diff options
Diffstat (limited to 'platform/android/java')
9 files changed, 215 insertions, 124 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 4abc6548bf..0cc929d226 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -24,6 +24,10 @@ android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" > + <profileable + android:shell="true" + android:enabled="true" + tools:targetApi="29" /> <!-- Records the version of the Godot editor used for building --> <meta-data diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt index 5515347bd6..dad397de61 100644 --- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt @@ -117,6 +117,10 @@ open class GodotEditor : GodotActivity() { val longPressEnabled = enableLongPressGestures() val panScaleEnabled = enablePanAndScaleGestures() + val useInputBuffering = useInputBuffering() + val useAccumulatedInput = useAccumulatedInput() + GodotLib.updateInputDispatchSettings(useAccumulatedInput, useInputBuffering) + checkForProjectPermissionsToEnable() runOnUiThread { @@ -124,6 +128,7 @@ open class GodotEditor : GodotActivity() { godotFragment?.godot?.renderView?.inputHandler?.apply { enableLongPress(longPressEnabled) enablePanningAndScalingGestures(panScaleEnabled) + enableInputDispatchToRenderThread(!useInputBuffering && !useAccumulatedInput) } } } @@ -275,6 +280,13 @@ open class GodotEditor : GodotActivity() { java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures")) /** + * Use input buffering for the Godot Android editor. + */ + protected open fun useInputBuffering() = java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/editor/android/use_input_buffering")) + + protected open fun useAccumulatedInput() = java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/editor/android/use_accumulated_input")) + + /** * Whether we should launch the new godot instance in an adjacent window * @see https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT */ diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt index 8e4e089211..f50b5577c3 100644 --- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt @@ -30,6 +30,8 @@ package org.godotengine.editor +import org.godotengine.godot.GodotLib + /** * Drives the 'run project' window of the Godot Editor. */ @@ -39,9 +41,13 @@ class GodotGame : GodotEditor() { override fun overrideOrientationRequest() = false - override fun enableLongPressGestures() = false + override fun enableLongPressGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")) + + override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")) + + override fun useInputBuffering() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_input_buffering")) - override fun enablePanAndScaleGestures() = false + override fun useAccumulatedInput() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_accumulated_input")) override fun checkForProjectPermissionsToEnable() { // Nothing to do.. by the time we get here, the project permissions will have already diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt index 2bd5e2b315..c188a97ca5 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt @@ -84,6 +84,10 @@ class Godot(private val context: Context) : SensorEventListener { private companion object { private val TAG = Godot::class.java.simpleName + + // Supported build flavors + const val EDITOR_FLAVOR = "editor" + const val TEMPLATE_FLAVOR = "template" } private val windowManager: WindowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager @@ -188,6 +192,8 @@ class Godot(private val context: Context) : SensorEventListener { return } + Log.v(TAG, "OnCreate: $primaryHost") + darkMode = context.resources?.configuration?.uiMode?.and(Configuration.UI_MODE_NIGHT_MASK) == Configuration.UI_MODE_NIGHT_YES beginBenchmarkMeasure("Startup", "Godot::onCreate") @@ -196,6 +202,8 @@ class Godot(private val context: Context) : SensorEventListener { val activity = requireActivity() val window = activity.window window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON) + + Log.v(TAG, "Initializing Godot plugin registry") GodotPluginRegistry.initializePluginRegistry(this, primaryHost.getHostPlugins(this)) if (io == null) { io = GodotIO(activity) @@ -319,6 +327,8 @@ class Godot(private val context: Context) : SensorEventListener { return false } + Log.v(TAG, "OnInitNativeLayer: $host") + beginBenchmarkMeasure("Startup", "Godot::onInitNativeLayer") try { if (expansionPackPath.isNotEmpty()) { @@ -337,12 +347,15 @@ class Godot(private val context: Context) : SensorEventListener { fileAccessHandler, useApkExpansion, ) + Log.v(TAG, "Godot native layer initialization completed: $nativeLayerInitializeCompleted") } if (nativeLayerInitializeCompleted && !nativeLayerSetupCompleted) { nativeLayerSetupCompleted = GodotLib.setup(commandLine.toTypedArray(), tts) if (!nativeLayerSetupCompleted) { throw IllegalStateException("Unable to setup the Godot engine! Aborting...") + } else { + Log.v(TAG, "Godot native layer setup completed") } } } finally { @@ -370,6 +383,8 @@ class Godot(private val context: Context) : SensorEventListener { throw IllegalStateException("onInitNativeLayer() must be invoked successfully prior to initializing the render view") } + Log.v(TAG, "OnInitRenderView: $host") + beginBenchmarkMeasure("Startup", "Godot::onInitRenderView") try { val activity: Activity = host.activity @@ -489,6 +504,7 @@ class Godot(private val context: Context) : SensorEventListener { } fun onStart(host: GodotHost) { + Log.v(TAG, "OnStart: $host") if (host != primaryHost) { return } @@ -497,6 +513,7 @@ class Godot(private val context: Context) : SensorEventListener { } fun onResume(host: GodotHost) { + Log.v(TAG, "OnResume: $host") if (host != primaryHost) { return } @@ -529,6 +546,7 @@ class Godot(private val context: Context) : SensorEventListener { } fun onPause(host: GodotHost) { + Log.v(TAG, "OnPause: $host") if (host != primaryHost) { return } @@ -541,6 +559,7 @@ class Godot(private val context: Context) : SensorEventListener { } fun onStop(host: GodotHost) { + Log.v(TAG, "OnStop: $host") if (host != primaryHost) { return } @@ -549,6 +568,7 @@ class Godot(private val context: Context) : SensorEventListener { } fun onDestroy(primaryHost: GodotHost) { + Log.v(TAG, "OnDestroy: $primaryHost") if (this.primaryHost != primaryHost) { return } @@ -606,21 +626,28 @@ class Godot(private val context: Context) : SensorEventListener { * Invoked on the render thread when the Godot setup is complete. */ private fun onGodotSetupCompleted() { - Log.d(TAG, "OnGodotSetupCompleted") - - // These properties are defined after Godot setup completion, so we retrieve them here. - val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")) - val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")) - val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis") - - runOnUiThread { - renderView?.inputHandler?.apply { - enableLongPress(longPressEnabled) - enablePanningAndScalingGestures(panScaleEnabled) - try { - setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue)) - } catch (e: NumberFormatException) { - Log.w(TAG, e) + Log.v(TAG, "OnGodotSetupCompleted") + + if (!isEditorBuild()) { + // These properties are defined after Godot setup completion, so we retrieve them here. + val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")) + val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")) + val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis") + + val useInputBuffering = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_input_buffering")) + val useAccumulatedInput = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_accumulated_input")) + GodotLib.updateInputDispatchSettings(useAccumulatedInput, useInputBuffering) + + runOnUiThread { + renderView?.inputHandler?.apply { + enableLongPress(longPressEnabled) + enablePanningAndScalingGestures(panScaleEnabled) + enableInputDispatchToRenderThread(!useInputBuffering && !useAccumulatedInput) + try { + setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue)) + } catch (e: NumberFormatException) { + Log.w(TAG, e) + } } } } @@ -635,7 +662,7 @@ class Godot(private val context: Context) : SensorEventListener { * Invoked on the render thread when the Godot main loop has started. */ private fun onGodotMainLoopStarted() { - Log.d(TAG, "OnGodotMainLoopStarted") + Log.v(TAG, "OnGodotMainLoopStarted") for (plugin in pluginRegistry.allPlugins) { plugin.onGodotMainLoopStarted() @@ -762,6 +789,11 @@ class Godot(private val context: Context) : SensorEventListener { return mClipboard.hasPrimaryClip() } + /** + * @return true if this is an editor build, false if this is a template build + */ + fun isEditorBuild() = BuildConfig.FLAVOR == EDITOR_FLAVOR + fun getClipboard(): String { val clipData = mClipboard.primaryClip ?: return "" val text = clipData.getItemAt(0).text ?: return "" diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index d0c3d4a687..37e889daf7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -240,4 +240,11 @@ public class GodotLib { * @see GodotRenderer#onActivityPaused() */ public static native void onRendererPaused(); + + /** + * Invoked on the GL thread to update the input dispatch settings + * @param useAccumulatedInput True to use accumulated input, false otherwise + * @param useInputBuffering True to use input buffering, false otherwise + */ + public static native void updateInputDispatchSettings(boolean useAccumulatedInput, boolean useInputBuffering); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java index c316812404..c9421a3257 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java @@ -1704,15 +1704,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback mHasSurface = true; mFinishedCreatingEglSurface = false; sGLThreadManager.notifyAll(); - while (mWaitingForSurface - && !mFinishedCreatingEglSurface - && !mExited) { - try { - sGLThreadManager.wait(); - } catch (InterruptedException e) { - Thread.currentThread().interrupt(); - } - } } } @@ -1723,13 +1714,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } mHasSurface = false; sGLThreadManager.notifyAll(); - while((!mWaitingForSurface) && (!mExited)) { - try { - sGLThreadManager.wait(); - } catch (InterruptedException e) { - Thread.currentThread().interrupt(); - } - } } } @@ -1740,16 +1724,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } mRequestPaused = true; sGLThreadManager.notifyAll(); - while ((! mExited) && (! mPaused)) { - if (LOG_PAUSE_RESUME) { - Log.i("Main thread", "onPause waiting for mPaused."); - } - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } } } @@ -1762,16 +1736,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback mRequestRender = true; mRenderComplete = false; sGLThreadManager.notifyAll(); - while ((! mExited) && mPaused && (!mRenderComplete)) { - if (LOG_PAUSE_RESUME) { - Log.i("Main thread", "onResume waiting for !mPaused."); - } - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } } } @@ -1793,19 +1757,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } sGLThreadManager.notifyAll(); - - // Wait for thread to react to resize and render a frame - while (! mExited && !mPaused && !mRenderComplete - && ableToDraw()) { - if (LOG_SURFACE) { - Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId()); - } - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt index 49b34a5229..4cd3bd8db9 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt @@ -44,7 +44,7 @@ import org.godotengine.godot.GodotLib * @See https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener * @See https://developer.android.com/reference/android/view/ScaleGestureDetector.OnScaleGestureListener */ -internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureListener { +internal class GodotGestureHandler(private val inputHandler: GodotInputHandler) : SimpleOnGestureListener(), OnScaleGestureListener { companion object { private val TAG = GodotGestureHandler::class.java.simpleName @@ -65,13 +65,13 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi private var lastDragY: Float = 0.0f override fun onDown(event: MotionEvent): Boolean { - GodotInputHandler.handleMotionEvent(event, MotionEvent.ACTION_DOWN, nextDownIsDoubleTap) + inputHandler.handleMotionEvent(event, MotionEvent.ACTION_DOWN, nextDownIsDoubleTap) nextDownIsDoubleTap = false return true } override fun onSingleTapUp(event: MotionEvent): Boolean { - GodotInputHandler.handleMotionEvent(event) + inputHandler.handleMotionEvent(event) return true } @@ -85,10 +85,10 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi } // Cancel the previous down event - GodotInputHandler.handleMotionEvent(event, MotionEvent.ACTION_CANCEL) + inputHandler.handleMotionEvent(event, MotionEvent.ACTION_CANCEL) // Turn a context click into a single tap right mouse button click. - GodotInputHandler.handleMouseEvent( + inputHandler.handleMouseEvent( event, MotionEvent.ACTION_DOWN, MotionEvent.BUTTON_SECONDARY, @@ -104,7 +104,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi if (!hasCapture) { // Dispatch a mouse relative ACTION_UP event to signal the end of the capture - GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, true) + inputHandler.handleMouseEvent(MotionEvent.ACTION_UP, true) } pointerCaptureInProgress = hasCapture } @@ -131,9 +131,9 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi if (contextClickInProgress || GodotInputHandler.isMouseEvent(event)) { // This may be an ACTION_BUTTON_RELEASE event which we don't handle, // so we convert it to an ACTION_UP event. - GodotInputHandler.handleMouseEvent(event, MotionEvent.ACTION_UP) + inputHandler.handleMouseEvent(event, MotionEvent.ACTION_UP) } else { - GodotInputHandler.handleTouchEvent(event) + inputHandler.handleTouchEvent(event) } pointerCaptureInProgress = false dragInProgress = false @@ -148,7 +148,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi private fun onActionMove(event: MotionEvent): Boolean { if (contextClickInProgress) { - GodotInputHandler.handleMouseEvent(event, event.actionMasked, MotionEvent.BUTTON_SECONDARY, false) + inputHandler.handleMouseEvent(event, event.actionMasked, MotionEvent.BUTTON_SECONDARY, false) return true } else if (!scaleInProgress) { // The 'onScroll' event is triggered with a long delay. @@ -158,7 +158,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi if (lastDragX != event.getX(0) || lastDragY != event.getY(0)) { lastDragX = event.getX(0) lastDragY = event.getY(0) - GodotInputHandler.handleMotionEvent(event) + inputHandler.handleMotionEvent(event) return true } } @@ -168,9 +168,9 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi override fun onDoubleTapEvent(event: MotionEvent): Boolean { if (event.actionMasked == MotionEvent.ACTION_UP) { nextDownIsDoubleTap = false - GodotInputHandler.handleMotionEvent(event) + inputHandler.handleMotionEvent(event) } else if (event.actionMasked == MotionEvent.ACTION_MOVE && !panningAndScalingEnabled) { - GodotInputHandler.handleMotionEvent(event) + inputHandler.handleMotionEvent(event) } return true @@ -191,7 +191,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi if (dragInProgress || lastDragX != 0.0f || lastDragY != 0.0f) { if (originEvent != null) { // Cancel the drag - GodotInputHandler.handleMotionEvent(originEvent, MotionEvent.ACTION_CANCEL) + inputHandler.handleMotionEvent(originEvent, MotionEvent.ACTION_CANCEL) } dragInProgress = false lastDragX = 0.0f @@ -202,12 +202,12 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi val x = terminusEvent.x val y = terminusEvent.y if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress && !dragInProgress) { - GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f) + inputHandler.handlePanEvent(x, y, distanceX / 5f, distanceY / 5f) } else if (!scaleInProgress) { dragInProgress = true lastDragX = terminusEvent.getX(0) lastDragY = terminusEvent.getY(0) - GodotInputHandler.handleMotionEvent(terminusEvent) + inputHandler.handleMotionEvent(terminusEvent) } return true } @@ -218,11 +218,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi } if (detector.scaleFactor >= 0.8f && detector.scaleFactor != 1f && detector.scaleFactor <= 1.2f) { - GodotLib.magnify( - detector.focusX, - detector.focusY, - detector.scaleFactor - ) + inputHandler.handleMagnifyEvent(detector.focusX, detector.focusY, detector.scaleFactor) } return true } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 83e76e49c9..889618914d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -75,7 +75,9 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { */ private int lastSeenToolType = MotionEvent.TOOL_TYPE_UNKNOWN; - private static int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS; + private int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS; + + private boolean dispatchInputToRenderThread = false; public GodotInputHandler(GodotRenderView godotView) { final Context context = godotView.getView().getContext(); @@ -83,7 +85,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE); mInputManager.registerInputDeviceListener(this, null); - this.godotGestureHandler = new GodotGestureHandler(); + this.godotGestureHandler = new GodotGestureHandler(this); this.gestureDetector = new GestureDetector(context, godotGestureHandler); this.gestureDetector.setIsLongpressEnabled(false); this.scaleGestureDetector = new ScaleGestureDetector(context, godotGestureHandler); @@ -109,6 +111,22 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } /** + * Specifies whether input should be dispatch on the UI thread or on the Render thread. + * @param enable true to dispatch input on the Render thread, false to dispatch input on the UI thread + */ + public void enableInputDispatchToRenderThread(boolean enable) { + this.dispatchInputToRenderThread = enable; + } + + /** + * @return true if input must be dispatched from the render thread. If false, input is + * dispatched from the UI thread. + */ + private boolean shouldDispatchInputToRenderThread() { + return dispatchInputToRenderThread; + } + + /** * On Wear OS devices, sets which axis of the mouse wheel rotary input is mapped to. This is 1 (vertical axis) by default. */ public void setRotaryInputAxis(int axis) { @@ -151,14 +169,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { if (mJoystickIds.indexOfKey(deviceId) >= 0) { final int button = getGodotButton(keyCode); final int godotJoyId = mJoystickIds.get(deviceId); - GodotLib.joybutton(godotJoyId, button, false); + handleJoystickButtonEvent(godotJoyId, button, false); } } else { // getKeyCode(): The physical key that was pressed. final int physical_keycode = event.getKeyCode(); final int unicode = event.getUnicodeChar(); final int key_label = event.getDisplayLabel(); - GodotLib.key(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0); + handleKeyEvent(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0); }; return true; @@ -187,13 +205,13 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { if (mJoystickIds.indexOfKey(deviceId) >= 0) { final int button = getGodotButton(keyCode); final int godotJoyId = mJoystickIds.get(deviceId); - GodotLib.joybutton(godotJoyId, button, true); + handleJoystickButtonEvent(godotJoyId, button, true); } } else { final int physical_keycode = event.getKeyCode(); final int unicode = event.getUnicodeChar(); final int key_label = event.getDisplayLabel(); - GodotLib.key(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0); + handleKeyEvent(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0); } return true; @@ -248,7 +266,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { if (joystick.axesValues.indexOfKey(axis) < 0 || (float)joystick.axesValues.get(axis) != value) { // save value to prevent repeats joystick.axesValues.put(axis, value); - GodotLib.joyaxis(godotJoyId, i, value); + handleJoystickAxisEvent(godotJoyId, i, value); } } @@ -258,7 +276,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { if (joystick.hatX != hatX || joystick.hatY != hatY) { joystick.hatX = hatX; joystick.hatY = hatY; - GodotLib.joyhat(godotJoyId, hatX, hatY); + handleJoystickHatEvent(godotJoyId, hatX, hatY); } } return true; @@ -284,10 +302,12 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { int[] deviceIds = mInputManager.getInputDeviceIds(); for (int deviceId : deviceIds) { InputDevice device = mInputManager.getInputDevice(deviceId); - if (DEBUG) { - Log.v(TAG, String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName())); + if (device != null) { + if (DEBUG) { + Log.v(TAG, String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName())); + } + onInputDeviceAdded(deviceId); } - onInputDeviceAdded(deviceId); } } @@ -364,7 +384,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } mJoysticksDevices.put(deviceId, joystick); - GodotLib.joyconnectionchanged(id, true, joystick.name); + handleJoystickConnectionChangedEvent(id, true, joystick.name); } @Override @@ -378,7 +398,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { final int godotJoyId = mJoystickIds.get(deviceId); mJoystickIds.delete(deviceId); mJoysticksDevices.delete(deviceId); - GodotLib.joyconnectionchanged(godotJoyId, false, ""); + handleJoystickConnectionChangedEvent(godotJoyId, false, ""); } @Override @@ -482,15 +502,15 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } } - static boolean handleMotionEvent(final MotionEvent event) { + boolean handleMotionEvent(final MotionEvent event) { return handleMotionEvent(event, event.getActionMasked()); } - static boolean handleMotionEvent(final MotionEvent event, int eventActionOverride) { + boolean handleMotionEvent(final MotionEvent event, int eventActionOverride) { return handleMotionEvent(event, eventActionOverride, false); } - static boolean handleMotionEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { + boolean handleMotionEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { if (isMouseEvent(event)) { return handleMouseEvent(event, eventActionOverride, doubleTap); } @@ -523,19 +543,19 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { return (float)Math.cos(orientation) * tiltMult; } - static boolean handleMouseEvent(final MotionEvent event) { + boolean handleMouseEvent(final MotionEvent event) { return handleMouseEvent(event, event.getActionMasked()); } - static boolean handleMouseEvent(final MotionEvent event, int eventActionOverride) { + boolean handleMouseEvent(final MotionEvent event, int eventActionOverride) { return handleMouseEvent(event, eventActionOverride, false); } - static boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { + boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { return handleMouseEvent(event, eventActionOverride, event.getButtonState(), doubleTap); } - static boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, int buttonMaskOverride, boolean doubleTap) { + boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, int buttonMaskOverride, boolean doubleTap) { final float x = event.getX(); final float y = event.getY(); @@ -564,11 +584,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { return handleMouseEvent(eventActionOverride, buttonMaskOverride, x, y, horizontalFactor, verticalFactor, doubleTap, sourceMouseRelative, pressure, getEventTiltX(event), getEventTiltY(event)); } - static boolean handleMouseEvent(int eventAction, boolean sourceMouseRelative) { + boolean handleMouseEvent(int eventAction, boolean sourceMouseRelative) { return handleMouseEvent(eventAction, 0, 0f, 0f, 0f, 0f, false, sourceMouseRelative, 1f, 0f, 0f); } - static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) { + boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) { // Fix the buttonsMask switch (eventAction) { case MotionEvent.ACTION_CANCEL: @@ -584,6 +604,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { break; } + final int updatedButtonsMask = buttonsMask; // We don't handle ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE events as they typically // follow ACTION_DOWN and ACTION_UP events. As such, handling them would result in duplicate // stream of events to the engine. @@ -596,22 +617,26 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { case MotionEvent.ACTION_HOVER_MOVE: case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_SCROLL: { - GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, pressure, tiltX, tiltY); + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.dispatchMouseEvent(eventAction, updatedButtonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, pressure, tiltX, tiltY)); + } else { + GodotLib.dispatchMouseEvent(eventAction, updatedButtonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, pressure, tiltX, tiltY); + } return true; } } return false; } - static boolean handleTouchEvent(final MotionEvent event) { + boolean handleTouchEvent(final MotionEvent event) { return handleTouchEvent(event, event.getActionMasked()); } - static boolean handleTouchEvent(final MotionEvent event, int eventActionOverride) { + boolean handleTouchEvent(final MotionEvent event, int eventActionOverride) { return handleTouchEvent(event, eventActionOverride, false); } - static boolean handleTouchEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { + boolean handleTouchEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { final int pointerCount = event.getPointerCount(); if (pointerCount == 0) { return true; @@ -636,10 +661,70 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_POINTER_DOWN: { - GodotLib.dispatchTouchEvent(eventActionOverride, actionPointerId, pointerCount, positions, doubleTap); + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.dispatchTouchEvent(eventActionOverride, actionPointerId, pointerCount, positions, doubleTap)); + } else { + GodotLib.dispatchTouchEvent(eventActionOverride, actionPointerId, pointerCount, positions, doubleTap); + } return true; } } return false; } + + void handleMagnifyEvent(float x, float y, float factor) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.magnify(x, y, factor)); + } else { + GodotLib.magnify(x, y, factor); + } + } + + void handlePanEvent(float x, float y, float deltaX, float deltaY) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.pan(x, y, deltaX, deltaY)); + } else { + GodotLib.pan(x, y, deltaX, deltaY); + } + } + + private void handleJoystickButtonEvent(int device, int button, boolean pressed) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.joybutton(device, button, pressed)); + } else { + GodotLib.joybutton(device, button, pressed); + } + } + + private void handleJoystickAxisEvent(int device, int axis, float value) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.joyaxis(device, axis, value)); + } else { + GodotLib.joyaxis(device, axis, value); + } + } + + private void handleJoystickHatEvent(int device, int hatX, int hatY) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.joyhat(device, hatX, hatY)); + } else { + GodotLib.joyhat(device, hatX, hatY); + } + } + + private void handleJoystickConnectionChangedEvent(int device, boolean connected, String name) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.joyconnectionchanged(device, connected, name)); + } else { + GodotLib.joyconnectionchanged(device, connected, name); + } + } + + void handleKeyEvent(int physicalKeycode, int unicode, int keyLabel, boolean pressed, boolean echo) { + if (shouldDispatchInputToRenderThread()) { + mRenderView.queueOnRenderThread(() -> GodotLib.key(physicalKeycode, unicode, keyLabel, pressed, echo)); + } else { + GodotLib.key(physicalKeycode, unicode, keyLabel, pressed, echo); + } + } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 06b565c30f..e545669970 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -93,8 +93,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) { for (int i = 0; i < count; ++i) { - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true, false); - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false, false); + mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_DEL, 0, 0, true, false); + mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_DEL, 0, 0, false, false); if (mHasSelection) { mHasSelection = false; @@ -115,8 +115,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene // Return keys are handled through action events continue; } - GodotLib.key(0, character, 0, true, false); - GodotLib.key(0, character, 0, false, false); + mRenderView.getInputHandler().handleKeyEvent(0, character, 0, true, false); + mRenderView.getInputHandler().handleKeyEvent(0, character, 0, false, false); } } @@ -127,18 +127,16 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene if (characters != null) { for (int i = 0; i < characters.length(); i++) { final int character = characters.codePointAt(i); - GodotLib.key(0, character, 0, true, false); - GodotLib.key(0, character, 0, false, false); + mRenderView.getInputHandler().handleKeyEvent(0, character, 0, true, false); + mRenderView.getInputHandler().handleKeyEvent(0, character, 0, false, false); } } } if (pActionID == EditorInfo.IME_ACTION_DONE) { // Enter key has been pressed - mRenderView.queueOnRenderThread(() -> { - GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true, false); - GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false, false); - }); + mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_ENTER, 0, 0, true, false); + mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_ENTER, 0, 0, false, false); mRenderView.getView().requestFocus(); return true; } |
