();
- private InputManagerCompat mInputManager;
- public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) {
- super(context);
- ctx = context;
- io = p_io;
- use_gl3 = p_use_gl3;
- use_32 = p_use_32_bits;
- use_debug_opengl = p_use_debug_opengl;
+ private final Godot activity;
+ private final GodotInputHandler inputHandler;
- activity = p_activity;
-
- setPreserveEGLContextOnPause(true);
-
- mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
- mInputManager.registerInputDeviceListener(this, null);
- init(false, 16, 0);
- }
-
- public GodotView(Context context) {
- super(context);
- ctx = context;
- }
+ public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
+ super(activity);
+ GLUtils.use_gl3 = p_use_gl3;
+ GLUtils.use_32 = p_use_32_bits;
+ GLUtils.use_debug_opengl = p_use_debug_opengl;
- public GodotView(Context context, boolean translucent, int depth, int stencil) {
- super(context);
- init(translucent, depth, stencil);
+ this.activity = activity;
+ this.inputHandler = new GodotInputHandler(this);
+ init(xrMode, false, 16, 0);
}
public void initInputDevices() {
- /* initially add input devices*/
- int[] deviceIds = mInputManager.getInputDeviceIds();
- for (int deviceId : deviceIds) {
- InputDevice device = mInputManager.getInputDevice(deviceId);
- if (DEBUG) {
- Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
- }
- onInputDeviceAdded(deviceId);
- }
+ this.inputHandler.initInputDevices();
}
@SuppressLint("ClickableViewAccessibility")
@@ -130,617 +91,80 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
return activity.gotTouchEvent(event);
}
- public int get_godot_button(int keyCode) {
-
- int button;
- switch (keyCode) {
- case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
- button = 0;
- break;
- case KeyEvent.KEYCODE_BUTTON_B:
- button = 1;
- break;
- case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
- button = 2;
- break;
- case KeyEvent.KEYCODE_BUTTON_Y:
- button = 3;
- break;
- case KeyEvent.KEYCODE_BUTTON_L1:
- button = 9;
- break;
- case KeyEvent.KEYCODE_BUTTON_L2:
- button = 15;
- break;
- case KeyEvent.KEYCODE_BUTTON_R1:
- button = 10;
- break;
- case KeyEvent.KEYCODE_BUTTON_R2:
- button = 16;
- break;
- case KeyEvent.KEYCODE_BUTTON_SELECT:
- button = 4;
- break;
- case KeyEvent.KEYCODE_BUTTON_START:
- button = 6;
- break;
- case KeyEvent.KEYCODE_BUTTON_THUMBL:
- button = 7;
- break;
- case KeyEvent.KEYCODE_BUTTON_THUMBR:
- button = 8;
- break;
- case KeyEvent.KEYCODE_DPAD_UP:
- button = 11;
- break;
- case KeyEvent.KEYCODE_DPAD_DOWN:
- button = 12;
- break;
- case KeyEvent.KEYCODE_DPAD_LEFT:
- button = 13;
- break;
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- button = 14;
- break;
- case KeyEvent.KEYCODE_BUTTON_C:
- button = 17;
- break;
- case KeyEvent.KEYCODE_BUTTON_Z:
- button = 18;
- break;
-
- default:
- button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
- break;
- }
- return button;
- };
-
- private static class joystick {
- public int device_id;
- public String name;
- public ArrayList<InputDevice.MotionRange> axes;
- public ArrayList<InputDevice.MotionRange> hats;
- }
-
- private static class RangeComparator implements Comparator<InputDevice.MotionRange> {
- @Override
- public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
- return arg0.getAxis() - arg1.getAxis();
- }
- }
-
- ArrayList<joystick> joy_devices = new ArrayList<joystick>();
-
- private int find_joy_device(int device_id) {
- for (int i = 0; i < joy_devices.size(); i++) {
- if (joy_devices.get(i).device_id == device_id) {
- return i;
- }
- }
-
- return -1;
- }
-
- @Override
- public void onInputDeviceAdded(int deviceId) {
- int id = find_joy_device(deviceId);
-
- // Check if the device has not been already added
- if (id < 0) {
- InputDevice device = mInputManager.getInputDevice(deviceId);
- //device can be null if deviceId is not found
- if (device != null) {
- int sources = device.getSources();
- if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
- ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
- id = joy_devices.size();
-
- joystick joy = new joystick();
- joy.device_id = deviceId;
- joy.name = device.getName();
- joy.axes = new ArrayList<InputDevice.MotionRange>();
- joy.hats = new ArrayList<InputDevice.MotionRange>();
-
- List<InputDevice.MotionRange> ranges = device.getMotionRanges();
- Collections.sort(ranges, new RangeComparator());
-
- for (InputDevice.MotionRange range : ranges) {
