diff options
Diffstat (limited to 'platform/android/java/src/org/godotengine/godot/GodotView.java')
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/GodotView.java | 720 |
1 files changed, 72 insertions, 648 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index ab28d9ec33..1c189a1579 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -30,28 +30,20 @@ package org.godotengine.godot; import android.annotation.SuppressLint; -import android.content.Context; -import android.content.ContextWrapper; import android.graphics.PixelFormat; -import android.hardware.input.InputManager; import android.opengl.GLSurfaceView; -import android.util.AttributeSet; -import android.util.Log; -import android.view.InputDevice; import android.view.KeyEvent; import android.view.MotionEvent; -import java.io.File; -import java.util.ArrayList; -import java.util.Collections; -import java.util.Comparator; -import java.util.List; -import javax.microedition.khronos.egl.EGL10; -import javax.microedition.khronos.egl.EGLConfig; -import javax.microedition.khronos.egl.EGLContext; -import javax.microedition.khronos.egl.EGLDisplay; -import javax.microedition.khronos.opengles.GL10; -import org.godotengine.godot.input.InputManagerCompat; -import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener; +import org.godotengine.godot.input.GodotInputHandler; +import org.godotengine.godot.utils.GLUtils; +import org.godotengine.godot.xr.XRMode; +import org.godotengine.godot.xr.ovr.OvrConfigChooser; +import org.godotengine.godot.xr.ovr.OvrContextFactory; +import org.godotengine.godot.xr.ovr.OvrWindowSurfaceFactory; +import org.godotengine.godot.xr.pancake.PancakeConfigChooser; +import org.godotengine.godot.xr.pancake.PancakeContextFactory; +import org.godotengine.godot.xr.pancake.PancakeFallbackConfigChooser; + /** * A simple GLSurfaceView sub-class that demonstrate how to perform * OpenGL ES 2.0 rendering into a GL Surface. Note the following important @@ -70,57 +62,26 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener; * that matches it exactly (with regards to red/green/blue/alpha channels * bit depths). Failure to do so would result in an EGL_BAD_MATCH error. */ -public class GodotView extends GLSurfaceView implements InputDeviceListener { - - private static String TAG = "GodotView"; - private static final boolean DEBUG = false; - private Context ctx; - - private GodotIO io; - private static boolean use_gl3 = false; - private static boolean use_32 = false; - private static boolean use_debug_opengl = false; +public class GodotView extends GLSurfaceView { - private Godot activity; + private static String TAG = GodotView.class.getSimpleName(); - private InputManagerCompat mInputManager; - public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) { - super(context); - ctx = context; - io = p_io; - use_gl3 = p_use_gl3; - use_32 = p_use_32_bits; - use_debug_opengl = p_use_debug_opengl; + private final Godot activity; + private final GodotInputHandler inputHandler; - activity = p_activity; - - setPreserveEGLContextOnPause(true); - - mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext()); - mInputManager.registerInputDeviceListener(this, null); - init(false, 16, 0); - } - - public GodotView(Context context) { - super(context); - ctx = context; - } + public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) { + super(activity); + GLUtils.use_gl3 = p_use_gl3; + GLUtils.use_32 = p_use_32_bits; + GLUtils.use_debug_opengl = p_use_debug_opengl; - public GodotView(Context context, boolean translucent, int depth, int stencil) { - super(context); - init(translucent, depth, stencil); + this.activity = activity; + this.inputHandler = new GodotInputHandler(this); + init(xrMode, false, 16, 0); } public void initInputDevices() { - /* initially add input devices*/ - int[] deviceIds = mInputManager.getInputDeviceIds(); - for (int deviceId : deviceIds) { - InputDevice device = mInputManager.getInputDevice(deviceId); - if (DEBUG) { - Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName())); - } - onInputDeviceAdded(deviceId); - } + this.inputHandler.initInputDevices(); } @SuppressLint("ClickableViewAccessibility") @@ -130,617 +91,80 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { return activity.gotTouchEvent(event); } - public int get_godot_button(int keyCode) { - - int button; - switch (keyCode) { - case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B - button = 0; - break; - case KeyEvent.KEYCODE_BUTTON_B: - button = 1; - break; - case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y - button = 2; - break; - case KeyEvent.KEYCODE_BUTTON_Y: - button = 3; - break; - case KeyEvent.KEYCODE_BUTTON_L1: - button = 9; - break; - case KeyEvent.KEYCODE_BUTTON_L2: - button = 15; - break; - case KeyEvent.KEYCODE_BUTTON_R1: - button = 10; - break; - case KeyEvent.KEYCODE_BUTTON_R2: - button = 16; - break; - case KeyEvent.KEYCODE_BUTTON_SELECT: - button = 4; - break; - case KeyEvent.KEYCODE_BUTTON_START: - button = 6; - break; - case KeyEvent.KEYCODE_BUTTON_THUMBL: - button = 7; - break; - case KeyEvent.KEYCODE_BUTTON_THUMBR: - button = 8; - break; - case KeyEvent.KEYCODE_DPAD_UP: - button = 11; - break; - case KeyEvent.KEYCODE_DPAD_DOWN: - button = 12; - break; - case KeyEvent.KEYCODE_DPAD_LEFT: - button = 13; - break; - case KeyEvent.KEYCODE_DPAD_RIGHT: - button = 14; - break; - case KeyEvent.KEYCODE_BUTTON_C: - button = 17; - break; - case KeyEvent.KEYCODE_BUTTON_Z: - button = 18; - break; - - default: - button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20; - break; - } - return button; - }; - - private static class joystick { - public int device_id; - public String name; - public ArrayList<InputDevice.MotionRange> axes; - public ArrayList<InputDevice.MotionRange> hats; - } - - private static class RangeComparator implements Comparator<InputDevice.MotionRange> { - @Override - public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) { - return arg0.getAxis() - arg1.getAxis(); - } - } - - ArrayList<joystick> joy_devices = new ArrayList<joystick>(); - - private int find_joy_device(int device_id) { - for (int i = 0; i < joy_devices.size(); i++) { - if (joy_devices.get(i).device_id == device_id) { - return i; - } - } - - return -1; - } - - @Override - public void onInputDeviceAdded(int deviceId) { - int id = find_joy_device(deviceId); - - // Check if the device has not been already added - if (id < 0) { - InputDevice device = mInputManager.getInputDevice(deviceId); - //device can be null if deviceId is not found - if (device != null) { - int sources = device.getSources(); - if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || - ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) { - id = joy_devices.size(); - - joystick joy = new joystick(); - joy.device_id = deviceId; - joy.name = device.getName(); - joy.axes = new ArrayList<InputDevice.MotionRange>(); - joy.hats = new ArrayList<InputDevice.MotionRange>(); - - List<InputDevice.MotionRange> ranges = device.getMotionRanges(); - Collections.sort(ranges, new RangeComparator()); - - for (InputDevice.MotionRange range : ranges) { - if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) { - joy.hats.add(range); - } else { - joy.axes.add(range); - } - } - - joy_devices.add(joy); - - final int device_id = id; - final String name = joy.name; - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.joyconnectionchanged(device_id, true, name); - } - }); - } - } - } - } - - @Override - public void onInputDeviceRemoved(int deviceId) { - final int device_id = find_joy_device(deviceId); - - // Check if the evice has not been already removed - if (device_id > -1) { - joy_devices.remove(device_id); - - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.joyconnectionchanged(device_id, false, ""); - } - }); - } - } - - @Override - public void onInputDeviceChanged(int deviceId) { - onInputDeviceRemoved(deviceId); - onInputDeviceAdded(deviceId); - } @Override public boolean onKeyUp(final int keyCode, KeyEvent event) { - - if (keyCode == KeyEvent.KEYCODE_BACK) { - return true; - } - - if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) { - return super.onKeyUp(keyCode, event); - }; - - int source = event.getSource(); - if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { - - final int button = get_godot_button(keyCode); - final int device_id = find_joy_device(event.getDeviceId()); - - // Check if the device exists - if (device_id > -1) { - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.joybutton(device_id, button, false); - } - }); - return true; - } - } else { - final int chr = event.getUnicodeChar(0); - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.key(keyCode, chr, false); - } - }); - }; - - return super.onKeyUp(keyCode, event); - }; + return inputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event); + } @Override