diff options
Diffstat (limited to 'platform/flash/rasterizer_flash.cpp')
-rw-r--r-- | platform/flash/rasterizer_flash.cpp | 2600 |
1 files changed, 2600 insertions, 0 deletions
diff --git a/platform/flash/rasterizer_flash.cpp b/platform/flash/rasterizer_flash.cpp new file mode 100644 index 0000000000..121baa333c --- /dev/null +++ b/platform/flash/rasterizer_flash.cpp @@ -0,0 +1,2600 @@ +/*************************************************/ +/* rasterizer_gles2.cpp */ +/*************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/*************************************************/ +/* Source code within this file is: */ +/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */ +/* All Rights Reserved. */ +/*************************************************/ + +#include "rasterizer_flash.h" +#include "os/os.h" +#include "globals.h" +#include <stdio.h> +#include "servers/visual/particle_system_sw.h" +#include <string.h> + +_FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) { + +} + +RasterizerFlash::FX::FX() { + + bgcolor_active=false; + bgcolor=Color(0,1,0,1); + + skybox_active=false; + + glow_active=false; + glow_passes=4; + glow_attenuation=0.7; + glow_bloom=0.0; + + antialias_active=true; + antialias_tolerance=15; + + ssao_active=true; + ssao_attenuation=0.7; + ssao_radius=0.18; + ssao_max_distance=1.0; + ssao_range_min=0.25; + ssao_range_max=0.48; + ssao_only=false; + + + fog_active=false; + fog_near=5; + fog_far=100; + fog_attenuation=1.0; + fog_color_near=Color(1,1,1,1); + fog_color_far=Color(1,1,1,1); + fog_bg=false; + + toon_active=false; + toon_treshold=0.4; + toon_soft=0.001; + + edge_active=false; + edge_color=Color(0,0,0,1); + edge_size=1.0; + +} + + +void RasterizerFlash::_draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents,int p_instanced) { + +}; + +RID RasterizerFlash::texture_create() { + + Texture *texture = memnew(Texture); + + return texture_owner.make_rid( texture ); + +} + +void RasterizerFlash::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags,int p_mipmap_count) { + +} + +void RasterizerFlash::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) { + +} + +Image RasterizerFlash::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const { + + return Image(); +} + +void RasterizerFlash::texture_set_flags(RID p_texture,uint32_t p_flags) { + +} +uint32_t RasterizerFlash::texture_get_flags(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->flags; + +} +Image::Format RasterizerFlash::texture_get_format(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); + + return texture->format; +} +uint32_t RasterizerFlash::texture_get_width(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->width; +} +uint32_t RasterizerFlash::texture_get_height(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->height; +} + +bool RasterizerFlash::texture_has_alpha(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->has_alpha; + +} + +void RasterizerFlash::texture_set_size_override(RID p_texture,int p_width, int p_height) { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND(!texture); + + ERR_FAIL_COND(p_width<=0 || p_width>4096); + ERR_FAIL_COND(p_height<=0 || p_height>4096); + //real texture size is in alloc width and height + texture->width=p_width; + texture->height=p_height; + +} + +/* SHADER API */ + +RID RasterizerFlash::shader_create(VS::ShaderMode p_mode) { + + Shader *shader = memnew( Shader ); + shader->mode=p_mode; + RID rid = shader_owner.make_rid(shader); + shader_set_mode(rid,p_mode); + _shader_make_dirty(shader); + + return rid; + +} + + + +void RasterizerFlash::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) { + + +} +VS::ShaderMode RasterizerFlash::shader_get_mode(RID p_shader) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL); + return shader->mode; +} + + + +void RasterizerFlash::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs,int p_fragment_ofs) { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + +#ifdef DEBUG_ENABLED + if (shader->vertex_code==p_vertex && shader->fragment_code==p_fragment) + return; +#endif + shader->fragment_code=p_fragment; + shader->vertex_code=p_vertex; + shader->fragment_line=p_fragment_ofs; + shader->vertex_line=p_vertex_ofs; + _shader_make_dirty(shader); + +} + +String RasterizerFlash::shader_get_vertex_code(RID p_shader) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,String()); + return shader->vertex_code; + +} + +String RasterizerFlash::shader_get_fragment_code(RID p_shader) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,String()); + return shader->fragment_code; + +} + +void RasterizerFlash::_shader_make_dirty(Shader* p_shader) { + + if (p_shader->dirty_list.in_list()) + return; + + _shader_dirty_list.add(&p_shader->dirty_list); +} + +void RasterizerFlash::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + + + if (shader->dirty_list.in_list()) + _update_shader(shader); // ok should be not anymore dirty + + + Map<int,StringName> order; + + + for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { + + + order[E->get().order]=E->key(); + } + + + for(Map<int,StringName>::Element *E=order.front();E;E=E->next()) { + + PropertyInfo pi; + ShaderLanguage::Uniform &u=shader->uniforms[E->get()]; + pi.name=E->get(); + switch(u.type) { + + case ShaderLanguage::TYPE_VOID: + case ShaderLanguage::TYPE_BOOL: + case ShaderLanguage::TYPE_FLOAT: + case ShaderLanguage::TYPE_VEC2: + case ShaderLanguage::TYPE_VEC3: + case ShaderLanguage::TYPE_MAT3: + case ShaderLanguage::TYPE_MAT4: + case ShaderLanguage::TYPE_VEC4: + pi.type=u.default_value.get_type(); + break; + case ShaderLanguage::TYPE_TEXTURE: + pi.type=Variant::_RID; + pi.hint=PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string="Texture"; + break; + case ShaderLanguage::TYPE_CUBEMAP: + pi.type=Variant::_RID; + pi.hint=PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string="Texture"; + break; + }; + + p_param_list->push_back(pi); + + } + +} + + +/* COMMON MATERIAL API */ + + +RID RasterizerFlash::material_create() { + + return material_owner.make_rid( memnew( Material ) ); +} + +void RasterizerFlash::material_set_shader(RID p_material, RID p_shader) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + if (material->shader==p_shader) + return; + material->shader=p_shader; + material->shader_version=0; + +} + +RID RasterizerFlash::material_get_shader(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,RID()); + return material->shader; +} + + +void RasterizerFlash::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + + Map<StringName,Material::UniformData>::Element *E=material->shader_params.find(p_param); + if (E) { + + if (p_value.get_type()==Variant::NIL) { + + material->shader_params.erase(E); + material->shader_version=0; //get default! + } else { + E->get().value=p_value; + } + } else { + + Material::UniformData ud; + ud.index=-1; + ud.value=p_value; + ud.istexture=p_value.get_type()==Variant::_RID; /// cache it being texture + material->shader_params[p_param]=ud; //may be got at some point, or erased + + } +} +Variant RasterizerFlash::material_get_param(RID p_material, const StringName& p_param) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,Variant()); + + + if (material->shader.is_valid()) { + //update shader params if necesary + //make sure the shader is compiled and everything + //so the actual parameters can be properly retrieved! + material->shader_cache=shader_owner.get( material->shader ); + if (!material->shader_cache) { + //invalidate + material->shader=RID(); + material->shader_cache=NULL; + } else { + + if (material->shader_cache->dirty_list.in_list()) + _update_shader(material->shader_cache); + if (material->shader_cache->valid && material->shader_cache->version!