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-rw-r--r--platform/android/rendering_context_driver_vulkan_android.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/platform/android/rendering_context_driver_vulkan_android.cpp b/platform/android/rendering_context_driver_vulkan_android.cpp
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+++ b/platform/android/rendering_context_driver_vulkan_android.cpp
@@ -0,0 +1,69 @@
+/**************************************************************************/
+/* rendering_context_driver_vulkan_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "rendering_context_driver_vulkan_android.h"
+
+#ifdef VULKAN_ENABLED
+
+#ifdef USE_VOLK
+#include <volk.h>
+#else
+#include <vulkan/vulkan.h>
+#endif
+
+const char *RenderingContextDriverVulkanAndroid::_get_platform_surface_extension() const {
+ return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
+}
+
+RenderingContextDriver::SurfaceID RenderingContextDriverVulkanAndroid::surface_create(const void *p_platform_data) {
+ const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
+
+ VkAndroidSurfaceCreateInfoKHR create_info = {};
+ create_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
+ create_info.window = wpd->window;
+
+ VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
+ VkResult err = vkCreateAndroidSurfaceKHR(instance_get(), &create_info, nullptr, &vk_surface);
+ ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
+
+ Surface *surface = memnew(Surface);
+ surface->vk_surface = vk_surface;
+ return SurfaceID(surface);
+}
+
+bool RenderingContextDriverVulkanAndroid::_use_validation_layers() const {
+ TightLocalVector<const char *> layer_names;
+ Error err = _find_validation_layers(layer_names);
+
+ // On Android, we use validation layers automatically if they were explicitly linked with the app.
+ return (err == OK) && !layer_names.is_empty();
+}
+
+#endif // VULKAN_ENABLED