public boolean onKeyDown(final int keyCode, KeyEvent event) { - - if (keyCode == KeyEvent.KEYCODE_BACK) { - activity.onBackPressed(); - // press 'back' button should not terminate program - //normal handle 'back' event in game logic - return true; - } - - if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) { - return super.onKeyDown(keyCode, event); - }; - - int source = event.getSource(); - //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD))); - - if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { - - if (event.getRepeatCount() > 0) // ignore key echo - return true; - - final int button = get_godot_button(keyCode); - final int device_id = find_joy_device(event.getDeviceId()); - - // Check if the device exists - if (device_id > -1) { - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.joybutton(device_id, button, true); - } - }); - return true; - } - } else { - final int chr = event.getUnicodeChar(0); - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.key(keyCode, chr, true); - } - }); - }; - - return super.onKeyDown(keyCode, event); + return inputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event); } @Override public boolean onGenericMotionEvent(MotionEvent event) { - - if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) { - - final int device_id = find_joy_device(event.getDeviceId()); - - // Check if the device exists - if (device_id > -1) { - joystick joy = joy_devices.get(device_id); - - for (int i = 0; i < joy.axes.size(); i++) { - InputDevice.MotionRange range = joy.axes.get(i); - final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f; - final int idx = i; - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.joyaxis(device_id, idx, value); - } - }); - } - - for (int i = 0; i < joy.hats.size(); i += 2) { - final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis())); - final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis())); - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.joyhat(device_id, hatX, hatY); - } - }); - } - return true; - } - }; - - return super.onGenericMotionEvent(event); - }; - - private void init(boolean translucent, int depth, int stencil) { - - this.setFocusableInTouchMode(true); - /* By default, GLSurfaceView() creates a RGB_565 opaque surface. - * If we want a translucent one, we should change the surface's - * format here, using PixelFormat.TRANSLUCENT for GL Surfaces - * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. - */ - if (translucent) { - this.getHolder().setFormat(PixelFormat.TRANSLUCENT); - } - - /* Setup the context factory for 2.0 rendering. - * See ContextFactory class definition below - */ - setEGLContextFactory(new ContextFactory()); - - /* We need to choose an EGLConfig that matches the format of - * our surface exactly. This is going to be done in our - * custom config chooser. See ConfigChooser class definition - * below. - */ - - if (use_32) { - setEGLConfigChooser(translucent ? - new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) : - new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil))); - - } else { - setEGLConfigChooser(translucent ? - new ConfigChooser(8, 8, 8, 8, 16, stencil) : - new ConfigChooser(5, 6, 5, 0, 16, stencil)); - } - - /* Set the renderer responsible for frame rendering */ - setRenderer(new Renderer()); - } - - private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC; - private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001; - - private static class ContextFactory implements GLSurfaceView.EGLContextFactory { - private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; - public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { - String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name"); - if (use_gl3 && !driver_name.equals("GLES3")) { - use_gl3 = false; - } - if (use_gl3) - Log.w(TAG, "creating OpenGL ES 3.0 context :"); - else - Log.w(TAG, "creating OpenGL ES 2.0 context :"); - - checkEglError("Before eglCreateContext", egl); - EGLContext context; - if (use_debug_opengl) { - int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE }; - int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE }; - context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2); - } else { - int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; - int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE }; - context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2); - } - checkEglError("After