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-rw-r--r--platform/android/java/app/res/values/themes.xml4
-rw-r--r--platform/android/java/editor/src/main/res/values/themes.xml3
-rw-r--r--platform/android/java/lib/build.gradle2
3 files changed, 6 insertions, 3 deletions
diff --git a/platform/android/java/app/res/values/themes.xml b/platform/android/java/app/res/values/themes.xml
index 3ab8401928..3c86e54df5 100644
--- a/platform/android/java/app/res/values/themes.xml
+++ b/platform/android/java/app/res/values/themes.xml
@@ -1,7 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
+ <style name="GodotAppMainTheme" parent="@android:style/Theme.DeviceDefault.NoActionBar">
+ <item name ="android:windowDrawsSystemBarBackgrounds">false</item>
+ </style>
<style name="GodotAppSplashTheme" parent="Theme.SplashScreen">
<!-- Set the splash screen background, animated icon, and animation
diff --git a/platform/android/java/editor/src/main/res/values/themes.xml b/platform/android/java/editor/src/main/res/values/themes.xml
index 2b352247db..8de2c6e288 100644
--- a/platform/android/java/editor/src/main/res/values/themes.xml
+++ b/platform/android/java/editor/src/main/res/values/themes.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <style name="GodotEditorTheme" parent="@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen">
+ <item name ="android:windowDrawsSystemBarBackgrounds">false</item>
</style>
<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index f6aee434e5..f273105efc 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -106,8 +106,8 @@ android {
boolean devBuild = buildType == "dev"
boolean debugSymbols = devBuild
boolean runTests = devBuild
- boolean productionBuild = !devBuild
boolean storeRelease = buildType == "release"
+ boolean productionBuild = storeRelease
def sconsTarget = flavorName
if (sconsTarget == "template") {