=material->shader_version) { + //validate + _update_material_shader_params(material); + } + } + } + + + if (material->shader_params.has(p_param)) + return material->shader_params[p_param].value; + else + return Variant(); +} + + +void RasterizerFlash::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX); + material->flags[p_flag]=p_enabled; + +} +bool RasterizerFlash::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,false); + ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false); + return material->flags[p_flag]; + + +} + +void RasterizerFlash::material_set_hint(RID p_material, VS::MaterialHint p_hint,bool p_enabled) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + ERR_FAIL_INDEX(p_hint,VS::MATERIAL_HINT_MAX); + material->hints[p_hint]=p_enabled; + +} + +bool RasterizerFlash::material_get_hint(RID p_material,VS::MaterialHint p_hint) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,false); + ERR_FAIL_INDEX_V(p_hint,VS::MATERIAL_HINT_MAX,false); + return material->hints[p_hint]; + +} + +void RasterizerFlash::material_set_shade_model(RID p_material, VS::MaterialShadeModel p_model) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->shade_model=p_model; + +}; + +VS::MaterialShadeModel RasterizerFlash::material_get_shade_model(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,VS::MATERIAL_SHADE_MODEL_LAMBERT); + return material->shade_model; +}; + + +void RasterizerFlash::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->blend_mode=p_mode; + +} +VS::MaterialBlendMode RasterizerFlash::material_get_blend_mode(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD); + return material->blend_mode; +} + +void RasterizerFlash::material_set_line_width(RID p_material,float p_line_width) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->line_width=p_line_width; + +} +float RasterizerFlash::material_get_line_width(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,0); + + return material->line_width; +} + + + +/* MESH API */ + +RID RasterizerFlash::mesh_create() { + + return mesh_owner.make_rid( memnew( Mesh ) ); +} + + + +void RasterizerFlash::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes) { + +} + +Error RasterizerFlash::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main) { + + return FAILED; +} + + + +void RasterizerFlash::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { + + ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?"); + ERR_FAIL_V(); +} + +Array RasterizerFlash::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,Array()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, Array() ); + + return surface->data; + + +} +Array RasterizerFlash::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{ + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,Array()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, Array() ); + + return surface->morph_data; + +} + + +void RasterizerFlash::mesh_set_morph_target_count(RID p_mesh,int p_amount) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_COND( mesh->surfaces.size()!=0 ); + + mesh->morph_target_count=p_amount; + +} + +int RasterizerFlash::mesh_get_morph_target_count(RID p_mesh) const{ + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + + return mesh->morph_target_count; + +} + +void RasterizerFlash::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) { + + ERR_FAIL_INDEX(p_mode,2); + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + + mesh->morph_target_mode=p_mode; + +} + +VS::MorphTargetMode RasterizerFlash::mesh_get_morph_target_mode(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED); + + return mesh->morph_target_mode; + +} + + + +void RasterizerFlash::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND( !surface); + + if (surface->material_owned && surface->material.is_valid()) + free(surface->material); + + surface->material_owned=p_owned; + + surface->material=p_material; +} + +RID RasterizerFlash::mesh_surface_get_material(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,RID()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, RID() ); + + return surface->material; +} + +int RasterizerFlash::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, -1 ); + + return surface->array_len; +} +int RasterizerFlash::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, -1 ); + + return surface->index_array_len; +} +uint32_t RasterizerFlash::mesh_surface_get_format(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,0); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, 0 ); + + return surface->format; +} +VS::PrimitiveType RasterizerFlash::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); + + return surface->primitive; +} + +void RasterizerFlash::mesh_remove_surface(RID p_mesh,int p_index) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); + Surface *surface = mesh->surfaces[p_index]; + ERR_FAIL_COND( !surface); + + if (mesh->morph_target_count) { + for(int i=0;i<mesh->morph_target_count;i++) + memfree(surface->morph_targets_local[i].array); + memfree( surface->morph_targets_local ); + } + + memdelete( mesh->surfaces[p_index] ); + mesh->surfaces.remove(p_index); + +} +int RasterizerFlash::mesh_get_surface_count(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + + return mesh->surfaces.size(); +} + +AABB RasterizerFlash::mesh_get_aabb(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,AABB()); + + AABB aabb; + + for (int i=0;i<mesh->surfaces.size();i++) { + + if (i==0) + aabb=mesh->surfaces[i]->aabb; + else + aabb.merge_with(mesh->surfaces[i]->aabb); + } + + return aabb; +} +/* MULTIMESH API */ + +RID RasterizerFlash::multimesh_create() { + + return multimesh_owner.make_rid( memnew( MultiMesh )); +} + +void RasterizerFlash::multimesh_set_instance_count(RID p_multimesh,int p_count) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + + multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations + multimesh->elements.resize(p_count); + +} +int RasterizerFlash::multimesh_get_instance_count(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,-1); + + return multimesh->elements.size(); +} + +void RasterizerFlash::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + + multimesh->mesh=p_mesh; + +} +void RasterizerFlash::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + multimesh->aabb=p_aabb; +} +void RasterizerFlash::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index,multimesh->elements.size()); + MultiMesh::Element &e=multimesh->elements[p_index]; + + e.matrix[0]=p_transform.basis.elements[0][0]; + e.matrix[1]=p_transform.basis.elements[1][0]; + e.matrix[2]=p_transform.basis.elements[2][0]; + e.matrix[3]=0; + e.matrix[4]=p_transform.basis.elements[0][1]; + e.matrix[5]=p_transform.basis.elements[1][1]; + e.matrix[6]=p_transform.basis.elements[2][1]; + e.matrix[7]=0; + e.matrix[8]=p_transform.basis.elements[0][2]; + e.matrix[9]=p_transform.basis.elements[1][2]; + e.matrix[10]=p_transform.basis.elements[2][2]; + e.matrix[11]=0; + e.matrix[12]=p_transform.origin.x; + e.matrix[13]=p_transform.origin.y; + e.matrix[14]=p_transform.origin.z; + e.matrix[15]=1; + +} +void