eglCreateContext", egl); - return context; - } - - public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { - egl.eglDestroyContext(display, context); - } - } - - private static void checkEglError(String prompt, EGL10 egl) { - int error; - while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { - Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); - } - } - /* Fallback if 32bit View is not supported*/ - private static class FallbackConfigChooser extends ConfigChooser { - private ConfigChooser fallback; - - public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) { - super(r, g, b, a, depth, stencil); - this.fallback = fallback; - } - - @Override - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) { - EGLConfig ec = super.chooseConfig(egl, display, configs); - if (ec == null) { - Log.w(TAG, "Trying ConfigChooser fallback"); - ec = fallback.chooseConfig(egl, display, configs); - use_32 = false; - } - return ec; - } + return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event); } - private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { - - public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { - mRedSize = r; - mGreenSize = g; - mBlueSize = b; - mAlphaSize = a; - mDepthSize = depth; - mStencilSize = stencil; - } - - /* This EGL config specification is used to specify 2.0 rendering. - * We use a minimum size of 4 bits for red/green/blue, but will - * perform actual matching in chooseConfig() below. - */ - private static int EGL_OPENGL_ES2_BIT = 4; - private static int[] s_configAttribs2 = { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL10.EGL_NONE - }; - private static int[] s_configAttribs3 = { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT - EGL10.EGL_NONE - }; - - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { - - /* Get the number of minimally matching EGL configurations - */ - int[] num_config = new int[1]; - egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config); - - int numConfigs = num_config[0]; - - if (numConfigs <= 0) { - throw new IllegalArgumentException("No configs match configSpec"); - } - - /* Allocate then read the array of minimally matching EGL configs - */ - EGLConfig[] configs = new EGLConfig[numConfigs]; - egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config); + private void init(XRMode xrMode, boolean translucent, int depth, int stencil) { - if (DEBUG) { - printConfigs(egl, display, configs); - } - /* Now return the "best" one - */ - return chooseConfig(egl, display, configs); - } + setPreserveEGLContextOnPause(true); + setFocusableInTouchMode(true); + switch (xrMode) { - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - for (EGLConfig config : configs) { - int d = findConfigAttrib(egl, display, config, - EGL10.EGL_DEPTH_SIZE, 0); - int s = findConfigAttrib(egl, display, config, - EGL10.EGL_STENCIL_SIZE, 0); + case OVR: + // Replace the default egl config chooser. + setEGLConfigChooser(new OvrConfigChooser()); - // We need at least mDepthSize and mStencilSize bits - if (d < mDepthSize || s < mStencilSize) - continue; + // Replace the default context factory. + setEGLContextFactory(new OvrContextFactory()); - // We want an *exact* match for red/green/blue/alpha - int r = findConfigAttrib(egl, display, config, - EGL10.EGL_RED_SIZE, 0); - int g = findConfigAttrib(egl, display, config, - EGL10.EGL_GREEN_SIZE, 0); - int b = findConfigAttrib(egl, display, config, - EGL10.EGL_BLUE_SIZE, 0); - int a = findConfigAttrib(egl, display, config, - EGL10.EGL_ALPHA_SIZE, 0); + // Replace the default window surface factory. + setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory()); + break; - if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) - return config; - } - return null; - } + case PANCAKE: + default: + /* By default, GLSurfaceView() creates a RGB_565 opaque surface. + * If we want a translucent one, we should change the surface's + * format here, using PixelFormat.TRANSLUCENT for GL Surfaces + * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. + */ + if (translucent) { + this.getHolder().setFormat(PixelFormat.TRANSLUCENT); + } - private int findConfigAttrib(EGL10 egl, EGLDisplay display, - EGLConfig config, int attribute, int defaultValue) { + /* Setup the context factory for 2.0 rendering. + * See ContextFactory class definition below + */ + setEGLContextFactory(new