- if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
- joy.hats.add(range);
- } else {
- joy.axes.add(range);
- }
- }
-
- joy_devices.add(joy);
-
- final int device_id = id;
- final String name = joy.name;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(device_id, true, name);
- }
- });
- }
- }
- }
- }
-
- @Override
- public void onInputDeviceRemoved(int deviceId) {
- final int device_id = find_joy_device(deviceId);
-
- // Check if the evice has not been already removed
- if (device_id > -1) {
- joy_devices.remove(device_id);
-
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(device_id, false, "");
- }
- });
- }
- }
-
- @Override
- public void onInputDeviceChanged(int deviceId) {
- onInputDeviceRemoved(deviceId);
- onInputDeviceAdded(deviceId);
- }
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {
-
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- return true;
- }
-
- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
- return super.onKeyUp(keyCode, event);
- };
-
- int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
-
- final int button = get_godot_button(keyCode);
- final int device_id = find_joy_device(event.getDeviceId());
-
- // Check if the device exists
- if (device_id > -1) {
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(device_id, button, false);
- }
- });
- return true;
- }
- } else {
- final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, chr, false);
- }
- });
- };
-
- return super.onKeyUp(keyCode, event);
- };
+ return inputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
+ }
@Override
public boolean onKeyDown(final int keyCode, KeyEvent event) {
-
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- activity.onBackPressed();
- // press 'back' button should not terminate program
- //normal handle 'back' event in game logic
- return true;
- }
-
- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
- return super.onKeyDown(keyCode, event);
- };
-
- int source = event.getSource();
- //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
-
- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
-
- if (event.getRepeatCount() > 0) // ignore key echo
- return true;
-
- final int button = get_godot_button(keyCode);
- final int device_id = find_joy_device(event.getDeviceId());
-
- // Check if the device exists
- if (device_id > -1) {
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(device_id, button, true);
- }
- });
- return true;
- }
- } else {
- final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, chr, true);
- }
- });
- };
-
- return super.onKeyDown(keyCode, event);
+ return inputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
-
- if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
-
- final int device_id = find_joy_device(event.getDeviceId());
-
- // Check if the device exists
- if (device_id > -1) {
- joystick joy = joy_devices.get(device_id);
-
- for (int i = 0; i < joy.axes.size(); i++) {
- InputDevice.MotionRange range = joy.axes.get(i);
- final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
- final int idx = i;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyaxis(device_id, idx, value);
- }
- });
- }
-
- for (int i = 0; i < joy.hats.size(); i += 2) {
- final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
- final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyhat(device_id, hatX, hatY);
- }
- });
- }
- return true;
- }
- };
-
- return super.onGenericMotionEvent(event);
- };
-
- private void init(boolean translucent, int depth, int stencil) {
-
- this.setFocusableInTouchMode(true);
- /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
- * If we want a translucent one, we should change the surface's
- * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
- * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
- */
- if (translucent) {
- this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
- }
-
- /* Setup the context factory for 2.0 rendering.
- * See ContextFactory class definition below
- */
- setEGLContextFactory(new ContextFactory());
-
- /* We need to choose an EGLConfig that matches the format of
- * our surface exactly. This is going to be done in our
- * custom config chooser. See ConfigChooser class definition
- * below.
- */
-
- if (use_32) {
- setEGLConfigChooser(translucent ?
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)));
-
- } else {
- setEGLConfigChooser(translucent ?