RasterizerFlash::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh) + ERR_FAIL_INDEX(p_index,multimesh->elements.size()); + MultiMesh::Element &e=multimesh->elements[p_index]; + e.color[0]=CLAMP(p_color.r*255,0,255); + e.color[1]=CLAMP(p_color.g*255,0,255); + e.color[2]=CLAMP(p_color.b*255,0,255); + e.color[3]=CLAMP(p_color.a*255,0,255); + + +} + +RID RasterizerFlash::multimesh_get_mesh(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,RID()); + + return multimesh->mesh; +} +AABB RasterizerFlash::multimesh_get_aabb(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,AABB()); + + return multimesh->aabb; +} + +Transform RasterizerFlash::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,Transform()); + + ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform()); + MultiMesh::Element &e=multimesh->elements[p_index]; + + Transform tr; + + tr.basis.elements[0][0]=e.matrix[0]; + tr.basis.elements[1][0]=e.matrix[1]; + tr.basis.elements[2][0]=e.matrix[2]; + tr.basis.elements[0][1]=e.matrix[4]; + tr.basis.elements[1][1]=e.matrix[5]; + tr.basis.elements[2][1]=e.matrix[6]; + tr.basis.elements[0][2]=e.matrix[8]; + tr.basis.elements[1][2]=e.matrix[9]; + tr.basis.elements[2][2]=e.matrix[10]; + tr.origin.x=e.matrix[12]; + tr.origin.y=e.matrix[13]; + tr.origin.z=e.matrix[14]; + + return tr; +} +Color RasterizerFlash::multimesh_instance_get_color(RID p_multimesh,int p_index) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,Color()); + ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color()); + MultiMesh::Element &e=multimesh->elements[p_index]; + Color c; + c.r=e.color[0]/255.0; + c.g=e.color[1]/255.0; + c.b=e.color[2]/255.0; + c.a=e.color[3]/255.0; + + return c; + +} + +void RasterizerFlash::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + multimesh->visible=p_visible; + +} + +int RasterizerFlash::multimesh_get_visible_instances(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,-1); + return multimesh->visible; + +} + + +/* PARTICLES API */ + +RID RasterizerFlash::particles_create() { + + Particles *particles = memnew( Particles ); + ERR_FAIL_COND_V(!particles,RID()); + return particles_owner.make_rid(particles); +} + +void RasterizerFlash::particles_set_amount(RID p_particles, int p_amount) { + + ERR_FAIL_COND(p_amount<1); + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.amount=p_amount; + +} + +int RasterizerFlash::particles_get_amount(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.amount; + +} + +void RasterizerFlash::particles_set_emitting(RID p_particles, bool p_emitting) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.emitting=p_emitting;; + +} +bool RasterizerFlash::particles_is_emitting(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,false); + return particles->data.emitting; + +} + +void RasterizerFlash::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.visibility_aabb=p_visibility; + +} + +void RasterizerFlash::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.emission_half_extents=p_half_extents; +} +Vector3 RasterizerFlash::particles_get_emission_half_extents(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + + return particles->data.emission_half_extents; +} + +void RasterizerFlash::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.emission_base_velocity=p_base_velocity; +} + +Vector3 RasterizerFlash::particles_get_emission_base_velocity(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + + return particles->data.emission_base_velocity; +} + + +void RasterizerFlash::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.emission_points=p_points; +} + +DVector<Vector3> RasterizerFlash::particles_get_emission_points(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,DVector<Vector3>()); + + return particles->data.emission_points; + +} + +void RasterizerFlash::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.gravity_normal=p_normal; + +} +Vector3 RasterizerFlash::particles_get_gravity_normal(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + + return particles->data.gravity_normal; +} + + +AABB RasterizerFlash::particles_get_visibility_aabb(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,AABB()); + return particles->data.visibility_aabb; + +} + +void RasterizerFlash::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { + + ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX); + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.particle_vars[p_variable]=p_value; + +} +float RasterizerFlash::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.particle_vars[p_variable]; +} + +void RasterizerFlash::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.particle_randomness[p_variable]=p_randomness; + +} +float RasterizerFlash::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.particle_randomness[p_variable]; + +} + +void RasterizerFlash::particles_set_color_phases(RID p_particles, int p_phases) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES ); + particles->data.color_phase_count=p_phases; + +} +int RasterizerFlash::particles_get_color_phases(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.color_phase_count; +} + + +void RasterizerFlash::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { + + ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); + if (p_pos<0.0) + p_pos=0.0; + if (p_pos>1.0) + p_pos=1.0; + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.color_phases[p_phase].pos=p_pos; + +} +float RasterizerFlash::particles_get_color_phase_pos(RID p_particles, int p_phase) const { + + ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0); + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.color_phases[p_phase].pos; + +} + +void RasterizerFlash::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { + + ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.color_phases[p_phase].color=p_color; + + //update alpha + particles->has_alpha=false; + for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) { + if (particles->data.color_phases[i].color.a<0.99) + particles->has_alpha=true; + } + +} + +Color RasterizerFlash::particles_get_color_phase_color(RID p_particles, int p_phase) const { + + ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color()); + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Color()); + return particles->data.color_phases[p_phase].color; + +} + +void RasterizerFlash::particles_set_attractors(RID p_particles, int p_attractors) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS ); + particles->data.attractor_count=p_attractors; + +} +int RasterizerFlash::particles_get_attractors(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.attractor_count; +} + +void RasterizerFlash::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); + particles->data.attractors[p_attractor].pos=p_pos;; +} +Vector3 RasterizerFlash::particles_get_attractor_pos(RID p_particles,int p_attractor) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3()); + return particles->data.attractors[p_attractor].pos; +} + +void