diff options
Diffstat (limited to 'platform/uwp/export/export_plugin.cpp')
-rw-r--r-- | platform/uwp/export/export_plugin.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp index 0332fbf718..c92520b755 100644 --- a/platform/uwp/export/export_plugin.cpp +++ b/platform/uwp/export/export_plugin.cpp @@ -34,6 +34,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "scene/resources/image_texture.h" #include "modules/modules_enabled.gen.h" // For svg and regex. #ifdef MODULE_SVG_ENABLED @@ -131,11 +132,11 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options) bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it - // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that + // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that // contributors can still test the pipeline if/when we can build it again. - r_error = "The UWP platform is currently not supported in Godot 4.0.\n"; + r_error = "The UWP platform is currently not supported in Godot 4.\n"; return false; -#endif +#else String err; bool valid = false; @@ -175,16 +176,17 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp } return valid; +#endif // DEV_ENABLED } bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it - // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that + // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that // contributors can still test the pipeline if/when we can build it again. - r_error = "The UWP platform is currently not supported in Godot 4.0.\n"; + r_error = "The UWP platform is currently not supported in Godot 4.\n"; return false; -#endif +#else String err; bool valid = true; @@ -258,6 +260,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx r_error = err; return valid; +#endif // DEV_ENABLED } Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { @@ -265,7 +268,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p String src_appx; - EditorProgress ep("export", "Exporting for UWP", 7, true); + EditorProgress ep("export", TTR("Exporting for UWP"), 7, true); if (p_debug) { src_appx = p_preset->get("custom_template/debug"); @@ -515,8 +518,7 @@ EditorExportPlatformUWP::EditorExportPlatformUWP() { Ref<Image> img = memnew(Image); const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE); - ImageLoaderSVG img_loader; - img_loader.create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false); + ImageLoaderSVG::create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false); logo = ImageTexture::create_from_image(img); #endif |