- new ConfigChooser(8, 8, 8, 8, 16, stencil) :
- new ConfigChooser(5, 6, 5, 0, 16, stencil));
- }
-
- /* Set the renderer responsible for frame rendering */
- setRenderer(new Renderer());
- }
-
- private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
- private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
-
- private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
- private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
- public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
- String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
- if (use_gl3 && !driver_name.equals("GLES3")) {
- use_gl3 = false;
- }
- if (use_gl3)
- Log.w(TAG, "creating OpenGL ES 3.0 context :");
- else
- Log.w(TAG, "creating OpenGL ES 2.0 context :");
-
- checkEglError("Before eglCreateContext", egl);
- EGLContext context;
- if (use_debug_opengl) {
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
- context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
- } else {
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
- context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
- }
- checkEglError("After eglCreateContext", egl);
- return context;
- }
-
- public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
- egl.eglDestroyContext(display, context);
- }
- }
-
- private static void checkEglError(String prompt, EGL10 egl) {
- int error;
- while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
- Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
- }
- }
- /* Fallback if 32bit View is not supported*/
- private static class FallbackConfigChooser extends ConfigChooser {
- private ConfigChooser fallback;
-
- public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
- super(r, g, b, a, depth, stencil);
- this.fallback = fallback;
- }
-
- @Override
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
- EGLConfig ec = super.chooseConfig(egl, display, configs);
- if (ec == null) {
- Log.w(TAG, "Trying ConfigChooser fallback");
- ec = fallback.chooseConfig(egl, display, configs);
- use_32 = false;
- }
- return ec;
- }
+ return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
}
- private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
-
- public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
- mRedSize = r;
- mGreenSize = g;
- mBlueSize = b;
- mAlphaSize = a;
- mDepthSize = depth;
- mStencilSize = stencil;
- }
-
- /* This EGL config specification is used to specify 2.0 rendering.
- * We use a minimum size of 4 bits for red/green/blue, but will
- * perform actual matching in chooseConfig() below.
- */
- private static int EGL_OPENGL_ES2_BIT = 4;
- private static int[] s_configAttribs2 = {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL10.EGL_NONE
- };
- private static int[] s_configAttribs3 = {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
- EGL10.EGL_NONE
- };
-
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
-
- /* Get the number of minimally matching EGL configurations
- */
- int[] num_config = new int[1];
- egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
-
- int numConfigs = num_config[0];
-
- if (numConfigs <= 0) {
- throw new IllegalArgumentException("No configs match configSpec");
- }
-
- /* Allocate then read the array of minimally matching EGL configs
- */
- EGLConfig[] configs = new EGLConfig[numConfigs];
- egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
+ private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
- if (DEBUG) {
- printConfigs(egl, display, configs);
- }
- /* Now return the "best" one
- */
- return chooseConfig(egl, display, configs);
- }
+ setPreserveEGLContextOnPause(true);
+ setFocusableInTouchMode(true);
+ switch (xrMode) {
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- for (EGLConfig config : configs) {
- int d = findConfigAttrib(egl, display, config,
- EGL10.EGL_DEPTH_SIZE, 0);
- int s = findConfigAttrib(egl, display, config,
- EGL10.EGL_STENCIL_SIZE, 0);
+ case OVR:
+ // Replace the default egl config chooser.
+ setEGLConfigChooser(new OvrConfigChooser());
- // We need at least mDepthSize and mStencilSize bits
- if (d < mDepthSize || s < mStencilSize)
- continue;
+ // Replace the default context factory.
+ setEGLContextFactory(new OvrContextFactory());
- // We want an *exact* match for red/green/blue/alpha
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
+ // Replace the default window surface factory.
+ setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory());
+ break;
- if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
- return config;
- }
- return null;
- }
+ case PANCAKE:
+ default:
+ /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
+ * If we want a translucent one, we should change the surface's
+ * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
+ * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
+ */
+ if (translucent) {
+ this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
+ }
- private int findConfigAttrib(EGL10 egl, EGLDisplay display,
- EGLConfig config, int attribute, int defaultValue) {
+ /* Setup the context factory for 2.0 rendering.
+ * See ContextFactory class definition below
+ */
+ setEGLContextFactory(new PancakeContextFactory());
- if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
- return mValue[0];
- }
- return defaultValue;
- }
+ /* We need to choose an EGLConfig that matches the format of
+ * our surface exactly. This is going to be done in our
+ * custom config chooser. See ConfigChooser class definition
+ * below.
+ */
- private void printConfigs(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- int numConfigs = configs.length;
- Log.w(TAG, String.format("%d configurations", numConfigs));
- for (int i = 0; i < numConfigs; i++) {
- Log.w(TAG, String.format("Configuration %d:\n", i));
- printConfig(egl, display, configs[i]);
- }
- }
+ if (GLUtils.use_32) {
+ setEGLConfigChooser(translucent ?