RasterizerFlash::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); + particles->data.attractors[p_attractor].force=p_force; +} + +float RasterizerFlash::particles_get_attractor_strength(RID p_particles,int p_attractor) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,0); + ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0); + return particles->data.attractors[p_attractor].force; +} + +void RasterizerFlash::particles_set_material(RID p_particles, RID p_material,bool p_owned) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + if (particles->material_owned && particles->material.is_valid()) + free(particles->material); + + particles->material_owned=p_owned; + + particles->material=p_material; + +} +RID RasterizerFlash::particles_get_material(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,RID()); + return particles->material; + +} + +void RasterizerFlash::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.local_coordinates=p_enable; + +} + +bool RasterizerFlash::particles_is_using_local_coordinates(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,false); + return particles->data.local_coordinates; +} +bool RasterizerFlash::particles_has_height_from_velocity(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,false); + return particles->data.height_from_velocity; +} + +void RasterizerFlash::particles_set_height_from_velocity(RID p_particles, bool p_enable) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.height_from_velocity=p_enable; + +} + +AABB RasterizerFlash::particles_get_aabb(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,AABB()); + return particles->data.visibility_aabb; +} + +/* SKELETON API */ + +RID RasterizerFlash::skeleton_create() { + + Skeleton *skeleton = memnew( Skeleton ); + ERR_FAIL_COND_V(!skeleton,RID()); + return skeleton_owner.make_rid( skeleton ); +} +void RasterizerFlash::skeleton_resize(RID p_skeleton,int p_bones) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND(!skeleton); + if (p_bones == skeleton->bones.size()) { + return; + }; + + skeleton->bones.resize(p_bones); + +} +int RasterizerFlash::skeleton_get_bone_count(RID p_skeleton) const { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND_V(!skeleton, -1); + return skeleton->bones.size(); +} +void RasterizerFlash::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND(!skeleton); + ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); + + skeleton->bones[p_bone] = p_transform; +} + +Transform RasterizerFlash::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND_V(!skeleton, Transform()); + ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); + + // something + return skeleton->bones[p_bone]; +} + + +/* LIGHT API */ + +RID RasterizerFlash::light_create(VS::LightType p_type) { + + Light *light = memnew( Light ); + light->type=p_type; + return light_owner.make_rid(light); +} + +VS::LightType RasterizerFlash::light_get_type(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); + return light->type; +} + +void RasterizerFlash::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX( p_type, 3 ); + light->colors[p_type]=p_color; +} +Color RasterizerFlash::light_get_color(RID p_light,VS::LightColor p_type) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light, Color()); + ERR_FAIL_INDEX_V( p_type, 3, Color() ); + return light->colors[p_type]; +} + +void RasterizerFlash::light_set_shadow(RID p_light,bool p_enabled) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->shadow_enabled=p_enabled; +} + +bool RasterizerFlash::light_has_shadow(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,false); + return light->shadow_enabled; +} + +void RasterizerFlash::light_set_volumetric(RID p_light,bool p_enabled) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->volumetric_enabled=p_enabled; + +} +bool RasterizerFlash::light_is_volumetric(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,false); + return light->volumetric_enabled; +} + +void RasterizerFlash::light_set_projector(RID p_light,RID p_texture) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->projector=p_texture; +} +RID RasterizerFlash::light_get_projector(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,RID()); + return light->projector; +} + +void RasterizerFlash::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); + + light->vars[p_var]=p_value; +} +float RasterizerFlash::light_get_var(RID p_light, VS::LightParam p_var) const { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light,0); + + ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); + + return light->vars[p_var]; +} + +void RasterizerFlash::light_set_operator(RID p_light,VS::LightOp p_op) { + +}; + +VS::LightOp RasterizerFlash::light_get_operator(RID p_light) const { + + return VS::LightOp(); +}; + +void RasterizerFlash::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) { + +}; + +VS::LightOmniShadowMode RasterizerFlash::light_omni_get_shadow_mode(RID p_light) const { + + return VS::LIGHT_OMNI_SHADOW_DEFAULT; +}; + + +void RasterizerFlash::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) { + +}; + +VS::LightDirectionalShadowMode RasterizerFlash::light_directional_get_shadow_mode(RID p_light) const { + + return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; +}; + +void RasterizerFlash::light_directional_set_shadow_max_distance(RID p_light,float p_distance) { + +}; + +float RasterizerFlash::light_directional_get_shadow_max_distance(RID p_light) const { + + return 0; +}; + +void RasterizerFlash::light_directional_set_pssm_split_weight(RID p_light,float p_weight) { + +}; + +float RasterizerFlash::light_directional_get_pssm_split_weight(RID p_light) const { + + return 0; +}; + +void RasterizerFlash::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) { + +}; + +float RasterizerFlash::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const { + + return 0; +}; + +AABB RasterizerFlash::light_get_aabb(RID p_light) const { + + Light *light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light,AABB()); + + switch( light->type ) { + + case VS::LIGHT_SPOT: { + + float len=light->vars[VS::LIGHT_PARAM_RADIUS]; + float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; + return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + } break; + case VS::LIGHT_OMNI: { + + float r = light->vars[VS::LIGHT_PARAM_RADIUS]; + return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); + } break; + case VS::LIGHT_DIRECTIONAL: { + + return AABB(); + } break; + default: {} + } + + ERR_FAIL_V( AABB() ); +} + + +RID RasterizerFlash::light_instance_create(RID p_light) { + + Light *light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light, RID()); + + LightInstance *light_instance = memnew( LightInstance ); + + light_instance->light=p_light; + light_instance->base=light; + light_instance->last_pass=0; + + return light_instance_owner.make_rid( light_instance ); +} +void RasterizerFlash::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + lighti->transform=p_transform; + +} + +void RasterizerFlash::light_instance_set_active_hint(RID p_light_instance) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + if (lighti->base->type==VS::LIGHT_DIRECTIONAL) + lighti->shadow_pass=scene_pass; + else + lighti->shadow_pass=frame; + +} +bool RasterizerFlash::light_instance_has_shadow(RID p_light_instance) const { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND_V(!lighti, false); + + if (!lighti->base->shadow_enabled) + return false; + + if (lighti->base->type==VS::LIGHT_DIRECTIONAL) { + if (lighti->shadow_pass!