diff options
Diffstat (limited to 'platform/uwp/export/export_plugin.cpp')
-rw-r--r-- | platform/uwp/export/export_plugin.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp index 69de383efc..45b484c39e 100644 --- a/platform/uwp/export/export_plugin.cpp +++ b/platform/uwp/export/export_plugin.cpp @@ -30,7 +30,7 @@ #include "export_plugin.h" -#include "../logo_svg.gen.h" +#include "logo_svg.gen.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -128,12 +128,12 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options) } } -bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { +bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it - // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that + // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that // contributors can still test the pipeline if/when we can build it again. - r_error = "The UWP platform is currently not supported in Godot 4.0.\n"; + r_error = "The UWP platform is currently not supported in Godot 4.\n"; return false; #endif @@ -180,9 +180,9 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it - // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that + // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that // contributors can still test the pipeline if/when we can build it again. - r_error = "The UWP platform is currently not supported in Godot 4.0.\n"; + r_error = "The UWP platform is currently not supported in Godot 4.\n"; return false; #endif @@ -515,8 +515,7 @@ EditorExportPlatformUWP::EditorExportPlatformUWP() { Ref<Image> img = memnew(Image); const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE); - ImageLoaderSVG img_loader; - img_loader.create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false); + ImageLoaderSVG::create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false); logo = ImageTexture::create_from_image(img); #endif |