+ new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
+ new PancakeConfigChooser(8, 8, 8, 8, 16, stencil)) :
+ new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
+ new PancakeConfigChooser(5, 6, 5, 0, 16, stencil)));
- private void printConfig(EGL10 egl, EGLDisplay display,
- EGLConfig config) {
- int[] attributes = {
- EGL10.EGL_BUFFER_SIZE,
- EGL10.EGL_ALPHA_SIZE,
- EGL10.EGL_BLUE_SIZE,
- EGL10.EGL_GREEN_SIZE,
- EGL10.EGL_RED_SIZE,
- EGL10.EGL_DEPTH_SIZE,
- EGL10.EGL_STENCIL_SIZE,
- EGL10.EGL_CONFIG_CAVEAT,
- EGL10.EGL_CONFIG_ID,
- EGL10.EGL_LEVEL,
- EGL10.EGL_MAX_PBUFFER_HEIGHT,
- EGL10.EGL_MAX_PBUFFER_PIXELS,
- EGL10.EGL_MAX_PBUFFER_WIDTH,
- EGL10.EGL_NATIVE_RENDERABLE,
- EGL10.EGL_NATIVE_VISUAL_ID,
- EGL10.EGL_NATIVE_VISUAL_TYPE,
- 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
- EGL10.EGL_SAMPLES,
- EGL10.EGL_SAMPLE_BUFFERS,
- EGL10.EGL_SURFACE_TYPE,
- EGL10.EGL_TRANSPARENT_TYPE,
- EGL10.EGL_TRANSPARENT_RED_VALUE,
- EGL10.EGL_TRANSPARENT_GREEN_VALUE,
- EGL10.EGL_TRANSPARENT_BLUE_VALUE,
- 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
- 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
- 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
- 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
- EGL10.EGL_LUMINANCE_SIZE,
- EGL10.EGL_ALPHA_MASK_SIZE,
- EGL10.EGL_COLOR_BUFFER_TYPE,
- EGL10.EGL_RENDERABLE_TYPE,
- 0x3042 // EGL10.EGL_CONFORMANT
- };
- String[] names = {
- "EGL_BUFFER_SIZE",
- "EGL_ALPHA_SIZE",
- "EGL_BLUE_SIZE",
- "EGL_GREEN_SIZE",
- "EGL_RED_SIZE",
- "EGL_DEPTH_SIZE",
- "EGL_STENCIL_SIZE",
- "EGL_CONFIG_CAVEAT",
- "EGL_CONFIG_ID",
- "EGL_LEVEL",
- "EGL_MAX_PBUFFER_HEIGHT",
- "EGL_MAX_PBUFFER_PIXELS",
- "EGL_MAX_PBUFFER_WIDTH",
- "EGL_NATIVE_RENDERABLE",
- "EGL_NATIVE_VISUAL_ID",
- "EGL_NATIVE_VISUAL_TYPE",
- "EGL_PRESERVED_RESOURCES",
- "EGL_SAMPLES",
- "EGL_SAMPLE_BUFFERS",
- "EGL_SURFACE_TYPE",
- "EGL_TRANSPARENT_TYPE",
- "EGL_TRANSPARENT_RED_VALUE",
- "EGL_TRANSPARENT_GREEN_VALUE",
- "EGL_TRANSPARENT_BLUE_VALUE",
- "EGL_BIND_TO_TEXTURE_RGB",
- "EGL_BIND_TO_TEXTURE_RGBA",
- "EGL_MIN_SWAP_INTERVAL",
- "EGL_MAX_SWAP_INTERVAL",
- "EGL_LUMINANCE_SIZE",
- "EGL_ALPHA_MASK_SIZE",
- "EGL_COLOR_BUFFER_TYPE",
- "EGL_RENDERABLE_TYPE",
- "EGL_CONFORMANT"
- };
- int[] value = new int[1];
- for (int i = 0; i < attributes.length; i++) {
- int attribute = attributes[i];
- String name = names[i];
- if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
- Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
- // Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS)
- ;
+ setEGLConfigChooser(translucent ?
+ new PancakeConfigChooser(8, 8, 8, 8, 16, stencil) :
+ new PancakeConfigChooser(5, 6, 5, 0, 16, stencil));
}
- }
+ break;
}
- // Subclasses can adjust these values:
- protected int mRedSize;
- protected int mGreenSize;
- protected int mBlueSize;
- protected int mAlphaSize;
- protected int mDepthSize;
- protected int mStencilSize;
- private int[] mValue = new int[1];
+ /* Set the renderer responsible for frame rendering */
+ setRenderer(new GodotRenderer());
}
- private static class Renderer implements GLSurfaceView.Renderer {
-
- public void onDrawFrame(GL10 gl) {
- GodotLib.step();
- for (int i = 0; i < Godot.singleton_count; i++) {
- Godot.singletons[i].onGLDrawFrame(gl);
- }
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height) {
-
- GodotLib.resize(width, height);
- for (int i = 0; i < Godot.singleton_count; i++) {
- Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
- }
- }
-
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext(use_32);
- }
+ public void onBackPressed() {
+ activity.onBackPressed();
}
}