=scene_pass) + return false; + + } else { + if (lighti->shadow_pass!=frame) + return false; + } + + + + return !lighti->shadow_buffers.empty(); + +} + +bool RasterizerFlash::light_instance_assign_shadow(RID p_light_instance) { + + return false; +} + + +Rasterizer::ShadowType RasterizerFlash::light_instance_get_shadow_type(RID p_light_instance) const { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE); + + switch(lighti->base->type) { + + case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break; + case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break; + case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break; + } + + return Rasterizer::SHADOW_NONE; +} + +int RasterizerFlash::light_instance_get_shadow_passes(RID p_light_instance) const { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND_V(!lighti,0); + if (lighti->base->type==VS::LIGHT_OMNI) + return 2; // dp + else + return 1; +} + +void RasterizerFlash::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + + ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL); + ERR_FAIL_INDEX(p_index,1); + + lighti->custom_projection=p_camera; + lighti->custom_transform=p_transform; + +} + +/* PARTICLES INSTANCE */ + +RID RasterizerFlash::particles_instance_create(RID p_particles) { + + ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID()); + ParticlesInstance *particles_instance = memnew( ParticlesInstance ); + ERR_FAIL_COND_V(!particles_instance, RID() ); + particles_instance->particles=p_particles; + return particles_instance_owner.make_rid(particles_instance); +} + +void RasterizerFlash::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { + + ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance); + ERR_FAIL_COND(!particles_instance); + particles_instance->transform=p_transform; +} + + +/* RENDER API */ +/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ + + +void RasterizerFlash::begin_frame() { + +} + +void RasterizerFlash::clear_viewport(const Color& p_color) { + +}; + +void RasterizerFlash::set_viewport(const VS::ViewportRect& p_viewport) { + + viewport=p_viewport; +} + +void RasterizerFlash::begin_scene(bool p_copy_bg, RID p_fx,VS::ScenarioDebugMode p_debug) { + +}; + +void RasterizerFlash::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { + +} + +void RasterizerFlash::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { + + camera_transform=p_world; + camera_transform_inverse=camera_transform.inverse(); + camera_projection=p_projection; + camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) ); + camera_z_near=camera_projection.get_z_near(); + camera_z_far=camera_projection.get_z_far(); + camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y); +} + +void RasterizerFlash::add_light( RID p_light_instance ) { + +#define LIGHT_FADE_TRESHOLD 0.05 + + ERR_FAIL_COND( light_instance_count >= MAX_SCENE_LIGHTS ); + + LightInstance *li = light_instance_owner.get(p_light_instance); + ERR_FAIL_COND(!li); + + + if (li->base->type==VS::LIGHT_DIRECTIONAL) { + + ERR_FAIL_COND( directional_light_count >= RenderList::MAX_LIGHTS); + directional_lights[directional_light_count++]=li; + } + + /* make light hash */ + + // actually, not really a hash, but helps to sort the lights + // and avoid recompiling redudant shader versions + + + li->last_pass=scene_pass; + li->sort_key=light_instance_count; + + light_instances[light_instance_count++]=li; + +} + +void RasterizerFlash::_update_shader( Shader* p_shader) const { + +} + + +void RasterizerFlash::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner) { + + Material *m=NULL; + RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override : p_geometry->material; + + if (m_src) + m=material_owner.get( m_src ); + + if (!m) { + m=material_owner.get( default_material ); + } + + ERR_FAIL_COND(!m); + + if (m->last_pass!=frame) { + + if (m->shader.is_valid()) { + + m->shader_cache=shader_owner.get(m->shader); + if (m->shader_cache) { + + + if (!m->shader_cache->valid) + m->shader_cache=NULL; + } else { + m->shader=RID(); + } + + } else { + m->shader_cache=NULL; + } + + m->last_pass=frame; + } + + + LightInstance *lights[RenderList::MAX_LIGHTS]; + + RenderList *render_list=NULL; + + bool has_alpha = m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || (m->shader_cache && m->shader_cache->has_alpha) || m->flags[VS::MATERIAL_FLAG_ONTOP]; + + if (has_alpha) { + render_list = &alpha_render_list; + } else { + render_list = &opaque_render_list; + + } + + if (false && !has_alpha) { + + + //hacemos aca el per picsel liting viejis + } + + + RenderList::Element *e = render_list->add_element(); + + e->geometry=p_geometry; + e->geometry_cmp=p_geometry_cmp; + e->material=m; + e->instance=p_instance; + //e->depth=camera_plane.distance_to(p_world->origin); + e->depth=camera_transform.origin.distance_to(p_instance->transform.origin); + e->owner=p_owner; + e->light_type=0; + e->additive=false; + e->additive_ptr=&e->additive; + + if (p_instance->skeleton.is_valid()) { + e->skeleton=skeleton_owner.get(p_instance->skeleton); + if (!e->skeleton) + const_cast<InstanceData*>(p_instance)->skeleton=RID(); + } else { + + e->skeleton=NULL; + + } + + e->mirror=p_instance->mirror; + if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES]) + e->mirror=!e->mirror; + + e->light_key=0; + e->light_type=0xFF; // no lights! + e->light_count=0; + + if (m->flags[VS::MATERIAL_FLAG_UNSHADED]) { + + e->light_key-=1; + } else { + + //setup lights + uint16_t light_count=0; + uint16_t sort_key[4]; + uint8_t light_types[4]; + + int dlc = MIN(directional_light_count,RenderList::MAX_LIGHTS);; + light_count=dlc; + + for(int i=0;i<dlc;i++) { + sort_key[i]=directional_lights[i]->sort_key; + light_types[i]=VS::LIGHT_DIRECTIONAL; + } + + + const RID *liptr = p_instance->light_instances.ptr(); + int ilc=p_instance->light_instances.size(); + + + + for(int i=0;i<ilc;i++) { + + if (light_count>=RenderList::MAX_LIGHTS) + break; + + LightInstance *li=light_instance_owner.get( liptr[i] ); + if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene + continue; + light_types[light_count]=li->base->type; + sort_key[light_count++]=li->sort_key; + + + } + + if (light_count>dlc) { + SortArray<uint16_t> light_sort; + light_sort.sort(&sort_key[dlc],(light_count-dlc)); //generate an equal sort key + } + + if (fragment_lighting && !has_alpha) { + + //per vertex lighting, all lights at the same time + for(int i=0;i<light_count;i++) { + + RenderList::Element *ec; + if (i>0) { + + ec = render_list->add_element(); + memcpy(ec,e,sizeof(RenderList::Element)); + } else { + + ec=e; + } + + ec->light_type=light_types[i]; + ec->light_count=1; + ec->lights[0]=sort_key[i]; + ec->additive_ptr=&e->additive; + } + + /*for(int i=0;i<light_count;i++) + e->lights[i]=sort_key[i];*/ + + + + } else { + //per vertex lighting, all lights at the same time + e->light_count=light_count; + for(int i=0;i<light_count;i++) + e->lights[i]=sort_key[i]; + } + + } + +} + +void RasterizerFlash::add_mesh( const RID& p_mesh, const InstanceData *p_data) { + + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND(!mesh); + + int ssize = mesh->surfaces.size(); + + for (int i=0;i<ssize;i++) { + + Surface *s = mesh->surfaces[i]; + _add_geometry(s,p_data,s,NULL); + } + + mesh->last_pass=frame; + +} + +void RasterizerFlash::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){ + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + + if (!multimesh->mesh.is_valid()) + return; + if (multimesh->elements.empty()) + return; + + Mesh *mesh = mesh_owner.get(multimesh->mesh); + ERR_FAIL_COND(!mesh); + + int surf_count = mesh->surfaces.size(); + if (multimesh->last_pass!