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-rw-r--r--platform/uwp/export/export_plugin.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 0332fbf718..45b484c39e 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -131,9 +131,9 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options)
bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
- // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
+ // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
- r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
+ r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
@@ -180,9 +180,9 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
- // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
+ // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
- r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
+ r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
@@ -515,8 +515,7 @@ EditorExportPlatformUWP::EditorExportPlatformUWP() {
Ref<Image> img = memnew(Image);
const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
- ImageLoaderSVG img_loader;
- img_loader.create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
+ ImageLoaderSVG::create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
logo = ImageTexture::create_from_image(img);
#endif