PancakeContextFactory()); - if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { - return mValue[0]; - } - return defaultValue; - } + /* We need to choose an EGLConfig that matches the format of + * our surface exactly. This is going to be done in our + * custom config chooser. See ConfigChooser class definition + * below. + */ - private void printConfigs(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - int numConfigs = configs.length; - Log.w(TAG, String.format("%d configurations", numConfigs)); - for (int i = 0; i < numConfigs; i++) { - Log.w(TAG, String.format("Configuration %d:\n", i)); - printConfig(egl, display, configs[i]); - } - } + if (GLUtils.use_32) { + setEGLConfigChooser(translucent ? + new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil, + new PancakeConfigChooser(8, 8, 8, 8, 16, stencil)) : + new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil, + new PancakeConfigChooser(5, 6, 5, 0, 16, stencil))); - private void printConfig(EGL10 egl, EGLDisplay display, - EGLConfig config) { - int[] attributes = { - EGL10.EGL_BUFFER_SIZE, - EGL10.EGL_ALPHA_SIZE, - EGL10.EGL_BLUE_SIZE, - EGL10.EGL_GREEN_SIZE, - EGL10.EGL_RED_SIZE, - EGL10.EGL_DEPTH_SIZE, - EGL10.EGL_STENCIL_SIZE, - EGL10.EGL_CONFIG_CAVEAT, - EGL10.EGL_CONFIG_ID, - EGL10.EGL_LEVEL, - EGL10.EGL_MAX_PBUFFER_HEIGHT, - EGL10.EGL_MAX_PBUFFER_PIXELS, - EGL10.EGL_MAX_PBUFFER_WIDTH, - EGL10.EGL_NATIVE_RENDERABLE, - EGL10.EGL_NATIVE_VISUAL_ID, - EGL10.EGL_NATIVE_VISUAL_TYPE, - 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, - EGL10.EGL_SAMPLES, - EGL10.EGL_SAMPLE_BUFFERS, - EGL10.EGL_SURFACE_TYPE, - EGL10.EGL_TRANSPARENT_TYPE, - EGL10.EGL_TRANSPARENT_RED_VALUE, - EGL10.EGL_TRANSPARENT_GREEN_VALUE, - EGL10.EGL_TRANSPARENT_BLUE_VALUE, - 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, - 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, - 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, - 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, - EGL10.EGL_LUMINANCE_SIZE, - EGL10.EGL_ALPHA_MASK_SIZE, - EGL10.EGL_COLOR_BUFFER_TYPE, - EGL10.EGL_RENDERABLE_TYPE, - 0x3042 // EGL10.EGL_CONFORMANT - }; - String[] names = { - "EGL_BUFFER_SIZE", - "EGL_ALPHA_SIZE", - "EGL_BLUE_SIZE", - "EGL_GREEN_SIZE", - "EGL_RED_SIZE", - "EGL_DEPTH_SIZE", - "EGL_STENCIL_SIZE", - "EGL_CONFIG_CAVEAT", - "EGL_CONFIG_ID", - "EGL_LEVEL", - "EGL_MAX_PBUFFER_HEIGHT", - "EGL_MAX_PBUFFER_PIXELS", - "EGL_MAX_PBUFFER_WIDTH", - "EGL_NATIVE_RENDERABLE", - "EGL_NATIVE_VISUAL_ID", - "EGL_NATIVE_VISUAL_TYPE", - "EGL_PRESERVED_RESOURCES", - "EGL_SAMPLES", - "EGL_SAMPLE_BUFFERS", - "EGL_SURFACE_TYPE", - "EGL_TRANSPARENT_TYPE", - "EGL_TRANSPARENT_RED_VALUE", - "EGL_TRANSPARENT_GREEN_VALUE", - "EGL_TRANSPARENT_BLUE_VALUE", - "EGL_BIND_TO_TEXTURE_RGB", - "EGL_BIND_TO_TEXTURE_RGBA", - "EGL_MIN_SWAP_INTERVAL", - "EGL_MAX_SWAP_INTERVAL", - "EGL_LUMINANCE_SIZE", - "EGL_ALPHA_MASK_SIZE", - "EGL_COLOR_BUFFER_TYPE", - "EGL_RENDERABLE_TYPE", - "EGL_CONFORMANT" - }; - int[] value = new int[1]; - for (int i = 0; i < attributes.length; i++) { - int attribute = attributes[i]; - String name = names[i]; - if (egl.eglGetConfigAttrib(display, config, attribute, value)) { - Log.w(TAG, String.format(" %s: %d\n", name, value[0])); } else { - // Log.w(TAG, String.format(" %s: failed\n", name)); - while (egl.eglGetError() != EGL10.EGL_SUCCESS) - ; + setEGLConfigChooser(translucent ? + new PancakeConfigChooser(8, 8, 8, 8, 16, stencil) : + new PancakeConfigChooser(5, 6, 5, 0, 16, stencil)); } - } + break; } - // Subclasses can adjust these values: - protected int mRedSize; - protected int mGreenSize; - protected int mBlueSize; - protected int mAlphaSize; - protected int mDepthSize; - protected int mStencilSize; - private int[] mValue = new int[1]; + /* Set the renderer responsible for frame rendering */ + setRenderer(new GodotRenderer()); } - private static class Renderer implements GLSurfaceView.Renderer { - - public void onDrawFrame(GL10 gl) { - GodotLib.step(); - for (int i = 0; i < Godot.singleton_count; i++) { - Godot.singletons[i].onGLDrawFrame(gl); - } - } - - public void onSurfaceChanged(GL10 gl, int width, int height) { - - GodotLib.resize(width, height); - for (int i = 0; i < Godot.singleton_count; i++) { - Godot.singletons[i].onGLSurfaceChanged(gl, width, height); - } - } - - public void onSurfaceCreated(GL10 gl, EGLConfig config) { - GodotLib.newcontext(use_32); - } + public void onBackPressed() { + activity.onBackPressed(); } } |