=scene_pass) { + + multimesh->cache_surfaces.resize(surf_count); + for(int i=0;i<surf_count;i++) { + + multimesh->cache_surfaces[i].material=mesh->surfaces[i]->material; + multimesh->cache_surfaces[i].has_alpha=mesh->surfaces[i]->has_alpha; + multimesh->cache_surfaces[i].surface=mesh->surfaces[i]; + } + + multimesh->last_pass=scene_pass; + } + + for(int i=0;i<surf_count;i++) { + + _add_geometry(&multimesh->cache_surfaces[i],p_data,multimesh->cache_surfaces[i].surface,multimesh); + } + + +} + +void RasterizerFlash::add_particles( const RID& p_particle_instance, const InstanceData *p_data){ + + //print_line("adding particles"); + ParticlesInstance *particles_instance = particles_instance_owner.get(p_particle_instance); + ERR_FAIL_COND(!particles_instance); + Particles *p=particles_owner.get( particles_instance->particles ); + ERR_FAIL_COND(!p); + + _add_geometry(p,p_data,p,particles_instance); + +} + + +void RasterizerFlash::_set_cull(bool p_front,bool p_reverse_cull) { + +} + + +_FORCE_INLINE_ void RasterizerFlash::_update_material_shader_params(Material *p_material) const { + + + Map<StringName,Material::UniformData> old_mparams=p_material->shader_params; + Map<StringName,Material::UniformData> &mparams=p_material->shader_params; + mparams.clear(); + int idx=0; + for(Map<StringName,ShaderLanguage::Uniform>::Element *E=p_material->shader_cache->uniforms.front();E;E=E->next()) { + + Material::UniformData ud; + + bool keep=true; + + if (!old_mparams.has(E->key())) + keep=false; + else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) { + + if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { + if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures + keep=false; + } else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type()) + keep=false; + } + + if (keep) { + ud.value=old_mparams[E->key()].value; + print_line("KEEP: "+String(E->key())); + } else { + ud.value=E->value().default_value; + print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key()))); + if (old_mparams.has(E->key())) + print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type())); + } + + ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP); + ud.index=idx++; + mparams[E->key()]=ud; + } + + p_material->shader_version=p_material->shader_cache->version; + +} + +bool RasterizerFlash::_setup_material(const Geometry *p_geometry,const Material *p_material,bool p_vertexlit,bool p_no_const_light) { + + return false; + +} + +void RasterizerFlash::_setup_lights(const uint16_t * p_lights,int p_light_count) { + +} + + +Error RasterizerFlash::_setup_geometry(const Geometry *p_geometry, const Material* p_material, const Skeleton *p_skeleton,const float *p_morphs) { + + return OK; +}; + + +void RasterizerFlash::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner) { + +}; + + +void RasterizerFlash::_render_list_forward(RenderList *p_render_list,bool p_reverse_cull,bool p_fragment_light) { + +}; + + + +void RasterizerFlash::end_scene() { + + +} +void RasterizerFlash::end_shadow_map() { +} + +void RasterizerFlash::end_frame() { + +} + +void RasterizerFlash::flush_frame() { +} + +/* CANVAS API */ + +void RasterizerFlash::canvas_begin() { + + +} +void RasterizerFlash::canvas_set_opacity(float p_opacity) { + + canvas_opacity = p_opacity; +} + +void RasterizerFlash::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { + +} + + +void RasterizerFlash::canvas_begin_rect(const Matrix32& p_transform) { + +} + +void RasterizerFlash::canvas_set_clip(bool p_clip, const Rect2& p_rect) { + + +} + +void RasterizerFlash::canvas_end_rect() { + + //glPopMatrix(); +} + + +RasterizerFlash::Texture* RasterizerFlash::_bind_canvas_texture(const RID& p_texture) { + + return NULL; +} + +void RasterizerFlash::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { + +} + +void RasterizerFlash::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs) { + +} + +void RasterizerFlash::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip, bool p_v_flip ) { +} + +void RasterizerFlash::_draw_quad(const Rect2& p_rect) { + + Vector2 coords[4]= { + Vector2( p_rect.pos.x,p_rect.pos.y ), + Vector2( p_rect.pos.x+p_rect.size.width,p_rect.pos.y ), + Vector2( p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height ), + Vector2( p_rect.pos.x,p_rect.pos.y+p_rect.size.height ) + }; + + _draw_gui_primitive(4,coords,0,0); + +} + +void RasterizerFlash::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) { + + Color m = p_modulate; + m.a*=canvas_opacity; + _set_color_attrib(m); + Texture *texture = _bind_canvas_texture(p_texture); + + if ( texture ) { + + + + if (!(p_flags&CANVAS_RECT_REGION)) { + + Rect2 region = Rect2(0,0,texture->width,texture->height); + _draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V); + + } else { + + _draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V ); + + } + } else { + + //glDisable(GL_TEXTURE_2D); + _draw_quad( p_rect ); + //print_line("rect: "+p_rect); + + } + + +} + +void RasterizerFlash::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { + + Color m = p_modulate; + m.a*=canvas_opacity; + _set_color_attrib(m); + + Texture* texture=_bind_canvas_texture(p_texture); + ERR_FAIL_COND(!texture); + /* CORNERS */ + + _draw_textured_quad( // top left + Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // top right + Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Size2( texture->width, texture->height ) ); + + + _draw_textured_quad( // bottom left + Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // bottom right + Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Size2( texture->width, texture->height ) ); + + Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + + Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + + + _draw_textured_quad( // top + Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), + Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // bottom + Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), + Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // left + Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), + Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), + Size2( texture->width, texture->height ) ); + + _draw_textured_quad( // right + Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), + Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), + Size2( texture->width, texture->height ) ); + + if (p_draw_center) { + + _draw_textured_quad( + rect_center, + src_center, + Size2( texture->width, texture->height )); + } + +} + +void RasterizerFlash::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { + + ERR_FAIL_COND(p_points.size()<1); + _set_color_attrib(Color(1,1,1,canvas_opacity)); + _bind_canvas_texture(p_texture); + _draw_gui_primitive(p_points.size(),p_points.ptr(),p_colors.ptr(),p_uvs.ptr()); + +} + +void RasterizerFlash::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) { + + +}; + + +void RasterizerFlash::canvas_set_transform(const Matrix32& p_transform) { + +} + +/* ENVIRONMENT */ + +RID RasterizerFlash::environment_create() { + + Environment * env = memnew( Environment ); + return environment_owner.make_rid(env); +} + +void RasterizerFlash::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) { + + ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->bg_mode=p_bg; +} + +VS::EnvironmentBG RasterizerFlash::environment_get_background(RID p_env) const{ + + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX); + return env->bg_mode; +} + +void RasterizerFlash::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){ + + ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->bg_param[p_param]=p_value; + +} +Variant RasterizerFlash::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{ + + ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant()); + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,Variant()); + return env->bg_param[p_param]; + +} + +void RasterizerFlash::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){ + + ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->fx_enabled[p_effect]=p_enabled; +} +bool RasterizerFlash::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{ + + ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false); + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,false); + return env->fx_enabled[p_effect]; + +} + +void RasterizerFlash::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){ + + ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->fx_param[p_param]=p_value; +} +Variant RasterizerFlash::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{ + + ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant()); + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,Variant()); + return env->fx_param[p_param]; + +} + + +/* FX */ + +RID RasterizerFlash::fx_create() { + + FX *fx = memnew( FX ); + ERR_FAIL_COND_V(!fx,RID()); + return fx_owner.make_rid(fx); + +} +void RasterizerFlash::fx_get_effects(RID p_fx,List<String> *p_effects) const { + + FX *fx = fx_owner.get(p_fx); + ERR_FAIL_COND(!fx); + + p_effects->clear(); + p_effects->push_back("bgcolor"); + p_effects->push_back("skybox"); + p_effects->push_back("antialias"); + //p_effects->push_back("hdr"); + p_effects->push_back("glow"); // glow has a bloom parameter, too + p_effects->push_back("ssao"); + p_effects->push_back("fog"); + p_effects->push_back("dof_blur"); + p_effects->push_back("toon"); + p_effects->push_back("edge"); + +} +void RasterizerFlash::fx_set_active(RID p_fx,const String& p_effect, bool p_active) { + + FX *fx = fx_owner.get(p_fx); + ERR_FAIL_COND(!fx); + + if (p_effect=="bgcolor") + fx->bgcolor_active=p_active; + else if (p_effect=="skybox") + fx->skybox_active=p_active; + else if (p_effect=="antialias") + fx->antialias_active=p_active; + else if (p_effect=="glow") + fx->glow_active=p_active; + else if (p_effect=="ssao") + fx->ssao_active=p_active; + else if (p_effect=="fog") + fx->fog_active=p_active; +// else if (p_effect=="dof_blur") +// fx->dof_blur_active=p_active; + else if (p_effect=="toon") + fx->toon_active=p_active; + else if (p_effect=="edge") + fx->edge_active=p_active; +} +bool RasterizerFlash::fx_is_active(RID p_fx,const String& p_effect) const { + + FX *fx = fx_owner.get(p_fx); + ERR_FAIL_COND_V(!fx,false); + + if (p_effect=="bgcolor") + return fx->bgcolor_active; + else if (p_effect=="skybox") + return fx->skybox_active; + else if (p_effect=="antialias") + return fx->antialias_active; + else if (p_effect=="glow") + return fx->glow_active; + else if (p_effect=="ssao") + return fx->ssao_active; + else if (p_effect=="fog") + return fx->fog_active; + //else if (p_effect=="dof_blur") + // return fx->dof_blur_active; + else if (p_effect=="toon") + return fx->toon_active; + else if (p_effect=="edge") + return fx->edge_active; + + return false; +} +void RasterizerFlash::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const { + + FX *fx = fx_owner.get(p_fx); + ERR_FAIL_COND(!fx); + + + if (p_effect=="bgcolor") { + + p_params->push_back( PropertyInfo( Variant::COLOR, "color" ) ); + } else if (p_effect=="skybox") { + p_params->push_back( PropertyInfo( Variant::_RID, "cubemap" ) ); + } else if (p_effect=="antialias") { + + p_params->push_back( PropertyInfo( Variant::REAL, "tolerance", PROPERTY_HINT_RANGE,"1,128,1" ) ); + + } else if (p_effect=="glow") { + + p_params->push_back( PropertyInfo( Variant::INT, "passes", PROPERTY_HINT_RANGE,"1,4,1" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.01,8.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "bloom", PROPERTY_HINT_RANGE,"-1.0,1.0,0.01" ) ); + + } else if (p_effect=="ssao") { + + p_params->push_back( PropertyInfo( Variant::REAL, "radius", PROPERTY_HINT_RANGE,"0.0,16.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0.0,256.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "range_max", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "range_min", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) ); + + } else if (p_effect=="fog") { + + p_params->push_back( PropertyInfo( Variant::REAL, "begin", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "end", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::COLOR, "color_begin" ) ); + p_params->push_back( PropertyInfo( Variant::COLOR, "color_end" ) ); + p_params->push_back( PropertyInfo( Variant::BOOL, "fog_bg" ) ); + +// } else if (p_effect=="dof_blur") { +// return fx->dof_blur_active; + } else if (p_effect=="toon") { + p_params->push_back( PropertyInfo( Variant::REAL, "treshold", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) ); + p_params->push_back( PropertyInfo( Variant::REAL, "soft", PROPERTY_HINT_RANGE,"0.001,1.0,0.001" ) ); + } else if (p_effect=="edge") { + + } +} +Variant RasterizerFlash::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const { + + FX *fx = fx_owner.get(p_fx); + ERR_FAIL_COND_V(!fx,Variant()); + + if (p_effect=="bgcolor") { + + if (p_param=="color") + return fx->bgcolor; + } else if (p_effect=="skybox") { + if (p_param=="cubemap") + return fx->skybox_cubemap; + } else if (p_effect=="antialias") { + + if (p_param=="tolerance") + return fx->antialias_tolerance; + + } else if (p_effect=="glow") { + + if (p_param=="passes") + return fx->glow_passes; + if (p_param=="attenuation") + return fx->glow_attenuation; + if (p_param=="bloom") + return fx->glow_bloom; + + } else if (p_effect=="ssao") { + + if (p_param=="attenuation") + return fx->ssao_attenuation; + if (p_param=="max_distance") + return fx->ssao_max_distance; + if (p_param=="range_max") + return fx->ssao_range_max; + if (p_param=="range_min") + return fx->ssao_range_min; + if (p_param=="radius") + return fx->ssao_radius; + + } else if (p_effect=="fog") { + + if (p_param=="begin") + return fx->fog_near; + if (p_param=="end") + return fx->fog_far; + if (p_param=="attenuation") + return fx->fog_attenuation; + if (p_param=="color_begin") + return fx->fog_color_near; + if (p_param=="color_end") + return fx->fog_color_far; + if (p_param=="fog_bg") + return