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-rw-r--r--platform/uwp/export/export_plugin.cpp122
1 files changed, 66 insertions, 56 deletions
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 230e5c749c..ab0b20762f 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -30,6 +30,7 @@
#include "export_plugin.h"
+#include "editor/editor_settings.h"
#include "platform/uwp/logo.gen.h"
String EditorExportPlatformUWP::get_name() const {
@@ -49,27 +50,17 @@ Ref<Texture2D> EditorExportPlatformUWP::get_logo() const {
return logo;
}
-void EditorExportPlatformUWP::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
+void EditorExportPlatformUWP::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
r_features->push_back("s3tc");
r_features->push_back("etc");
- switch ((int)p_preset->get("architecture/target")) {
- case EditorExportPlatformUWP::ARM: {
- r_features->push_back("arm");
- } break;
- case EditorExportPlatformUWP::X86: {
- r_features->push_back("32");
- } break;
- case EditorExportPlatformUWP::X64: {
- r_features->push_back("64");
- } break;
- }
+ r_features->push_back(p_preset->get("binary_format/architecture"));
}
void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "architecture/target", PROPERTY_HINT_ENUM, "arm,x86,x64"), 1));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm32"), "x86_64"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
@@ -130,28 +121,31 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options)
}
}
-bool EditorExportPlatformUWP::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+#ifndef DEV_ENABLED
+ // We don't provide export templates for the UWP platform currently as it
+ // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
+ // contributors can still test the pipeline if/when we can build it again.
+ r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
+ return false;
+#endif
+
String err;
bool valid = false;
// Look for export templates (first official, and if defined custom templates).
-
- Platform arch = (Platform)(int)(p_preset->get("architecture/target"));
- String platform_infix;
- switch (arch) {
- case EditorExportPlatformUWP::ARM: {
- platform_infix = "arm";
- } break;
- case EditorExportPlatformUWP::X86: {
- platform_infix = "x86";
- } break;
- case EditorExportPlatformUWP::X64: {
- platform_infix = "x64";
- } break;
+ String arch = p_preset->get("binary_format/architecture");
+ String arch_infix;
+ if (arch == "arm32") {
+ arch_infix = "arm";
+ } else if (arch == "x86_32") {
+ arch_infix = "x86";
+ } else if (arch == "x86_64") {
+ arch_infix = "x64";
}
- bool dvalid = exists_export_template("uwp_" + platform_infix + "_debug.zip", &err);
- bool rvalid = exists_export_template("uwp_" + platform_infix + "_release.zip", &err);
+ bool dvalid = exists_export_template("uwp_" + arch_infix + "_debug.zip", &err);
+ bool rvalid = exists_export_template("uwp_" + arch_infix + "_release.zip", &err);
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
@@ -169,7 +163,26 @@ bool EditorExportPlatformUWP::can_export(const Ref<EditorExportPreset> &p_preset
valid = dvalid || rvalid;
r_missing_templates = !valid;
- // Validate the rest of the configuration.
+ if (!err.is_empty()) {
+ r_error = err;
+ }
+
+ return valid;
+}
+
+bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
+#ifndef DEV_ENABLED
+ // We don't provide export templates for the UWP platform currently as it
+ // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
+ // contributors can still test the pipeline if/when we can build it again.
+ r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
+ return false;
+#endif
+
+ String err;
+ bool valid = true;
+
+ // Validate the project configuration.
if (!_valid_resource_name(p_preset->get("package/short_name"))) {
valid = false;
@@ -255,25 +268,21 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
src_appx = src_appx.strip_edges();
- Platform arch = (Platform)(int)p_preset->get("architecture/target");
+ String arch = p_preset->get("binary_format/architecture");
if (src_appx.is_empty()) {
- String err, infix;
- switch (arch) {
- case ARM: {
- infix = "_arm_";
- } break;
- case X86: {
- infix = "_x86_";
- } break;
- case X64: {
- infix = "_x64_";
- } break;
+ String err, arch_infix;
+ if (arch == "arm32") {
+ arch_infix = "arm";
+ } else if (arch == "x86_32") {
+ arch_infix = "x86";
+ } else if (arch == "x86_64") {
+ arch_infix = "x64";
}
if (p_debug) {
- src_appx = find_export_template("uwp" + infix + "debug.zip", &err);
+ src_appx = find_export_template("uwp_" + arch_infix + "_debug.zip", &err);
} else {
- src_appx = find_export_template("uwp" + infix + "release.zip", &err);
+ src_appx = find_export_template("uwp_" + arch_infix + "_release.zip", &err);
}
if (src_appx.is_empty()) {
EditorNode::add_io_error(err);
@@ -287,14 +296,14 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
Error err = OK;
- FileAccess *fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ Ref<FileAccess> fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
AppxPackager packager;
packager.init(fa_pack);
- FileAccess *src_f = nullptr;
- zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+ Ref<FileAccess> io_fa;
+ zlib_filefunc_def io = zipio_create_io(&io_fa);
if (ep.step("Creating package...", 0)) {
return ERR_SKIP;
@@ -324,6 +333,9 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
unz_file_info info;
char fname[16834];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16834, nullptr, 0, nullptr, 0);
+ if (ret != UNZ_OK) {
+ break;
+ }
String path = String::utf8(fname);
@@ -430,7 +442,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
#ifdef WINDOWS_ENABLED
// Sign with signtool
- String signtool_path = EditorSettings::get_singleton()->get("export/uwp/signtool");
+ String signtool_path = EDITOR_GET("export/uwp/signtool");
if (signtool_path.is_empty()) {
return OK;
}
@@ -442,9 +454,9 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
static String algs[] = { "MD5", "SHA1", "SHA256" };
- String cert_path = EditorSettings::get_singleton()->get("export/uwp/debug_certificate");
- String cert_pass = EditorSettings::get_singleton()->get("export/uwp/debug_password");
- int cert_alg = EditorSettings::get_singleton()->get("export/uwp/debug_algorithm");
+ String cert_path = EDITOR_GET("export/uwp/debug_certificate");
+ String cert_pass = EDITOR_GET("export/uwp/debug_password");
+ int cert_alg = EDITOR_GET("export/uwp/debug_algorithm");
if (!p_debug) {
cert_path = p_preset->get("signing/certificate");
@@ -483,16 +495,14 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
return OK;
}
-void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) {
+void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) const {
r_features->push_back("pc");
r_features->push_back("uwp");
}
-void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
+void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
}
EditorExportPlatformUWP::EditorExportPlatformUWP() {
- Ref<Image> img = memnew(Image(_uwp_logo));
- logo.instantiate();
- logo->create_from_image(img);
+ logo = ImageTexture::create_from_image(memnew(Image(_uwp_logo)));
}