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-rw-r--r--platform/uwp/export/export_plugin.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 0332fbf718..c92520b755 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
#ifdef MODULE_SVG_ENABLED
@@ -131,11 +132,11 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options)
bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
- // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
+ // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
- r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
+ r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
-#endif
+#else
String err;
bool valid = false;
@@ -175,16 +176,17 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
}
return valid;
+#endif // DEV_ENABLED
}
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
- // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
+ // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
- r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
+ r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
-#endif
+#else
String err;
bool valid = true;
@@ -258,6 +260,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx
r_error = err;
return valid;
+#endif // DEV_ENABLED
}
Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
@@ -265,7 +268,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
String src_appx;
- EditorProgress ep("export", "Exporting for UWP", 7, true);
+ EditorProgress ep("export", TTR("Exporting for UWP"), 7, true);
if (p_debug) {
src_appx = p_preset->get("custom_template/debug");
@@ -515,8 +518,7 @@ EditorExportPlatformUWP::EditorExportPlatformUWP() {
Ref<Image> img = memnew(Image);
const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
- ImageLoaderSVG img_loader;
- img_loader.create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
+ ImageLoaderSVG::create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
logo = ImageTexture::create_from_image(img);
#endif