fx->fog_bg; +// } else if (p_effect=="dof_blur") { +// return fx->dof_blur_active; + } else if (p_effect=="toon") { + if (p_param=="treshold") + return fx->toon_treshold; + if (p_param=="soft") + return fx->toon_soft; + + } else if (p_effect=="edge") { + + } + return Variant(); +} +void RasterizerFlash::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_value) { + + FX *fx = fx_owner.get(p_fx); + ERR_FAIL_COND(!fx); + + if (p_effect=="bgcolor") { + + if (p_param=="color") + fx->bgcolor=p_value; + } else if (p_effect=="skybox") { + if (p_param=="cubemap") + fx->skybox_cubemap=p_value; + + } else if (p_effect=="antialias") { + + if (p_param=="tolerance") + fx->antialias_tolerance=p_value; + + } else if (p_effect=="glow") { + + if (p_param=="passes") + fx->glow_passes=p_value; + if (p_param=="attenuation") + fx->glow_attenuation=p_value; + if (p_param=="bloom") + fx->glow_bloom=p_value; + + } else if (p_effect=="ssao") { + + if (p_param=="attenuation") + fx->ssao_attenuation=p_value; + if (p_param=="radius") + fx->ssao_radius=p_value; + if (p_param=="max_distance") + fx->ssao_max_distance=p_value; + if (p_param=="range_max") + fx->ssao_range_max=p_value; + if (p_param=="range_min") + fx->ssao_range_min=p_value; + + } else if (p_effect=="fog") { + + if (p_param=="begin") + fx->fog_near=p_value; + if (p_param=="end") + fx->fog_far=p_value; + if (p_param=="attenuation") + fx->fog_attenuation=p_value; + if (p_param=="color_begin") + fx->fog_color_near=p_value; + if (p_param=="color_end") + fx->fog_color_far=p_value; + if (p_param=="fog_bg") + fx->fog_bg=p_value; +// } else if (p_effect=="dof_blur") { +// fx->dof_blur_active=p_value; + } else if (p_effect=="toon") { + + if (p_param=="treshold") + fx->toon_treshold=p_value; + if (p_param=="soft") + fx->toon_soft=p_value; + + } else if (p_effect=="edge") { + + } + +} + +/*MISC*/ + +bool RasterizerFlash::is_texture(const RID& p_rid) const { + + return texture_owner.owns(p_rid); +} +bool RasterizerFlash::is_material(const RID& p_rid) const { + + return material_owner.owns(p_rid); +} +bool RasterizerFlash::is_mesh(const RID& p_rid) const { + + return mesh_owner.owns(p_rid); +} +bool RasterizerFlash::is_multimesh(const RID& p_rid) const { + + return multimesh_owner.owns(p_rid); +} +bool RasterizerFlash::is_particles(const RID &p_beam) const { + + return particles_owner.owns(p_beam); +} + +bool RasterizerFlash::is_light(const RID& p_rid) const { + + return light_owner.owns(p_rid); +} +bool RasterizerFlash::is_light_instance(const RID& p_rid) const { + + return light_instance_owner.owns(p_rid); +} +bool RasterizerFlash::is_particles_instance(const RID& p_rid) const { + + return particles_instance_owner.owns(p_rid); +} +bool RasterizerFlash::is_skeleton(const RID& p_rid) const { + + return skeleton_owner.owns(p_rid); +} +bool RasterizerFlash::is_environment(const RID& p_rid) const { + + return environment_owner.owns(p_rid); +} +bool RasterizerFlash::is_fx(const RID& p_rid) const { + + return fx_owner.owns(p_rid); +} +bool RasterizerFlash::is_shader(const RID& p_rid) const { + + return false; +} + +void RasterizerFlash::free(const RID& p_rid) { + + if (texture_owner.owns(p_rid)) { + + // delete the texture + Texture *texture = texture_owner.get(p_rid); + + _rinfo.texture_mem-=texture->total_data_size; + texture_owner.free(p_rid); + memdelete(texture); + + } else if (shader_owner.owns(p_rid)) { + + + } else if (material_owner.owns(p_rid)) { + + Material *material = material_owner.get( p_rid ); + ERR_FAIL_COND(!material); + + _free_fixed_material(p_rid); //just in case + material_owner.free(p_rid); + memdelete(material); + + } else if (mesh_owner.owns(p_rid)) { + + + } else if (multimesh_owner.owns(p_rid)) { + + MultiMesh *multimesh = multimesh_owner.get(p_rid); + ERR_FAIL_COND(!multimesh); + + multimesh_owner.free(p_rid); + memdelete(multimesh); + + } else if (particles_owner.owns(p_rid)) { + + Particles *particles = particles_owner.get(p_rid); + ERR_FAIL_COND(!particles); + + particles_owner.free(p_rid); + memdelete(particles); + } else if (particles_instance_owner.owns(p_rid)) { + + ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid); + ERR_FAIL_COND(!particles_isntance); + + particles_instance_owner.free(p_rid); + memdelete(particles_isntance); + + } else if (skeleton_owner.owns(p_rid)) { + + Skeleton *skeleton = skeleton_owner.get( p_rid ); + ERR_FAIL_COND(!skeleton) + + skeleton_owner.free(p_rid); + memdelete(skeleton); + + } else if (light_owner.owns(p_rid)) { + + Light *light = light_owner.get( p_rid ); + ERR_FAIL_COND(!light) + + light_owner.free(p_rid); + memdelete(light); + + } else if (light_instance_owner.owns(p_rid)) { + + LightInstance *light_instance = light_instance_owner.get( p_rid ); + ERR_FAIL_COND(!light_instance); + light_instance->clear_shadow_buffers(); + light_instance_owner.free(p_rid); + memdelete( light_instance ); + + } else if (fx_owner.owns(p_rid)) { + + FX *fx = fx_owner.get( p_rid ); + ERR_FAIL_COND(!fx); + + fx_owner.free(p_rid); + memdelete( fx ); + + } else if (environment_owner.owns(p_rid)) { + + Environment *env = environment_owner.get( p_rid ); + ERR_FAIL_COND(!env); + + environment_owner.free(p_rid); + memdelete( env ); + + }; +} + + + +void RasterizerFlash::ShadowBuffer::init(int p_size) { + +} + +void RasterizerFlash::_init_shadow_buffers() { + + int near_shadow_size=GLOBAL_DEF("rasterizer/near_shadow_size",512); + int far_shadow_size=GLOBAL_DEF("rasterizer/far_shadow_size",64); + + near_shadow_buffers.resize( GLOBAL_DEF("rasterizer/near_shadow_count",4) ); + far_shadow_buffers.resize( GLOBAL_DEF("rasterizer/far_shadow_count",16) ); + + shadow_near_far_split_size_ratio = GLOBAL_DEF("rasterizer/shadow_near_far_split_size_ratio",0.3); + + for (int i=0;i<near_shadow_buffers.size();i++) { + + near_shadow_buffers[i].init(near_shadow_size ); + } + + for (int i=0;i<far_shadow_buffers.size();i++) { + + far_shadow_buffers[i].init(far_shadow_size); + } + +} + + + +void RasterizerFlash::_update_framebuffer() { + + return; + +} + +void RasterizerFlash::init() { + +} + +void RasterizerFlash::finish() { + + memdelete_arr(skinned_buffer); +} + +int RasterizerFlash::get_render_info(VS::RenderInfo p_info) { + + switch(p_info) { + + case VS::INFO_OBJECTS_IN_FRAME: { + + return _rinfo.object_count; + } break; + case VS::INFO_VERTICES_IN_FRAME: { + + return _rinfo.vertex_count; + } break; + case VS::INFO_MATERIAL_CHANGES_IN_FRAME: { + + return _rinfo.mat_change_count; + } break; + case VS::INFO_SHADER_CHANGES_IN_FRAME: { + + return _rinfo.shader_change_count; + } break; + case VS::INFO_USAGE_VIDEO_MEM_TOTAL: { + + return 0; + } break; + case VS::INFO_VIDEO_MEM_USED: { + + return get_render_info(VS::INFO_TEXTURE_MEM_USED)+get_render_info(VS::INFO_VERTEX_MEM_USED); + } break; + case VS::INFO_TEXTURE_MEM_USED: { + + _rinfo.texture_mem; + } break; + case VS::INFO_VERTEX_MEM_USED: { + + return 0; + } break; + } + + return false; +} + +RasterizerFlash::RasterizerFlash(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting) { + + keep_copies=p_keep_ram_copy; + pack_arrays=p_compress_arrays; + fragment_lighting=GLOBAL_DEF("rasterizer/use_fragment_lighting",p_default_fragment_lighting); + + frame = 0; +}; + +RasterizerFlash::~RasterizerFlash() { + +}; + + |